Compara los precios de Seeders en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bigosaur. Publicado por Bigosaur. Lanzado el 21/8/2015. Disponible en PC. Géneros: Adventure, Indie.

If you thought puzzle platformers had gone soft, Seeders will correct that assumption fast - a punishing, physics-driven brainteaser where most players never see the credits.

I cover shooters for a living, so when someone slides a puzzle platformer across my desk I'm usually skeptical. Seeders earned a second look because it doesn't pretend to be something it isn't: this is a logic-first, physics-driven puzzle game wrapped in a 2D side-scroller skin, and it is genuinely, sometimes infuriatingly, hard. The "platformer" label is a mild lie - think Braid or Limbo in terms of pacing and intent, not Super Mario. You ride a rocket-powered skateboard, yes, but the movement is a delivery system for puzzles, not a skill expression playground. The setup is oddball in the best way. You start as a skater trying to find a missing friend whose skateboard park is threatened by a construction company, then the story pivots into alien territory involving a Von Neumann colonization ship that crash-seeded Earth 10,000 years ago. It sounds like a fever dream, and honestly that tonal weirdness kept me more engaged than I expected. The narrative is thin connective tissue, but the premise is weird enough to stay curious. More importantly, it gives the level design a reason to escalate from movable block puzzles into lasers, mirrors, gravity manipulation, vehicle sequences, and eventually a spaceship. Over 100 distinct puzzles across multiple chapters, which is real value for the genre. Here is where I have to be direct with you: the physics are the game's sharpest edge and its biggest liability. Puzzle solutions frequently depend on precise object positioning and timing, and the physics engine does not always behave with the consistency you want when you are already forty minutes into a single screen. Some players rage-quit and came back later only to discover they had been fighting the physics instead of working with it - that the intended solution was actually quite clean once approached from the right angle. Others never had that revelation. The Steam review pool sits at mixed, which tracks. Controllers are supported and configurable, though the default d-pad mapping drew complaints around precision-sensitive inputs. Worth going into settings and remapping if you pick this up. Local co-op exists with its own dedicated two-player puzzles, which is a thoughtful addition, but fair warning: the puzzle difficulty makes casual couch co-op with a non-puzzle-game partner a recipe for friction. The co-op puzzles work better with two people who are both in problem-solving mode, not one trying to lead and one exploring freely. Checkpoints are frequent enough that resets do not feel punishing on paper, but getting softlocked by moving an object into an unrecoverable position before a checkpoint triggers is a real community-reported issue worth knowing about. Seeders is a solo dev release from 2015 with modest production values - the graphics are plain, the music loops and overstays its welcome - but the puzzle design itself has genuine originality. The developer has acknowledged the original's rough edges openly, which at least shows self-awareness. If you have cleared everything Braid and Limbo had to offer and want something that will park itself in your head between sessions, Seeders delivers that specific pain. Go in with patience calibrated higher than usual, and accept that walkthrough videos exist for a reason. Fred, Scout Team

Seeders

Seeders

21 ago 2015Bigosaur
GamerScout opina

If you thought puzzle platformers had gone soft, Seeders will correct that assumption fast - a punishing, physics-driven brainteaser where most players never see the credits.

PC
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Mínimo histórico: €0.87

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I cover shooters for a living, so when someone slides a puzzle platformer across my desk I'm usually skeptical. Seeders earned a second look because it doesn't pretend to be something it isn't: this is a logic-first, physics-driven puzzle game wrapped in a 2D side-scroller skin, and it is genuinely, sometimes infuriatingly, hard. The "platformer" label is a mild lie - think Braid or Limbo in terms of pacing and intent, not Super Mario. You ride a rocket-powered skateboard, yes, but the movement is a delivery system for puzzles, not a skill expression playground. The setup is oddball in the best way. You start as a skater trying to find a missing friend whose skateboard park is threatened by a construction company, then the story pivots into alien territory involving a Von Neumann colonization ship that crash-seeded Earth 10,000 years ago. It sounds like a fever dream, and honestly that tonal weirdness kept me more engaged than I expected. The narrative is thin connective tissue, but the premise is weird enough to stay curious. More importantly, it gives the level design a reason to escalate from movable block puzzles into lasers, mirrors, gravity manipulation, vehicle sequences, and eventually a spaceship. Over 100 distinct puzzles across multiple chapters, which is real value for the genre. Here is where I have to be direct with you: the physics are the game's sharpest edge and its biggest liability. Puzzle solutions frequently depend on precise object positioning and timing, and the physics engine does not always behave with the consistency you want when you are already forty minutes into a single screen. Some players rage-quit and came back later only to discover they had been fighting the physics instead of working with it - that the intended solution was actually quite clean once approached from the right angle. Others never had that revelation. The Steam review pool sits at mixed, which tracks. Controllers are supported and configurable, though the default d-pad mapping drew complaints around precision-sensitive inputs. Worth going into settings and remapping if you pick this up. Local co-op exists with its own dedicated two-player puzzles, which is a thoughtful addition, but fair warning: the puzzle difficulty makes casual couch co-op with a non-puzzle-game partner a recipe for friction. The co-op puzzles work better with two people who are both in problem-solving mode, not one trying to lead and one exploring freely. Checkpoints are frequent enough that resets do not feel punishing on paper, but getting softlocked by moving an object into an unrecoverable position before a checkpoint triggers is a real community-reported issue worth knowing about. Seeders is a solo dev release from 2015 with modest production values - the graphics are plain, the music loops and overstays its welcome - but the puzzle design itself has genuine originality. The developer has acknowledged the original's rough edges openly, which at least shows self-awareness. If you have cleared everything Braid and Limbo had to offer and want something that will park itself in your head between sessions, Seeders delivers that specific pain. Go in with patience calibrated higher than usual, and accept that walkthrough videos exist for a reason.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supporttrading-cardstier:sub-5Physics PuzzlesEnvironmental PuzzlePrecision PlatformingRage-Inducing DifficultyCouch Co-op PuzzlesAlien NarrativeCheckpoint SystemHat CollectiblesGravity Manipulation

Requisitos del sistema

Mínimos

OS
Windows XP or newer
Memory
1 GB RAM
Storage
400 MB available space
Graphics
OpenGL 1.4 or better
Processor
Core2Duo 2.0 GHz

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Información del juego

Desarrolladora
Bigosaur
Distribuidora
Bigosaur
Fecha de lanzamiento
21 ago 2015

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¿En qué plataformas está disponible Seeders?

Seeders está disponible en PC.

¿Cuándo se lanzó Seeders?

Seeders se lanzó el 21 de agosto de 2015.

¿Quién desarrolló Seeders?

Seeders fue desarrollado por Bigosaur.