Compara los precios de Sacred Fire: A Role Playing Game en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Poetic. Publicado por Iceberg Interactive. Lanzado el 18/10/2021. Disponible en PC, Mac, Linux. Géneros: Adventure, RPG, Early Access.

Forget stat blocks and loot tables - Sacred Fire makes your character's fear, rage, and willpower the actual combat system, and that single design bet pays off more often than you'd expect from a solo-dev Early Access title.

I went in expecting a glorified visual novel with dice window dressing, and came out genuinely rattled by how well Sacred Fire weaponizes psychology against the player. The premise is tight: you are a Caledonian refugee, an outsider in your own honor-bound tribal culture, caught between Roman legions pushing past Hadrian's Wall and a fractured resistance that can barely stand together long enough to fight. Developer Andrej Vojtas - who is, impressively, the sole designer, writer, coder, and artist behind the project - builds the whole game around one question that more RPGs should ask: what does it feel like to make a hard choice when you are already afraid? The answer is a psychological combat system unlike anything I have seen in the genre. Fear weakens your attacks. Anger powers them up but bleeds your defense and makes you reckless. Willpower, a scarce and precious resource, is what you spend to actually guarantee a dice outcome rather than praying the roll lands. Mindsets (passive thought upgrades), Renown titles, and Goodwill points earned through kindness toward NPCs all feed into a character model where your personality literally shapes your stats. There are five Elite Trait archetypes - Warrior, Leader, Genius, Icon, Friend - that you can mix on character creation, and the game does a reasonable job of making each feel distinct in how conflicts resolve. Rhetorical skill checks land differently from raw aggression, and talking a Roman soldier into a bad decision is genuinely satisfying in a way that just stabbing him is not. The soft-choice system lets you retry text-based decisions up to three times, but each failure bumps your fear or anger meter, which tightens the noose on subsequent rolls. Risky choices, the hard checks like firing an arrow mid-sprint, have no retry; you commit and live with it. The narrative earns its branching structure. Important NPCs can die, relationships shift based on goodwill versus neglect, and story-altering figures in one playthrough may never appear in another. The writing is notably tight, with inner monologue doing most of the heavy lifting - the protagonist's self-reflection reads like someone who has actually processed trauma rather than simply narrated it. Voice acting (featuring Doug Cockle of Witcher fame) adds real weight to key scenes. The five planned endings and three-act structure give the whole thing meaningful shape, and community feedback drove the developer to rebuild the Act 3 epilogue from scratch into fully playable post-siege scenes - a sign of genuine investment in the player experience. One save slot is a deliberate pressure tool, not laziness: it keeps you honest. That said, Sacred Fire is still in Early Access and carries the caveats that come with that. Steam's own developer page notes that the last update was posted over fourteen months ago, which is a legitimate pause point for anyone risk-averse about unfinished games. The tutorial front-loads information aggressively, the flat cutout art style is functional rather than beautiful, and the single-save structure will genuinely frustrate players who want to experiment freely without consequence. This is not a game for people who want to feel powerful - it is a game for people who want to feel conflicted, which is a much smaller (and more interesting) audience. If Disco Elysium made you care about a detective's spiral into self-knowledge, Sacred Fire will speak your language. If you bounced off text-heavy games at the first dice roll, nothing here will convert you. For narrative RPG fans who are comfortable with Early Access and genuinely curious about a combat system built on emotional states rather than weapon types, this is one of the more original designs the indie space has produced. Monika, Scout Team

Sacred Fire: A Role Playing Game
AdventureRPGEarly Access

Sacred Fire: A Role Playing Game

18 oct 2021PoeticIceberg Interactive
GamerScout opina

Forget stat blocks and loot tables - Sacred Fire makes your character's fear, rage, and willpower the actual combat system, and that single design bet pays off more often than you'd expect from a solo-dev Early Access title.

