Compara los precios de Pylow en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Codev Games. Publicado por Codev Games. Lanzado el 30/7/2018. Disponible en PC. Géneros: Action, Indie.

A low-poly arena shooter with a weapon roster and confetti death effects that sounds fun on paper, but a dead player pool means you might never actually get a match.

I went looking for something to scratch the fast arena-shooter itch and landed on Pylow. Let me be straight with you: the concept is solid enough. Fast movement, no slow-walk mechanics, a weapon lineup that runs from a sniper and cannon to a grenade launcher and an oddball blaster, plus class-based loadout customization you build out with in-game currency. On paper that is the blueprint for a twitchy, high-skill-ceiling session. The low-poly art style is clean rather than lazy, and the death animation, where a killed player inflates into a giant balloon and floats until someone pops it for a confetti shower, is genuinely funny the first few times. Game modes cover the basics: Team Deathmatch, Free For All, and a Gun Game variant called Game of Weapons where you cycle through the arsenal. The TTK feels fast based on what the weapon descriptions imply, especially around the one-shot cannon and the close-range shotgun. Here is where the wheels come off. Pylow is a purely online PvP game with zero offline content, and the player base is functionally extinct. Steam community posts tell the story bluntly: rooms sit empty, lobbies go unfilled, and the third-party account registration the game requires has reportedly broken for some users entirely. A 51 percent mixed score across roughly 60 Steam reviews is not a damning number in isolation, but when several of those negative reviews are simply players reporting they could never get into a single live match, the score stops being about game quality and starts being about infrastructure failure. The netcode and performance situation is not encouraging either. Community reports flag that the game does not run cleanly even at high framerates, which for a fast arena shooter is a fundamental problem. Arena shooters live and die on consistent input response. If your 144Hz setup is not giving you the clean, predictable movement feedback the genre demands, the entire skill loop collapses. There is no ranked ladder to speak of, no matchmaking system worth evaluating, because there is nobody to match you with. If you somehow manage to assemble a private lobby with friends who are all willing to download and register, there are probably a couple of chaotic hours buried in here. The weapon variety across sniper, machinegun, shotgun, launcher, cannon, and blaster gives enough range for some actual class-role tension in team modes. But treating this as a live competitive experience in any conventional sense is not realistic. It was Codev Games' first project, released in 2018, and the community never reached the critical mass an online-only shooter needs to survive. My honest read: curiosity purchase territory at best, and only if you already have a group of friends ready to populate it. Fred, Scout Team

Pylow

Pylow

30 jul 2018Codev Games
GamerScout opina

A low-poly arena shooter with a weapon roster and confetti death effects that sounds fun on paper, but a dead player pool means you might never actually get a match.

PC
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€0.00
en N/A
Mínimo histórico: €0.67

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I went looking for something to scratch the fast arena-shooter itch and landed on Pylow. Let me be straight with you: the concept is solid enough. Fast movement, no slow-walk mechanics, a weapon lineup that runs from a sniper and cannon to a grenade launcher and an oddball blaster, plus class-based loadout customization you build out with in-game currency. On paper that is the blueprint for a twitchy, high-skill-ceiling session. The low-poly art style is clean rather than lazy, and the death animation, where a killed player inflates into a giant balloon and floats until someone pops it for a confetti shower, is genuinely funny the first few times. Game modes cover the basics: Team Deathmatch, Free For All, and a Gun Game variant called Game of Weapons where you cycle through the arsenal. The TTK feels fast based on what the weapon descriptions imply, especially around the one-shot cannon and the close-range shotgun. Here is where the wheels come off. Pylow is a purely online PvP game with zero offline content, and the player base is functionally extinct. Steam community posts tell the story bluntly: rooms sit empty, lobbies go unfilled, and the third-party account registration the game requires has reportedly broken for some users entirely. A 51 percent mixed score across roughly 60 Steam reviews is not a damning number in isolation, but when several of those negative reviews are simply players reporting they could never get into a single live match, the score stops being about game quality and starts being about infrastructure failure. The netcode and performance situation is not encouraging either. Community reports flag that the game does not run cleanly even at high framerates, which for a fast arena shooter is a fundamental problem. Arena shooters live and die on consistent input response. If your 144Hz setup is not giving you the clean, predictable movement feedback the genre demands, the entire skill loop collapses. There is no ranked ladder to speak of, no matchmaking system worth evaluating, because there is nobody to match you with. If you somehow manage to assemble a private lobby with friends who are all willing to download and register, there are probably a couple of chaotic hours buried in here. The weapon variety across sniper, machinegun, shotgun, launcher, cannon, and blaster gives enough range for some actual class-role tension in team modes. But treating this as a live competitive experience in any conventional sense is not realistic. It was Codev Games' first project, released in 2018, and the community never reached the critical mass an online-only shooter needs to survive. My honest read: curiosity purchase territory at best, and only if you already have a group of friends ready to populate it.

Fred
Fred · Scout Team

Shooters

Etiquetas

multiplayerpvponline-pvptier:sub-5Arena ShooterLow-PolyGun Game ModeDead PlayerbaseClass LoadoutsRagdoll PhysicsThird-Party Account Required

Requisitos del sistema

Mínimos

OS
Windows 7/8/10 64-bit/32-bit
Memory
4 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
3 GB available space
Graphics
GT 630 1GB DDR3
Processor
Intel(R) Pentium(R) CPU G2030 3.00 GHz

Recomendados

OS
Windows 7/8/10 64-bit/32-bit
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
3 GB available space
Graphics
GTX 750 1GB DDR5
Processor
Intel(R) Pentium(R) CPU G2030 3.00 GHz

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Información del juego

Desarrolladora
Codev Games
Distribuidora
Codev Games
Fecha de lanzamiento
30 jul 2018

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¿En qué plataformas está disponible Pylow?

Pylow está disponible en PC.

¿Cuándo se lanzó Pylow?

Pylow se lanzó el 30 de julio de 2018.

¿Quién desarrolló Pylow?

Pylow fue desarrollado por Codev Games.