Compara los precios de Quake Live en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por id Software. Publicado por Bethesda Softworks. Lanzado el 17/9/2014. Disponible en PC. Géneros: Action.

Pure arena shooter muscle memory, zero handholding - if getting railgunned mid-air by a veteran sounds fun, Quake Live will deliver that in under five minutes.

I've reinstalled enough arena shooters to know the ones that actually hold up from the ones that just trade on nostalgia, and Quake Live sits firmly in the former camp. This is essentially Quake III Arena with persistent career stats, matchmaking scaffolding, and a Steam wrapper - nothing about the core movement or gunplay has been softened. You still strafe-jump, you still fight for item control, and the railgun still one-taps at any range if your aim is clean. TTK is brutally low compared to anything made in the last decade, and that's the whole point. The mode list covers the basics well: Free-for-All, Duel (1v1 ranked), Team Deathmatch, Clan Arena, Capture the Flag, and Domination, among others, spread across over 100 arenas built by id and the community. Duel is where the real skill expression lives - map control, weapon cycling, and spawn prediction matter more than raw aim, which means the ceiling is very high. Clan Arena strips respawn management entirely and just becomes a raw team mechanical test, which is a different kind of punishing. Both modes are worth learning. The config system is deep by modern standards: FOV, zoom sensitivity, mouse input, and HUD elements are all scriptable, and the community has put together solid baseline configs for players who don't want to spend an hour in the console before their first match. Here's where I have to be straight with you. The player population is small. Quake Live is niche by any honest measure, and the departure of the competitive scene toward Quake Champions thinned things further. Peak hours in Europe and North America will get you games, but off-peak you are looking at whatever servers happen to be running, and the community has a well-earned reputation for being hostile to newcomers. If you walked in expecting matchmaking that gently scales you up, you will get worked and potentially mocked. That's not a design flaw exactly - it's just the cultural reality of a game that has been maintained by the same few thousand hardcore players for years. The engine shows its age visually, but runs on basically anything and holds a locked framerate with ease - if you're on a 144hz monitor this is one of those games that actually benefits from the extra headroom because the movement tech demands precise timing. The railgun, rocket launcher, lightning gun, and plasmagun all have distinct feel and situational uses, so weapon balance is genuinely good even if it hasn't been touched in years. No updates are coming. id is not watching this one. What you see is what you get, and what you get is a remarkably clean, pure arena shooter that modern games keep trying to reinvent without matching. Fred, Scout Team

Quake Live

Quake Live

17 sept 2014id SoftwareBethesda Softworks
GamerScout opina

Pure arena shooter muscle memory, zero handholding - if getting railgunned mid-air by a veteran sounds fun, Quake Live will deliver that in under five minutes.

PC
Steam Deck PlayableProtonDB Platinum
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I've reinstalled enough arena shooters to know the ones that actually hold up from the ones that just trade on nostalgia, and Quake Live sits firmly in the former camp. This is essentially Quake III Arena with persistent career stats, matchmaking scaffolding, and a Steam wrapper - nothing about the core movement or gunplay has been softened. You still strafe-jump, you still fight for item control, and the railgun still one-taps at any range if your aim is clean. TTK is brutally low compared to anything made in the last decade, and that's the whole point. The mode list covers the basics well: Free-for-All, Duel (1v1 ranked), Team Deathmatch, Clan Arena, Capture the Flag, and Domination, among others, spread across over 100 arenas built by id and the community. Duel is where the real skill expression lives - map control, weapon cycling, and spawn prediction matter more than raw aim, which means the ceiling is very high. Clan Arena strips respawn management entirely and just becomes a raw team mechanical test, which is a different kind of punishing. Both modes are worth learning. The config system is deep by modern standards: FOV, zoom sensitivity, mouse input, and HUD elements are all scriptable, and the community has put together solid baseline configs for players who don't want to spend an hour in the console before their first match. Here's where I have to be straight with you. The player population is small. Quake Live is niche by any honest measure, and the departure of the competitive scene toward Quake Champions thinned things further. Peak hours in Europe and North America will get you games, but off-peak you are looking at whatever servers happen to be running, and the community has a well-earned reputation for being hostile to newcomers. If you walked in expecting matchmaking that gently scales you up, you will get worked and potentially mocked. That's not a design flaw exactly - it's just the cultural reality of a game that has been maintained by the same few thousand hardcore players for years. The engine shows its age visually, but runs on basically anything and holds a locked framerate with ease - if you're on a 144hz monitor this is one of those games that actually benefits from the extra headroom because the movement tech demands precise timing. The railgun, rocket launcher, lightning gun, and plasmagun all have distinct feel and situational uses, so weapon balance is genuinely good even if it hasn't been touched in years. No updates are coming. id is not watching this one. What you see is what you get, and what you get is a remarkably clean, pure arena shooter that modern games keep trying to reinvent without matching.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerachievementscloud-savesArena FPSStrafe-JumpingDuel ModeClan ArenaItem ControlHigh Skill CeilingNo UpdatesConfig-Friendly

Requisitos del sistema

Mínimos

Processor
2GHz Intel Processor or better RAM: 1 GB of RAM Video card: NVIDIA GeForce 4 MX or better, ATI Radeon 8500 or better, Intel i915 chipset or better 1024x600 resolution
DirectX
Version 9.0 N…

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Información del juego

Desarrolladora
id Software
Distribuidora
Bethesda Softworks
Fecha de lanzamiento
17 sept 2014

Modos de juego

singleplayer
multiplayer

Idiomas

Subtítulos (1)
English

Características

AchievementsCloud Saves

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¿En qué plataformas está disponible Quake Live?

Quake Live está disponible en PC.

¿Cuándo se lanzó Quake Live?

Quake Live se lanzó el 17 de septiembre de 2014.

¿Quién desarrolló Quake Live?

Quake Live fue desarrollado por id Software y publicado por Bethesda Softworks.