Compara los precios de Project CARS 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Slightly Mad Studios. Publicado por BANDAI NAMCO Entertainment. Lanzado el 21/9/2017. Disponible en PC, Xbox. Géneros: Racing. Puntuación Metacritic: 84/100.

Wheel owners, this is your sandbox. Project CARS 2 packs 180-plus cars, 60 circuits, rallycross, IndyCar, ovals, and live weather into one relentless sim - controller players, read the caveats first.

I'll be straight with you: the first thing I did before even touching a race was dig through the settings menu for twenty minutes, and that alone tells you exactly what kind of game this is. Project CARS 2 is a capital-S sim racer built for people who already know what an anti-roll bar does, and it rewards that knowledge generously. Released in September 2017 by Slightly Mad Studios, it landed with an 84 on Metacritic and remains the series high point, partly because Project CARS 3 swung hard toward arcade territory and alienated the core crowd. The content breadth here is genuinely staggering. Around 180 licensed cars span road machines like the McLaren 720S and Ford GT all the way to LMP1 hybrids, open-wheel Formula Rookie cars, rallycross machinery, and IndyCar hardware. Tracks number 60 unique circuits with over 140 layout variations, covering everything from Spa-Francorchamps and the Nordschleife to Fuji Speedway, Long Beach, and dedicated rallycross venues like Lydden Hill and the Dirtfish track. Career mode alone runs 29 motorsport types across six tiers and five disciplines - open-wheel, GT, prototypes, rallycross, and touring cars - with marquee events including the 24 Hours of Le Mans and the Indy 500. The Custom Race builder lets you assemble virtually any combination of cars, circuits, and conditions before you even start a career, which is where the toybox magic really kicks in. Set it to rain on one side of Silverstone and stay dry on the other, because the LiveTrack 3.0 system models exactly that kind of localized, evolving track surface. Now, the hardware talk, because it matters a lot here. On a quality racing wheel with force feedback, this game genuinely competes with anything on the market. The physics model uses a proprietary tire simulation running at up to 200hz, and with assists stripped away you will feel every kerb, every tire temperature change, every shift in grip as weather rolls through. It is absorbing in a way that few racing games manage. On a gamepad, the picture is murkier. Controller support improved over the first game, but multiple reviewers and community voices consistently flag that certain cars feel disconnected and that spinning out without warning remains a real frustration without stability control engaged. My honest advice: leave ABS and traction control on at first, work your way up from slower machinery, and resist the temptation to throw yourself into a Formula car on lap one. The AI is the other known rough edge. Difficulty can swing wildly between series, and some players have reported grinding a single race for hours at default settings only to lap the field easily in the next event. Post-launch patches helped, but the inconsistency never fully went away. The driving line assist also has reliability issues on certain circuits. For the online crowd, multiplayer supports up to 32 players with a dedicated Online Championships mode, though the servers have thinned over the years given the game was delisted from digital storefronts in September 2022 when car and track licenses expired. If you own a copy, you can still play it fine - but new digital purchases are no longer straightforward, so factor that into your decision right now. For the Saturday-night crew asking "is this fun for a group session" - honestly, it depends on the group. Solo sim fans with a wheel will lose entire weekends to the Custom Race builder. Casual players who just want to jump in and feel fast should look at something more forgiving. There is no split-screen mode to speak of, so couch co-op is off the table. What Project CARS 2 offers instead is one of the deepest solo and online motorsport sandboxes ever put on PC, with a discipline variety that nothing else in the sim space has really matched. Riley, Scout Team

Project CARS 2

Project CARS 2

21 sept 2017Slightly Mad StudiosBANDAI NAMCO Entertainment
GamerScout opina

Wheel owners, this is your sandbox. Project CARS 2 packs 180-plus cars, 60 circuits, rallycross, IndyCar, ovals, and live weather into one relentless sim - controller players, read the caveats first.

