Compara los precios de Quake en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por id Software. Publicado por Bethesda Softworks. Lanzado el 3/8/2007. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 94/100.

Split-screen co-op, online deathmatch, and four complete campaigns in one package - if you've never fragged a Shambler, now is the time to fix that.

My Saturday night group has a rule: any game that runs on a potato and supports split-screen automatically earns a first look. Quake cleared that bar with room to spare, and what surprised me most was how little time it took for four people who had never touched a 1996 shooter to start laughing, screaming, and arguing over who gets the rocket launcher first. This is a full-on boomer shooter - no cover, no aim-down-sights, no upgrade menus to wade through at 11pm. You move fast, you shoot faster, and the whole thing is built around reading enemy projectiles and strafing out of the way before a Shambler turns you into a fine mist. The arsenal runs from a basic shotgun through a super shotgun, nail guns (literal nails, fired in real projectile arcs you can dodge), and the iconic lightning gun. Each weapon has a clear use case against specific enemies, and figuring that out mid-combat is most of the fun. Levels are labyrinthine, key-and-switch driven, and packed with secret rooms that reward exploration without ever grinding the pace to a halt. The remastered version handled by Nightdive Studios brings the game up to 4K resolution with real-time lighting, ambient occlusion, and updated enemy models - though you can flip all of that off and play it exactly as it shipped in 1996 if nostalgia demands it. The Nine Inch Nails soundtrack is present and correct, which matters more than it sounds. Content-wise, the package includes the two original expansion packs (Scourge of Armagon and Dissolution of Eternity), the community episode Dimension of the Past, and a brand-new episode from MachineGames called Dimension of the Machine. That is a lot of Quake. The newer MachineGames content is particularly well-built, with more deliberate lighting and larger arena spaces, though it occasionally throws harder enemies at you before the difficulty curve feels warranted. Here is the part that sealed it for my group: the multiplayer. You get local split-screen co-op for up to four players through the entire campaign, plus online co-op and adversarial deathmatch with full cross-platform play across PC, consoles, and Switch. Online servers are dedicated, which means stability is solid. Controller support is present and genuinely responsive - jumping, strafing, and weapon-switching all felt tight in testing, no mouse required. The one honest caveat for newcomers: there is zero story, zero hand-holding, and difficulty spikes can feel abrupt if you jump straight into the later episodes. Casual players on Easy mode will find a much friendlier ride; the game does offer four difficulty settings, including a brutal Nightmare tier for the masochists in the room. If your crew is bored of the same three co-op shooters and wants something that runs on anything, plays in the same room or online, and clocks in at an honest budget price - this is an easy recommendation. The age shows in the visuals even with enhancements applied, and level themes can blur together across a long session, but neither issue kills the fun. It still holds up where it counts: the movement, the weapons, and the raw chaotic joy of a four-player Shambler pile-on. Riley, Scout Team

Quake

Quake

3 ago 2007id SoftwareBethesda Softworks
GamerScout opina

Split-screen co-op, online deathmatch, and four complete campaigns in one package - if you've never fragged a Shambler, now is the time to fix that.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €3.84

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Acerca de Quake

My Saturday night group has a rule: any game that runs on a potato and supports split-screen automatically earns a first look. Quake cleared that bar with room to spare, and what surprised me most was how little time it took for four people who had never touched a 1996 shooter to start laughing, screaming, and arguing over who gets the rocket launcher first. This is a full-on boomer shooter - no cover, no aim-down-sights, no upgrade menus to wade through at 11pm. You move fast, you shoot faster, and the whole thing is built around reading enemy projectiles and strafing out of the way before a Shambler turns you into a fine mist. The arsenal runs from a basic shotgun through a super shotgun, nail guns (literal nails, fired in real projectile arcs you can dodge), and the iconic lightning gun. Each weapon has a clear use case against specific enemies, and figuring that out mid-combat is most of the fun. Levels are labyrinthine, key-and-switch driven, and packed with secret rooms that reward exploration without ever grinding the pace to a halt. The remastered version handled by Nightdive Studios brings the game up to 4K resolution with real-time lighting, ambient occlusion, and updated enemy models - though you can flip all of that off and play it exactly as it shipped in 1996 if nostalgia demands it. The Nine Inch Nails soundtrack is present and correct, which matters more than it sounds. Content-wise, the package includes the two original expansion packs (Scourge of Armagon and Dissolution of Eternity), the community episode Dimension of the Past, and a brand-new episode from MachineGames called Dimension of the Machine. That is a lot of Quake. The newer MachineGames content is particularly well-built, with more deliberate lighting and larger arena spaces, though it occasionally throws harder enemies at you before the difficulty curve feels warranted. Here is the part that sealed it for my group: the multiplayer. You get local split-screen co-op for up to four players through the entire campaign, plus online co-op and adversarial deathmatch with full cross-platform play across PC, consoles, and Switch. Online servers are dedicated, which means stability is solid. Controller support is present and genuinely responsive - jumping, strafing, and weapon-switching all felt tight in testing, no mouse required. The one honest caveat for newcomers: there is zero story, zero hand-holding, and difficulty spikes can feel abrupt if you jump straight into the later episodes. Casual players on Easy mode will find a much friendlier ride; the game does offer four difficulty settings, including a brutal Nightmare tier for the masochists in the room. If your crew is bored of the same three co-op shooters and wants something that runs on anything, plays in the same room or online, and clocks in at an honest budget price - this is an easy recommendation. The age shows in the visuals even with enhancements applied, and level themes can blur together across a long session, but neither issue kills the fun. It still holds up where it counts: the movement, the weapons, and the raw chaotic joy of a four-player Shambler pile-on.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayermultiplayercooponline-cooplocal-coopcontroller-supportcloud-savesBoomer ShooterSplit-Screen Co-op4-Player LocalCross-Platform MultiplayerDeathmatchDark FantasyRetro FPSEpisodic StructureSpeedrun-Friendly

Requisitos del sistema

Mínimos

Processor
Intel Core i5-2400 3.1GHz / AMD FX-8320
Graphics
AMD Radeon HD 7870 or NVIDIA GeForce GTX 670 VRAM: 2GB System
Memory
8 GB RAM
Storage
55 GB Hard drive space DirectX 11 Compatible Graphics Card

Recomendados

Recommended Spec (*4K/120 HZ) Win 10 64-bit version Intel Core i5-6600k @3.5 GHz or AMD Ryzen 5 1600 @3.2 GHz NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB) 8GB System RAM Minimum 2GB free space on hard drive…

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Reseñas y valoraciones

Metacritic
94

Información del juego

Desarrolladora
id Software
Distribuidora
Bethesda Softworks
Fecha de lanzamiento
3 ago 2007
Clasificación por edad
PEGI 18

Modos de juego

singleplayer
multiplayer
coop
online coop
local coop
Cooperativo en línea
Cooperativo local

Idiomas

Subtítulos (6)
EnglishFrenchItalianGermanSpanish - SpainRussian

Características

Controller SupportCloud Saves

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¿En qué plataformas está disponible Quake?

Quake está disponible en PC, Xbox.

¿Cuándo se lanzó Quake?

Quake se lanzó el 3 de agosto de 2007.

¿Quién desarrolló Quake?

Quake fue desarrollado por id Software y publicado por Bethesda Softworks.

¿Merece la pena comprar Quake?

Quake tiene una puntuación Metacritic de 94/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.