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I went in expecting a glorified visual novel with dice window dressing, and came out genuinely rattled by how well Sacred Fire weaponizes psychology against the player. The premise is tight: you are a Caledonian refugee, an outsider in your own honor-bound tribal culture, caught between Roman legions pushing past Hadrian's Wall and a fractured resistance that can barely stand together long enough to fight. Developer Andrej Vojtas - who is, impressively, the sole designer, writer, coder, and artist behind the project - builds the whole game around one question that more RPGs should ask: what does it feel like to make a hard choice when you are already afraid? The answer is a psychological combat system unlike anything I have seen in the genre. Fear weakens your attacks. Anger powers them up but bleeds your defense and makes you reckless. Willpower, a scarce and precious resource, is what you spend to actually guarantee a dice outcome rather than praying the roll lands. Mindsets (passive thought upgrades), Renown titles, and Goodwill points earned through kindness toward NPCs all feed into a character model where your personality literally shapes your stats. There are five Elite Trait archetypes - Warrior, Leader, Genius, Icon, Friend - that you can mix on character creation, and the game does a reasonable job of making each feel distinct in how conflicts resolve. Rhetorical skill checks land differently from raw aggression, and talking a Roman soldier into a bad decision is genuinely satisfying in a way that just stabbing him is not. The soft-choice system lets you retry text-based decisions up to three times, but each failure bumps your fear or anger meter, which tightens the noose on subsequent rolls. Risky choices, the hard checks like firing an arrow mid-sprint, have no retry; you commit and live with it. The narrative earns its branching structure. Important NPCs can die, relationships shift based on goodwill versus neglect, and story-altering figures in one playthrough may never appear in another. The writing is notably tight, with inner monologue doing most of the heavy lifting - the protagonist's self-reflection reads like someone who has actually processed trauma rather than simply narrated it. Voice acting (featuring Doug Cockle of Witcher fame) adds real weight to key scenes. The five planned endings and three-act structure give the whole thing meaningful shape, and community feedback drove the developer to rebuild the Act 3 epilogue from scratch into fully playable post-siege scenes - a sign of genuine investment in the player experience. One save slot is a deliberate pressure tool, not laziness: it keeps you honest. That said, Sacred Fire is still in Early Access and carries the caveats that come with that. Steam's own developer page notes that the last update was posted over fourteen months ago, which is a legitimate pause point for anyone risk-averse about unfinished games. The tutorial front-loads information aggressively, the flat cutout art style is functional rather than beautiful, and the single-save structure will genuinely frustrate players who want to experiment freely without consequence. This is not a game for people who want to feel powerful - it is a game for people who want to feel conflicted, which is a much smaller (and more interesting) audience. If Disco Elysium made you care about a detective's spiral into self-knowledge, Sacred Fire will speak your language. If you bounced off text-heavy games at the first dice roll, nothing here will convert you. For narrative RPG fans who are comfortable with Early Access and genuinely curious about a combat system built on emotional states rather than weapon types, this is one of the more original designs the indie space has produced.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayertier:indiePsychological RPGEmotion MechanicsWillpower SystemAncient CaledoniaFive EndingsElite TraitsBranching NarrativeSingle Save

Requisitos del sistema

Mínimos

OS
Windows 7 64-bit
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
Intel HD 4400
Processor
Intel dual core @ 1.7GHz

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OS
Windows 10 64-bit
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 960 or AMD Radeon R7 370
Processor
i5 3.4Ghz

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Información del juego

Desarrolladora
Poetic
Distribuidora
Iceberg Interactive
Fecha de lanzamiento
18 oct 2021

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Sacred Fire: A Role Playing Game está disponible en PC, Mac, Linux.

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Sacred Fire: A Role Playing Game se lanzó el 18 de octubre de 2021.

¿Quién desarrolló Sacred Fire: A Role Playing Game?

Sacred Fire: A Role Playing Game fue desarrollado por Poetic y publicado por Iceberg Interactive.