Compara los precios de Richman 11 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CMGE. Publicado por SOFTSTAR ENTERTAINMENT. Lanzado el 19/10/2022. Disponible en PC, Mac, Xbox. Géneros: Casual, Strategy.

Monopoly with gods, missiles, and a 30-year Taiwanese pedigree - worth a session with friends, less worth it solo against checked-out AI.

I cover shooters for a living, so a dice-rolling board game landing on my desk usually gets about thirty seconds before I close the tab. Richman 11 kept me longer than that, mostly because of its sheer mechanical clutter - and I mean that as a backhanded compliment. This is a Monopoly-adjacent digital board game from CMGE and Softstar, the eleventh entry in a Taiwanese franchise that has been running since 1989, and it brings a surprising amount of modes and map variety to a genre that usually gets one free pass before it goes back on the shelf. The base loop is familiar: four players roll dice, move around a board, buy properties, level those properties up by landing on them again, and try to bankrupt everyone else by collecting rent. Classic Free Play handles that. Where Richman 11 separates itself is in the additional systems stacked on top. There is a stock market with buy and sell mechanics, though the stocks run somewhat independently from the board state rather than being tied to property sections, which drains some of the strategic interplay. Gods and genies roam the board and land on players with effects ranging from free property upgrades to nasty debuffs - the Angel deity in particular hands out property level-ups for several turns, which reviewers have flagged as borderline broken in the early game. Cards bought from shops can redirect opponents, summon gods, or upgrade your own buildings. A new Mechanics tile type can dynamically reroute roads, flip banks on and off, or scramble the positions of bombs on the board. Challenge Mode is the other standout: teams of up to four go cooperatively against one of six Landlord bosses, each with three difficulty tiers and unique abilities. Brawl maps replace standard properties with mines, missiles, and bombs, turning the whole thing into a financial demolition derby where attack cards deal direct cash damage. It is chaotic, and it works better in a full lobby. Here is the honest readout though. The Steam review split sits at roughly 47 percent positive across nearly two thousand reviews, and that tracks with what critics flagged. Games stretch long because the boards are large enough that opponents frequently avoid each other's properties for extended stretches, slowing down the knockout pace. The AI at lower difficulties is not much of a sparring partner. The English localization is genuinely rough - instructions for key systems read like a machine pass that never got a second edit, and you will be figuring out some mechanics through trial and error rather than any in-game guidance. The English voice acting exists but feels thin and repetitive. The tutorial covers controls and not much else. The target audience is clear enough: you want three real humans in the lobby, local or online. With real players, the card system creates swings, the Brawl maps produce memorable chaos, and the Challenge Mode gives cooperative players a shared goal to organize around. The 16-character roster and customizable match parameters (starting cash, game length, price escalation days) do give you meaningful options before a session starts. Played solo against NPCs or with strangers who drop after a round, the mechanical depth does not have room to breathe. If Itadaki Street is on your shelf, Richman 11 is a lateral move with more aggressive combat options and weaker economic depth. If you have never touched either series, gather three people who are not going to mind a patchy English interface, load up a Brawl map, and give it a session. Fred, Scout Team

Richman 11

Richman 11

19 oct 2022CMGESOFTSTAR ENTERTAINMENT
GamerScout opina

Monopoly with gods, missiles, and a 30-year Taiwanese pedigree - worth a session with friends, less worth it solo against checked-out AI.

PCMacXbox
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €3.96

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€3.965 Jun 2026
Keyshops
€3.64€3.85€4.07€4.285 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Richman 11

I cover shooters for a living, so a dice-rolling board game landing on my desk usually gets about thirty seconds before I close the tab. Richman 11 kept me longer than that, mostly because of its sheer mechanical clutter - and I mean that as a backhanded compliment. This is a Monopoly-adjacent digital board game from CMGE and Softstar, the eleventh entry in a Taiwanese franchise that has been running since 1989, and it brings a surprising amount of modes and map variety to a genre that usually gets one free pass before it goes back on the shelf. The base loop is familiar: four players roll dice, move around a board, buy properties, level those properties up by landing on them again, and try to bankrupt everyone else by collecting rent. Classic Free Play handles that. Where Richman 11 separates itself is in the additional systems stacked on top. There is a stock market with buy and sell mechanics, though the stocks run somewhat independently from the board state rather than being tied to property sections, which drains some of the strategic interplay. Gods and genies roam the board and land on players with effects ranging from free property upgrades to nasty debuffs - the Angel deity in particular hands out property level-ups for several turns, which reviewers have flagged as borderline broken in the early game. Cards bought from shops can redirect opponents, summon gods, or upgrade your own buildings. A new Mechanics tile type can dynamically reroute roads, flip banks on and off, or scramble the positions of bombs on the board. Challenge Mode is the other standout: teams of up to four go cooperatively against one of six Landlord bosses, each with three difficulty tiers and unique abilities. Brawl maps replace standard properties with mines, missiles, and bombs, turning the whole thing into a financial demolition derby where attack cards deal direct cash damage. It is chaotic, and it works better in a full lobby. Here is the honest readout though. The Steam review split sits at roughly 47 percent positive across nearly two thousand reviews, and that tracks with what critics flagged. Games stretch long because the boards are large enough that opponents frequently avoid each other's properties for extended stretches, slowing down the knockout pace. The AI at lower difficulties is not much of a sparring partner. The English localization is genuinely rough - instructions for key systems read like a machine pass that never got a second edit, and you will be figuring out some mechanics through trial and error rather than any in-game guidance. The English voice acting exists but feels thin and repetitive. The tutorial covers controls and not much else. The target audience is clear enough: you want three real humans in the lobby, local or online. With real players, the card system creates swings, the Brawl maps produce memorable chaos, and the Challenge Mode gives cooperative players a shared goal to organize around. The 16-character roster and customizable match parameters (starting cash, game length, price escalation days) do give you meaningful options before a session starts. Played solo against NPCs or with strangers who drop after a round, the mechanical depth does not have room to breathe. If Itadaki Street is on your shelf, Richman 11 is a lateral move with more aggressive combat options and weaker economic depth. If you have never touched either series, gather three people who are not going to mind a patchy English interface, load up a Brawl map, and give it a session.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Monopoly-likeDigital Board GameBrawl ModeCo-op Boss FightCard-Based StrategyChaotic MultiplayerRNG-HeavyAsian Franchise

Requisitos del sistema

Mínimos

OS
64-bit Windows 7+ (8,10,11)
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
NVidia GeForce GTX 950 / AMD Radeon RX 550
Processor
Intel i3-6100 / AMD Ryzen 3 1200

Recomendados

Requires a 64-bit processor and operating system

Sigue explorando

Community Discussion

Be the first to comment on Richman 11.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
CMGE
Distribuidora
SOFTSTAR ENTERTAINMENT
Fecha de lanzamiento
19 oct 2022

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Richman 11 →

Preguntas frecuentes sobre Richman 11

¿Cuánto cuesta Richman 11?

El precio de Richman 11 cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Richman 11 más barato?

Compara los precios de Richman 11 en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Richman 11?

Richman 11 está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó Richman 11?

Richman 11 se lanzó el 19 de octubre de 2022.

¿Quién desarrolló Richman 11?

Richman 11 fue desarrollado por CMGE y publicado por SOFTSTAR ENTERTAINMENT.