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Acerca de Project CARS 2

I'll be straight with you: the first thing I did before even touching a race was dig through the settings menu for twenty minutes, and that alone tells you exactly what kind of game this is. Project CARS 2 is a capital-S sim racer built for people who already know what an anti-roll bar does, and it rewards that knowledge generously. Released in September 2017 by Slightly Mad Studios, it landed with an 84 on Metacritic and remains the series high point, partly because Project CARS 3 swung hard toward arcade territory and alienated the core crowd. The content breadth here is genuinely staggering. Around 180 licensed cars span road machines like the McLaren 720S and Ford GT all the way to LMP1 hybrids, open-wheel Formula Rookie cars, rallycross machinery, and IndyCar hardware. Tracks number 60 unique circuits with over 140 layout variations, covering everything from Spa-Francorchamps and the Nordschleife to Fuji Speedway, Long Beach, and dedicated rallycross venues like Lydden Hill and the Dirtfish track. Career mode alone runs 29 motorsport types across six tiers and five disciplines - open-wheel, GT, prototypes, rallycross, and touring cars - with marquee events including the 24 Hours of Le Mans and the Indy 500. The Custom Race builder lets you assemble virtually any combination of cars, circuits, and conditions before you even start a career, which is where the toybox magic really kicks in. Set it to rain on one side of Silverstone and stay dry on the other, because the LiveTrack 3.0 system models exactly that kind of localized, evolving track surface. Now, the hardware talk, because it matters a lot here. On a quality racing wheel with force feedback, this game genuinely competes with anything on the market. The physics model uses a proprietary tire simulation running at up to 200hz, and with assists stripped away you will feel every kerb, every tire temperature change, every shift in grip as weather rolls through. It is absorbing in a way that few racing games manage. On a gamepad, the picture is murkier. Controller support improved over the first game, but multiple reviewers and community voices consistently flag that certain cars feel disconnected and that spinning out without warning remains a real frustration without stability control engaged. My honest advice: leave ABS and traction control on at first, work your way up from slower machinery, and resist the temptation to throw yourself into a Formula car on lap one. The AI is the other known rough edge. Difficulty can swing wildly between series, and some players have reported grinding a single race for hours at default settings only to lap the field easily in the next event. Post-launch patches helped, but the inconsistency never fully went away. The driving line assist also has reliability issues on certain circuits. For the online crowd, multiplayer supports up to 32 players with a dedicated Online Championships mode, though the servers have thinned over the years given the game was delisted from digital storefronts in September 2022 when car and track licenses expired. If you own a copy, you can still play it fine - but new digital purchases are no longer straightforward, so factor that into your decision right now. For the Saturday-night crew asking "is this fun for a group session" - honestly, it depends on the group. Solo sim fans with a wheel will lose entire weekends to the Custom Race builder. Casual players who just want to jump in and feel fast should look at something more forgiving. There is no split-screen mode to speak of, so couch co-op is off the table. What Project CARS 2 offers instead is one of the deepest solo and online motorsport sandboxes ever put on PC, with a discipline variety that nothing else in the sim space has really matched.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayermultiplayerachievementscloud-savesSim RacingForce Feedback WheelDynamic WeatherCareer ModeRallycrossOnline ChampionshipsVR SupportCustom Race BuilderIndyCar

Requisitos del sistema

Mínimos

Processor
3.5 GHz Intel Core i7 3700, 4.0 GHz AMD FX-8350
Memory
8 GB RAM
Graphics
GTX680 or equivalent
DirectX
Version 11
Network
Broadband Internet connection
Storage
50 GB…

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OS
Windows 10
Processor
Intel i7 6700k
Memory
16 GB RAM
Graphics
NVidia GTX 1080 or AMD Radeon RX480
DirectX
Version 11
Network
Broadband Internet connection
Storage
50 GB available space Soun…

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Reseñas y valoraciones

Metacritic
84

Información del juego

Desarrolladora
Slightly Mad Studios
Distribuidora
BANDAI NAMCO Entertainment
Fecha de lanzamiento
21 sept 2017

Modos de juego

singleplayer
multiplayer

Idiomas

Audio (1)
English
Subtítulos (12)
EnglishFrenchItalianGermanSpanish - SpainJapanese+6 más

Características

AchievementsCloud Saves

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¿En qué plataformas está disponible Project CARS 2?

Project CARS 2 está disponible en PC, Xbox.

¿Cuándo se lanzó Project CARS 2?

Project CARS 2 se lanzó el 21 de septiembre de 2017.

¿Quién desarrolló Project CARS 2?

Project CARS 2 fue desarrollado por Slightly Mad Studios y publicado por BANDAI NAMCO Entertainment.

¿Merece la pena comprar Project CARS 2?

Project CARS 2 tiene una puntuación Metacritic de 84/100, lo que lo convierte en uno de los títulos destacados de Racing. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.