Compara los precios de Seal of Evil en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Object Software. Publicado por Strategy First. Lanzado el 27/1/2022. Disponible en PC. Géneros: Action, Adventure, RPG.

Ancient China wuxia ARPGs rarely get this nerdy about elemental theory - Seal of Evil rewards patient loot-crafters and history buffs, but will frustrate anyone expecting open-world freedom or a smooth modern port.

I went into Seal of Evil expecting a budget curio and came out genuinely surprised by the ambition underneath the dated exterior. This is a bird's-eye isometric action RPG rooted in the Warring States period of ancient China, putting you in the sandals of Lan Wei, a witch from the East Baiyue tribe whose father and chief wizard have just died under suspicious circumstances. The historical backdrop - Ying Zheng's relentless Qin expansion grinding smaller peoples into dust - gives the story a real weight that a lot of fantasy RPGs fake with made-up lore. The wuxia mythology layered on top, blending gods, supernatural foes, and legendary artifacts into the actual historical record, is the game's single strongest asset. If you find yourself wanting more Chinese-history-flavored fantasy in your life, this scratches an itch almost nothing else on PC does. The mechanical heart of the game is its five-element system, drawn from classical Chinese philosophy. Wood, Fire, Metal, Water, and Earth each govern different character stats - Wood feeds HP, Metal drives attack, Water fuels magic points, Fire controls strike rate and dodge, Earth covers defense. You pick from five hero archetypes and then channel all your progression points into these elemental affinities rather than into flat stats like strength or endurance. It sounds abstract on paper, but once it clicks, building around elemental synergies becomes genuinely interesting. The item creation system adds another layer: you gather materials attuned to specific elements, craft gear across weapon, armor, helmet, amulet, and ring slots, and chase set bonuses when you combine pieces from the same elemental source. Equipment also visually updates on your characters as it improves, which is a small touch that still feels satisfying. There are over eighty equipment series to work through, and the refinement system means your favorite pieces can grow with you rather than being replaced by the next zone's vendor trash. The honest downsides are significant and worth naming clearly. The game is linear in a way that will genuinely irritate anyone used to open-world exploration. You cannot freely roam between areas - the game gates locations behind quest progression, so if you haven't been told to go somewhere, the path is simply closed. Side quests exist and some are worth doing for the item rewards, but tracking them requires talking to NPCs multiple times across different story stages, which tips over from "organic discovery" into "please just have a quest log" territory. The English localization, carried over from the original mid-2000s release and unchanged in the Steam version, reads like a literal translation that lost most of its warmth in transit. Voice acting is similarly rough. These aren't dealbreakers if you're patient, but they are the friction you will fight throughout a playthrough that can run toward eighty hours with side content included. Replayability is limited. The pre-set cast means there's no character creator, and while the game has multiple endings, the route to each is similar enough that a second run offers diminishing returns. Build variety within a single playthrough is the real appeal, not replay. Steam reception sits at a modest but genuine "Mostly Positive" rating from a small sample of reviews - fans of early-2000s Chinese ARPGs like Prince of Qin (this game's spiritual predecessor and series companion) tend to find it worthwhile, while players arriving from modern action RPGs often bounce off the pacing and interface. Know which camp you're in before committing the hours. Monika, Scout Team

Seal of Evil

Seal of Evil

27 ene 2022Object SoftwareStrategy First
GamerScout opina

Ancient China wuxia ARPGs rarely get this nerdy about elemental theory - Seal of Evil rewards patient loot-crafters and history buffs, but will frustrate anyone expecting open-world freedom or a smooth modern port.

PC
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I went into Seal of Evil expecting a budget curio and came out genuinely surprised by the ambition underneath the dated exterior. This is a bird's-eye isometric action RPG rooted in the Warring States period of ancient China, putting you in the sandals of Lan Wei, a witch from the East Baiyue tribe whose father and chief wizard have just died under suspicious circumstances. The historical backdrop - Ying Zheng's relentless Qin expansion grinding smaller peoples into dust - gives the story a real weight that a lot of fantasy RPGs fake with made-up lore. The wuxia mythology layered on top, blending gods, supernatural foes, and legendary artifacts into the actual historical record, is the game's single strongest asset. If you find yourself wanting more Chinese-history-flavored fantasy in your life, this scratches an itch almost nothing else on PC does. The mechanical heart of the game is its five-element system, drawn from classical Chinese philosophy. Wood, Fire, Metal, Water, and Earth each govern different character stats - Wood feeds HP, Metal drives attack, Water fuels magic points, Fire controls strike rate and dodge, Earth covers defense. You pick from five hero archetypes and then channel all your progression points into these elemental affinities rather than into flat stats like strength or endurance. It sounds abstract on paper, but once it clicks, building around elemental synergies becomes genuinely interesting. The item creation system adds another layer: you gather materials attuned to specific elements, craft gear across weapon, armor, helmet, amulet, and ring slots, and chase set bonuses when you combine pieces from the same elemental source. Equipment also visually updates on your characters as it improves, which is a small touch that still feels satisfying. There are over eighty equipment series to work through, and the refinement system means your favorite pieces can grow with you rather than being replaced by the next zone's vendor trash. The honest downsides are significant and worth naming clearly. The game is linear in a way that will genuinely irritate anyone used to open-world exploration. You cannot freely roam between areas - the game gates locations behind quest progression, so if you haven't been told to go somewhere, the path is simply closed. Side quests exist and some are worth doing for the item rewards, but tracking them requires talking to NPCs multiple times across different story stages, which tips over from "organic discovery" into "please just have a quest log" territory. The English localization, carried over from the original mid-2000s release and unchanged in the Steam version, reads like a literal translation that lost most of its warmth in transit. Voice acting is similarly rough. These aren't dealbreakers if you're patient, but they are the friction you will fight throughout a playthrough that can run toward eighty hours with side content included. Replayability is limited. The pre-set cast means there's no character creator, and while the game has multiple endings, the route to each is similar enough that a second run offers diminishing returns. Build variety within a single playthrough is the real appeal, not replay. Steam reception sits at a modest but genuine "Mostly Positive" rating from a small sample of reviews - fans of early-2000s Chinese ARPGs like Prince of Qin (this game's spiritual predecessor and series companion) tend to find it worthwhile, while players arriving from modern action RPGs often bounce off the pacing and interface. Know which camp you're in before committing the hours.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayercloud-savestier:sub-5WuxiaFive-Element SystemItem CraftingFemale ProtagonistWarring States ChinaParty-BasedMultiple EndingsHistorical FantasyIsometric ARPG

Requisitos del sistema

Mínimos

OS
Windows 7, 10, 11
Storage
3 GB available space

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Información del juego

Desarrolladora
Object Software
Distribuidora
Strategy First
Fecha de lanzamiento
27 ene 2022

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¿En qué plataformas está disponible Seal of Evil?

Seal of Evil está disponible en PC.

¿Cuándo se lanzó Seal of Evil?

Seal of Evil se lanzó el 27 de enero de 2022.

¿Quién desarrolló Seal of Evil?

Seal of Evil fue desarrollado por Object Software y publicado por Strategy First.