Compara los precios de Racing Glider en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mystik'art. Publicado por Mystik'art. Lanzado el 27/2/2020. Disponible en PC. Géneros: Casual, Indie, Racing, Sports.

If your WipEout nostalgia itch needs scratching but your wallet is feeling cautious, Racing Glider is a physics-first antigravity time-attack from a solo indie dev - approachable in scope, honest about its limits.

I went into Racing Glider expecting a budget clone of something shinier, and what I actually found is a modest but sincere one-person project that prioritises physics feel over spectacle. The whole loop is Time Attack: pick one of two vehicles, hit the track, fight the clock, earn medals, unlock the next stage. There are no AI opponents to race, no multiplayer, no splitscreen - so if your Saturday night tournament crew is already assembled, keep scrolling. This is strictly a solo, headphones-on, beat-your-own-ghost kind of experience. The two vehicles on offer are genuinely different in feel. The Wind Ranger is the sleek futuristic F1 craft: fast, edgy, and punishing if you come into a corner carrying too much speed. The Mantis Glider plays more like an off-road bike, softer on the edges and better suited to the rougher, earthier circuit types dedicated to it. Each vehicle has its own track set, which doubles the variety without bloating the overall package. With over 50 levels gated behind a bronze-silver-gold-diamond medal progression, there is a reasonable ladder of challenge here, though casual players will likely plateau well before the diamond tiers demand anything brutal. The physics engine is the game's clearest selling point and also its steepest learning curve. Inertia is very present: enter a bend too fast and you will wash wide; brake too hard and the craft stutters. It takes a few sessions to read how the vehicles telegraph their limits. A gamepad works fine here and the game lists full controller support, but do not expect a wheel or HOTAS to add anything useful - this is not a sim, it is an arcade physics toybox that rewards repetition and muscle memory rather than hardware investment. The CryEngine visuals hold up reasonably well for an indie production at this scale, and the original soundtrack has picked up genuine praise from the small Steam community, with some players specifically calling out the OST as a highlight worth tracking down. Where Racing Glider struggles is breadth. No AI racers means no head-to-head pressure outside your own ghost time. The Steam review pool is tiny and sits at a mixed rating, which honestly reflects an unfinished-feeling product more than a broken one. The developer was active in updating the game post-launch - tweaking turning forces, adding graphical options, fixing camera behaviour - but update cadence appears to have slowed significantly, and planned modes like survival and endurance do not seem to have materialised. If you need a roadmap with momentum, this is not it. For the right player, though - someone who likes the WipEout/F-Zero lineage, wants something low-pressure to chip away at between longer sessions, and does not need an opponent to feel competitive - there is a clean little time-attack game hiding inside here. Manage expectations, go in for the physics feel rather than feature count, and you will get something out of it. Riley, Scout Team

Racing Glider

Racing Glider

27 feb 2020Mystik'art
GamerScout opina

If your WipEout nostalgia itch needs scratching but your wallet is feeling cautious, Racing Glider is a physics-first antigravity time-attack from a solo indie dev - approachable in scope, honest about its limits.

PC
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Mínimo histórico: €5.00

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I went into Racing Glider expecting a budget clone of something shinier, and what I actually found is a modest but sincere one-person project that prioritises physics feel over spectacle. The whole loop is Time Attack: pick one of two vehicles, hit the track, fight the clock, earn medals, unlock the next stage. There are no AI opponents to race, no multiplayer, no splitscreen - so if your Saturday night tournament crew is already assembled, keep scrolling. This is strictly a solo, headphones-on, beat-your-own-ghost kind of experience. The two vehicles on offer are genuinely different in feel. The Wind Ranger is the sleek futuristic F1 craft: fast, edgy, and punishing if you come into a corner carrying too much speed. The Mantis Glider plays more like an off-road bike, softer on the edges and better suited to the rougher, earthier circuit types dedicated to it. Each vehicle has its own track set, which doubles the variety without bloating the overall package. With over 50 levels gated behind a bronze-silver-gold-diamond medal progression, there is a reasonable ladder of challenge here, though casual players will likely plateau well before the diamond tiers demand anything brutal. The physics engine is the game's clearest selling point and also its steepest learning curve. Inertia is very present: enter a bend too fast and you will wash wide; brake too hard and the craft stutters. It takes a few sessions to read how the vehicles telegraph their limits. A gamepad works fine here and the game lists full controller support, but do not expect a wheel or HOTAS to add anything useful - this is not a sim, it is an arcade physics toybox that rewards repetition and muscle memory rather than hardware investment. The CryEngine visuals hold up reasonably well for an indie production at this scale, and the original soundtrack has picked up genuine praise from the small Steam community, with some players specifically calling out the OST as a highlight worth tracking down. Where Racing Glider struggles is breadth. No AI racers means no head-to-head pressure outside your own ghost time. The Steam review pool is tiny and sits at a mixed rating, which honestly reflects an unfinished-feeling product more than a broken one. The developer was active in updating the game post-launch - tweaking turning forces, adding graphical options, fixing camera behaviour - but update cadence appears to have slowed significantly, and planned modes like survival and endurance do not seem to have materialised. If you need a roadmap with momentum, this is not it. For the right player, though - someone who likes the WipEout/F-Zero lineage, wants something low-pressure to chip away at between longer sessions, and does not need an opponent to feel competitive - there is a clean little time-attack game hiding inside here. Manage expectations, go in for the physics feel rather than feature count, and you will get something out of it.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayercontroller-supporttier:indieAntigravity RacingTime AttackPhysics-DrivenMedal ProgressionSolo DevGhost RacingArcade Handling

Requisitos del sistema

Mínimos

OS
Windows 7, 8.1, 10 (64-bit)
Memory
4 GB RAM
DirectX
Version 11
Storage
7 GB available space
Graphics
GeForce GTX 780 or Radeon R9 285 or higher (minimum 1 GB dedicated VRAM GDDR5)
Processor
Intel i5-6600K or AMD Ryzen 3 1300X
Sound Card
DirectX Compatible Sound Card with latest drivers

Recomendados

OS
Windows 7, 8.1, 10 (64-bit)
Memory
12 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
GeForce GTX 970 or Radeon R9 290X or higher (minimum 2 GB dedicated VRAM GDDR5)
Processor
Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
Sound Card
DirectX Compatible Sound Card with latest drivers

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Información del juego

Desarrolladora
Mystik'art
Distribuidora
Mystik'art
Fecha de lanzamiento
27 feb 2020

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¿En qué plataformas está disponible Racing Glider?

Racing Glider está disponible en PC.

¿Cuándo se lanzó Racing Glider?

Racing Glider se lanzó el 27 de febrero de 2020.

¿Quién desarrolló Racing Glider?

Racing Glider fue desarrollado por Mystik'art.