Compara los precios de Rush Bros. en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por XYLA Entertainment. Publicado por Digital Tribe. Lanzado el 24/5/2013. Disponible en PC, Mac. Géneros: Action, Indie, Racing.

A music-reactive platform racer that genuinely changes feel depending on your playlist - but bring a friend, because solo play is little more than a glorified training mode.

My first thought firing up Rush Bros. was that the core hook is legitimately clever: the traps, platforms, and backgrounds pulse and shift in time with whatever track is playing, so swapping in a slow-burn ambient song versus a hard dubstep banger actually changes how the obstacle course plays out. That is a real idea, and it works often enough to stick in your brain. The problem is that the execution around that idea is uneven enough to matter. The game drops you into a 2D side-scrolling obstacle course as one of two DJ characters - Bass or Treble - and the goal is simple: reach the finish line before the other player does. Wall jumps and slides handle the basic traversal, and power-ups scattered off the critical path give you the classic risk-reward dilemma of whether to detour for the double-jump boost or keep sprinting. The spicy part is the sabotage: offensive pickups can flip your opponent's controls, invert their screen, or black out their background, which is exactly the kind of low-key chaos that makes a couch session loud. Forty-five-plus levels range from quick one-minute sprints to more involved gauntlets, and a handful of modifiers - Fast Forward mode and a no-checkpoint Survival mode - add some texture to replays. Here is the honest assessment though. Solo play is essentially a training lobby. Single player puts you against ghost data of your own previous runs, which is fine for memorising trap timing but goes stale fast. The music reactivity also has a frustrating edge case: if your song hits a breakdown or a quiet passage mid-run, obstacle pillars that were up stay up until the beat kicks back in, so you are literally standing still waiting for the drop. Not ideal. Controls drew mixed reactions from reviewers at launch - some found wall-jumping sticky, and there were reports of input lag when using a gamepad, which is worth knowing since the game itself recommends a controller. These issues were patched on and the game does carry cross-platform PC and Mac online play, which is a nice touch for a 2013 indie. For the "four friends on a Saturday night" test: Rush Bros. only supports two simultaneous racers, not four. That is a real limitation for couch sessions - it is strictly a one-versus-one setup whether local split-screen or online. Two players who are close in skill will have a genuine laugh watching each other get skewered by the same spike trap, but a big skill gap kills the fun quickly since the stronger player just disappears off-screen. The built-in electronic and dubstep soundtrack is energetic and well-curated - artists like Infected Mushroom and Xilent feature - and you can load your own MP3s or OGG files if that is not your sound, though the custom playlist interface is clunky. Rush Bros. is a game for players who want a quick, loud head-to-head with one friend and do not mind a rough edge or two. It is not a deep solo experience and online lobbies in 2025 are essentially empty, so treat this as a local-multiplayer proposition or an online-with-a-Steam-friend situation. If that matchup works for you, the music-reactive chaos delivers. Riley, Scout Team

Rush Bros.

Rush Bros.

24 may 2013XYLA EntertainmentDigital Tribe
GamerScout opina

A music-reactive platform racer that genuinely changes feel depending on your playlist - but bring a friend, because solo play is little more than a glorified training mode.

PCMac
Steam Deck VerifiedProtonDB Gold
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Mínimo histórico: €0.62

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My first thought firing up Rush Bros. was that the core hook is legitimately clever: the traps, platforms, and backgrounds pulse and shift in time with whatever track is playing, so swapping in a slow-burn ambient song versus a hard dubstep banger actually changes how the obstacle course plays out. That is a real idea, and it works often enough to stick in your brain. The problem is that the execution around that idea is uneven enough to matter. The game drops you into a 2D side-scrolling obstacle course as one of two DJ characters - Bass or Treble - and the goal is simple: reach the finish line before the other player does. Wall jumps and slides handle the basic traversal, and power-ups scattered off the critical path give you the classic risk-reward dilemma of whether to detour for the double-jump boost or keep sprinting. The spicy part is the sabotage: offensive pickups can flip your opponent's controls, invert their screen, or black out their background, which is exactly the kind of low-key chaos that makes a couch session loud. Forty-five-plus levels range from quick one-minute sprints to more involved gauntlets, and a handful of modifiers - Fast Forward mode and a no-checkpoint Survival mode - add some texture to replays. Here is the honest assessment though. Solo play is essentially a training lobby. Single player puts you against ghost data of your own previous runs, which is fine for memorising trap timing but goes stale fast. The music reactivity also has a frustrating edge case: if your song hits a breakdown or a quiet passage mid-run, obstacle pillars that were up stay up until the beat kicks back in, so you are literally standing still waiting for the drop. Not ideal. Controls drew mixed reactions from reviewers at launch - some found wall-jumping sticky, and there were reports of input lag when using a gamepad, which is worth knowing since the game itself recommends a controller. These issues were patched on and the game does carry cross-platform PC and Mac online play, which is a nice touch for a 2013 indie. For the "four friends on a Saturday night" test: Rush Bros. only supports two simultaneous racers, not four. That is a real limitation for couch sessions - it is strictly a one-versus-one setup whether local split-screen or online. Two players who are close in skill will have a genuine laugh watching each other get skewered by the same spike trap, but a big skill gap kills the fun quickly since the stronger player just disappears off-screen. The built-in electronic and dubstep soundtrack is energetic and well-curated - artists like Infected Mushroom and Xilent feature - and you can load your own MP3s or OGG files if that is not your sound, though the custom playlist interface is clunky. Rush Bros. is a game for players who want a quick, loud head-to-head with one friend and do not mind a rough edge or two. It is not a deep solo experience and online lobbies in 2025 are essentially empty, so treat this as a local-multiplayer proposition or an online-with-a-Steam-friend situation. If that matchup works for you, the music-reactive chaos delivers.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayermultiplayerlocal-coopcross-platformachievementscontroller-supporttrading-cardscloud-savestier:sub-5Music-Reactive Levels1v1 CompetitiveGhost Time TrialSabotage Power-upsSplit-Screen LocalCustom Soundtrack SupportFast Forward ModeSurvival ModeCyberpunk Aesthetic

Requisitos del sistema

Mínimos

OS
Windows XP
Sound
Stereo enabled sound card
Memory
1 GB RAM
Graphics
DirectX 10 compatible graphic card with at least 512 MB RAM
Processor
Intel Core 2 DUO @ 2.4 GHz/Athlon 64 X2 4200+ & above
Hard Drive
1.5 GB HD space

Recomendados

OS
Windows 7
Sound
5.1 Surround Sound enabled sound card
Memory
2 GB RAM
Graphics
DirectX 10 compatible graphic card with at least 2GB RAM
Processor
Intel Quad Core @ 3.05 GHz / AMD A8 3.6 & above
Hard Drive
3 GB HD space
Other Requirements
Broadband Internet connection

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Información del juego

Desarrolladora
XYLA Entertainment
Distribuidora
Digital Tribe
Fecha de lanzamiento
24 may 2013

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¿En qué plataformas está disponible Rush Bros.?

Rush Bros. está disponible en PC, Mac.

¿Cuándo se lanzó Rush Bros.?

Rush Bros. se lanzó el 24 de mayo de 2013.

¿Quién desarrolló Rush Bros.?

Rush Bros. fue desarrollado por XYLA Entertainment y publicado por Digital Tribe.