Compara los precios de Salt and Sacrifice en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Devoured Studios. Publicado por Ska Studios. Lanzado el 6/11/2023. Disponible en PC, Mac. Géneros: Action, RPG. Puntuación Metacritic: 72/100.

If Salt and Sanctuary scratched a very specific itch for you, this sequel will sand it raw in entirely new ways. A 2D Soulslike that grafts Monster Hunter mage-hunting onto a Metroidvania skeleton, for better and often worse.

I went into Salt and Sacrifice expecting a tighter, more confident follow-up to a game I genuinely respected. What I got instead was a design committee argument shipped as a product. That is not a death sentence, but it is something you need to know going in. The bones are familiar. You pick a starting class, you choose the crime that condemned you to a life as a Marked Inquisitor, and you drop into a 2D world governed by stamina bars, limited heals, and the understanding that every enemy wants you dead. Movement has actually improved from the original: sprinting, wall-jumping, a grappling hook, and Ethercloth Bolt gliding all show up as you progress, and the traversal feels noticeably faster and more fluid than Salt and Sanctuary. Combat carries weapon variety worth caring about, including dual daggers, katanas, and a spread of blunt and ranged options, each with a built-in special skill you charge by killing enemies. When the combat clicks, it clicks hard. The structural problem is the Mage Hunt system, and it divides the community right down the middle. Rather than stumbling into bosses organically, you interact with a cursed object, accept the hunt, and then chase an elemental Mage through the level while it respawns every regular enemy you already cleared and summons additional minions mid-run. The screen turns into a chaotic mess of bodies, and the carefully paced tension that defines good Soulslike design gets replaced with something closer to crowd survival. The five main zones are accessed via hub portal rather than through an interconnected world map, so the Metroidvania sense of spatial cohesion Salt and Sanctuary nailed is largely gone. Consumables like health flasks and arrows also need to be crafted from farmed ingredients, which means a difficult boss retry loop compounds into a farming loop on top of it. Multiplayer is present, both co-op and PvP, and the cross-platform support is a genuine plus. But the implementation is messy. Joining a session involves prerequisites and item currencies that add friction where there should be none, and the gear and level disparity between players in co-op can produce situations where basic enemies one-shot an under-levelled visitor. The PvP invader system has placement issues on early maps. None of this is insurmountable, but it adds up to an online layer that feels under-tested rather than designed. The game runs clean at a locked 60fps on PC hardware and performs well on the Steam Deck too, so at least the technical side is solid. Who is this actually for? Fans of Salt and Sanctuary who can treat this as a different beast rather than a direct upgrade will find enough here, particularly with a friend in local or online co-op where the on-screen chaos becomes shared chaos. If you are a solo Soulslike player who wants a tight, interconnected world with deliberate pacing, the original game is still the better answer. Salt and Sacrifice sits at a metacritic 72 for a reason: it is a game with real ideas that are unevenly executed, not a bad game, but not the sequel anyone drew up on a whiteboard. Fred, Scout Team

Salt and Sacrifice

Salt and Sacrifice

6 nov 2023Devoured StudiosSka Studios
GamerScout opina

If Salt and Sanctuary scratched a very specific itch for you, this sequel will sand it raw in entirely new ways. A 2D Soulslike that grafts Monster Hunter mage-hunting onto a Metroidvania skeleton, for better and often worse.

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Steam Deck VerifiedProtonDB Platinum
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Acerca de Salt and Sacrifice

I went into Salt and Sacrifice expecting a tighter, more confident follow-up to a game I genuinely respected. What I got instead was a design committee argument shipped as a product. That is not a death sentence, but it is something you need to know going in. The bones are familiar. You pick a starting class, you choose the crime that condemned you to a life as a Marked Inquisitor, and you drop into a 2D world governed by stamina bars, limited heals, and the understanding that every enemy wants you dead. Movement has actually improved from the original: sprinting, wall-jumping, a grappling hook, and Ethercloth Bolt gliding all show up as you progress, and the traversal feels noticeably faster and more fluid than Salt and Sanctuary. Combat carries weapon variety worth caring about, including dual daggers, katanas, and a spread of blunt and ranged options, each with a built-in special skill you charge by killing enemies. When the combat clicks, it clicks hard. The structural problem is the Mage Hunt system, and it divides the community right down the middle. Rather than stumbling into bosses organically, you interact with a cursed object, accept the hunt, and then chase an elemental Mage through the level while it respawns every regular enemy you already cleared and summons additional minions mid-run. The screen turns into a chaotic mess of bodies, and the carefully paced tension that defines good Soulslike design gets replaced with something closer to crowd survival. The five main zones are accessed via hub portal rather than through an interconnected world map, so the Metroidvania sense of spatial cohesion Salt and Sanctuary nailed is largely gone. Consumables like health flasks and arrows also need to be crafted from farmed ingredients, which means a difficult boss retry loop compounds into a farming loop on top of it. Multiplayer is present, both co-op and PvP, and the cross-platform support is a genuine plus. But the implementation is messy. Joining a session involves prerequisites and item currencies that add friction where there should be none, and the gear and level disparity between players in co-op can produce situations where basic enemies one-shot an under-levelled visitor. The PvP invader system has placement issues on early maps. None of this is insurmountable, but it adds up to an online layer that feels under-tested rather than designed. The game runs clean at a locked 60fps on PC hardware and performs well on the Steam Deck too, so at least the technical side is solid. Who is this actually for? Fans of Salt and Sanctuary who can treat this as a different beast rather than a direct upgrade will find enough here, particularly with a friend in local or online co-op where the on-screen chaos becomes shared chaos. If you are a solo Soulslike player who wants a tight, interconnected world with deliberate pacing, the original game is still the better answer. Salt and Sacrifice sits at a metacritic 72 for a reason: it is a game with real ideas that are unevenly executed, not a bad game, but not the sequel anyone drew up on a whiteboard.

Fred
Fred · Scout Team

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Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopcross-platformachievementscontroller-supportcloud-savestier:aaaMage HuntingHub-Based ProgressionGrappling Hook TraversalCrafted ConsumablesStamina CombatCo-op FocusPvP InvasionBoss Farming2D Metroidvania-Lite

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
DirectX 10 compatible video card with shader model 3.0 support
Processor
Intel Core 2 Duo 2.8 GHz or equivalent
Sound Card
100% DirectX 9.0c compatible sound card and drivers

Recomendados

OS
Windows 10
Memory
6 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
Processor
Intel Core 2 Duo or AMD Athlon 64 X2 5600+
Sound Card
100% DirectX 9.0c compatible sound card and drivers

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Reseñas y valoraciones

Metacritic
72

Información del juego

Desarrolladora
Devoured Studios
Distribuidora
Ska Studios
Fecha de lanzamiento
6 nov 2023

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¿En qué plataformas está disponible Salt and Sacrifice?

Salt and Sacrifice está disponible en PC, Mac.

¿Cuándo se lanzó Salt and Sacrifice?

Salt and Sacrifice se lanzó el 6 de noviembre de 2023.

¿Quién desarrolló Salt and Sacrifice?

Salt and Sacrifice fue desarrollado por Devoured Studios y publicado por Ska Studios.

¿Merece la pena comprar Salt and Sacrifice?

Salt and Sacrifice tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.