Compara los precios de Ridge Racer Unbounded Full Pack en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bugbear Entertainment. Publicado por BANDAI NAMCO Entertainment. Lanzado el 30/3/2013. Disponible en PC. Géneros: Action, Single Player, Multiplayer, Third Person, First Person, Racing, Arcade.

Forget everything you know about Ridge Racer. This is Bugbear's FlatOut DNA in a Namco suit - pure urban destruction racing with drifts, frags, and buildings that explode on cue.

Ridge Racer Unbounded is one of the more fascinating identity crises in arcade racing history. Bugbear Entertainment - the Finnish studio behind the FlatOut series - originally built this as a new IP before Namco Bandai slapped the Ridge Racer name on it. The result is a combat-heavy street racer set in the fictional city of Shatter Bay, where smashing through gas stations and fragging opponents into slow-motion fireballs earns you just as much respect as crossing the finish line first. If you came here expecting the breezy blue-sky drifting of classic Ridge Racer, you are going to need a minute. The core loop revolves around a Power meter that fills through power slides, clean overtakes, and - counterintuitively - clipping roadside furniture. Fill it all the way and you can supercharge your car, punch through destructible buildings to open up shortcuts, or frag a rival in a spectacular Burnout-style takedown. The race modes give that loop decent variety: Domination is your standard race with full carnage enabled, Shindo races strip that back to pure driving, Frag Attacks hand you near-unlimited boost and ask you to wreck as many opponents as possible within a time limit, and Drift Attacks score you for holding slides as long as you can without spinning out. None of them overstay their welcome, though Frag Attacks can feel cheap late in the game when the AI gets uncomfortably aggressive. The track editor is a genuine surprise - you can build circuits with loop-the-loops, collapsing scenery, and steep vertical curves, and the advanced tools go surprisingly deep for a racing title from this era. The Full Pack bundles in the base game plus all the major DLC, including the Ridge Racer 7 Machine Pack, the Type 4 Machine and El Mariachi Pack, the Ridge Racer 1 Machine and Hearse Pack, and the Extended Pack (three extra vehicles plus five paint jobs). Classic machine fans will appreciate the nods to series history, and the total vehicle roster across the pack is substantial. The cars themselves handle well on a gamepad - a standard controller is genuinely the right tool here, and the drift button mechanic clicks once you stop treating it like a tap and start holding it all the way through corners. Wheel support exists but this is not a wheel game; save the Fanatec for something else. The big asterisk in 2025: online multiplayer was taken offline back in February 2015, so the eight-player mode is gone for good. The PC port also shipped with almost no graphics options - no anti-aliasing controls, no texture detail sliders - and the Steam overlay can cause framerate hitches that you may need to work around manually. It is a shoddy console port in the technical sense, and that has not aged gracefully. What has aged well is the chaos itself. Solo play still delivers a loud, stupid-fun time, and the track editor gives it replay value most arcade racers from this period simply lack. Community reception has settled around mixed, which feels about right - it is a good destruction racer wearing a famous name it arguably did not need. Riley, Scout Team

Ridge Racer Unbounded Full Pack
ActionSingle PlayerMultiplayerThird PersonFirst PersonRacingArcade

Ridge Racer Unbounded Full Pack

30 mar 2013Bugbear EntertainmentBANDAI NAMCO Entertainment
GamerScout opina

Forget everything you know about Ridge Racer. This is Bugbear's FlatOut DNA in a Namco suit - pure urban destruction racing with drifts, frags, and buildings that explode on cue.

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Ridge Racer Unbounded is one of the more fascinating identity crises in arcade racing history. Bugbear Entertainment - the Finnish studio behind the FlatOut series - originally built this as a new IP before Namco Bandai slapped the Ridge Racer name on it. The result is a combat-heavy street racer set in the fictional city of Shatter Bay, where smashing through gas stations and fragging opponents into slow-motion fireballs earns you just as much respect as crossing the finish line first. If you came here expecting the breezy blue-sky drifting of classic Ridge Racer, you are going to need a minute. The core loop revolves around a Power meter that fills through power slides, clean overtakes, and - counterintuitively - clipping roadside furniture. Fill it all the way and you can supercharge your car, punch through destructible buildings to open up shortcuts, or frag a rival in a spectacular Burnout-style takedown. The race modes give that loop decent variety: Domination is your standard race with full carnage enabled, Shindo races strip that back to pure driving, Frag Attacks hand you near-unlimited boost and ask you to wreck as many opponents as possible within a time limit, and Drift Attacks score you for holding slides as long as you can without spinning out. None of them overstay their welcome, though Frag Attacks can feel cheap late in the game when the AI gets uncomfortably aggressive. The track editor is a genuine surprise - you can build circuits with loop-the-loops, collapsing scenery, and steep vertical curves, and the advanced tools go surprisingly deep for a racing title from this era. The Full Pack bundles in the base game plus all the major DLC, including the Ridge Racer 7 Machine Pack, the Type 4 Machine and El Mariachi Pack, the Ridge Racer 1 Machine and Hearse Pack, and the Extended Pack (three extra vehicles plus five paint jobs). Classic machine fans will appreciate the nods to series history, and the total vehicle roster across the pack is substantial. The cars themselves handle well on a gamepad - a standard controller is genuinely the right tool here, and the drift button mechanic clicks once you stop treating it like a tap and start holding it all the way through corners. Wheel support exists but this is not a wheel game; save the Fanatec for something else. The big asterisk in 2025: online multiplayer was taken offline back in February 2015, so the eight-player mode is gone for good. The PC port also shipped with almost no graphics options - no anti-aliasing controls, no texture detail sliders - and the Steam overlay can cause framerate hitches that you may need to work around manually. It is a shoddy console port in the technical sense, and that has not aged gracefully. What has aged well is the chaos itself. Solo play still delivers a loud, stupid-fun time, and the track editor gives it replay value most arcade racers from this period simply lack. Community reception has settled around mixed, which feels about right - it is a good destruction racer wearing a famous name it arguably did not need.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

steamDestruction RacingTrack EditorVehicular CombatFrag MechanicsDrift ScoringConsole PortOffline OnlyPower Meter System

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Storage
3 GB
Graphics
512 MB VRAM - ATI Radeon 4850 / NVIDIA GeForce 8800 GT
Processor
Core 2 Duo 2.6 GHz / Athlon X2 2.6 GHz
System requirements
Windows XP / Vista / 7

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Información del juego

Desarrolladora
Bugbear Entertainment
Distribuidora
BANDAI NAMCO Entertainment
Fecha de lanzamiento
30 mar 2013

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¿En qué plataformas está disponible Ridge Racer Unbounded Full Pack?

Ridge Racer Unbounded Full Pack está disponible en PC.

¿Cuándo se lanzó Ridge Racer Unbounded Full Pack?

Ridge Racer Unbounded Full Pack se lanzó el 30 de marzo de 2013.

¿Quién desarrolló Ridge Racer Unbounded Full Pack?

Ridge Racer Unbounded Full Pack fue desarrollado por Bugbear Entertainment y publicado por BANDAI NAMCO Entertainment.