Compara los precios de Praey for the Gods en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por No Matter Studios. Publicado por No Matter Studios. Lanzado el 14/12/2021. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie, RPG.

Climb colossal beasts across a frozen wasteland as a lone hero unraveling a mystery of endless winter. Shadow of the Colossus met an open-world survival sim and had a child.

Praey for the Gods is, at its core, a boss-climbing survival adventure. No Matter Studios, a tiny three-person team, built something that wears its Shadow of the Colossus inspiration openly and without shame. You play a lone hero dropped onto a bleak, frozen archipelago with almost nothing, tasked with finding and defeating massive colossi to somehow end an eternal winter. The loop is simple on paper: survive, explore, climb something enormous, repeat. In practice it hits harder than that summary suggests. The colossus encounters are the obvious centerpiece, and they mostly deliver. Each giant has a puzzle layer baked into the fight itself. You are grappling onto fur, scales, and stone while managing stamina, dodging limb attacks, and hunting for weak points. The grapple and glide movement toolkit feels genuinely satisfying once it clicks, and when a boss shakes you off a hundred feet into the air and you have to claw your way back, there is real tension there. The bosses are not all equally inspired, some designs feel more memorable than others, but the best ones produce that specific dizzy triumph that the genre promises. The open world survival layer is more divisive. You manage hunger, cold, and equipment durability as you cross the map scavenging ruins for resources and weapons. For players who enjoy light survival friction this adds stakes to the exploration. For players who want pure boss encounters it will read as padding. The world itself is gorgeous in a desolate way, all white plains, half-buried structures, and grey skies, but it is also fairly empty between objectives. Fast travel exists but is limited, so you will spend time traversing terrain that does not always reward the walk. The narrative is thin and largely environmental rather than written, which suits the lonely tone but means you should not come expecting any meaningful character arcs or dialogue payoff. If you want to know what the story actually means you are reading stone tablets and making inferences. For an indie title made by three people, the ambition is genuinely impressive, and that context matters when you hit the rougher edges. The survival systems feel underdeveloped compared to dedicated survival titles. Equipment variety is limited. Boss count is not large, and a completionist run is measured in hours rather than dozens of hours. On the RPG spectrum this sits at the shallow end, closer to action-adventure with light gear progression than anything with build depth. Do not come expecting class systems or branching choices, because there are none. Come expecting a focused, atmospheric climbing-combat experience with a handful of genuinely excellent boss fights wrapped in a survival shell that is functional but not the main event. If you loved Shadow of the Colossus and have been quietly waiting for something to scratch that exact itch in a modern open-world format, Praey for the Gods is the closest thing on PC. Temper expectations on narrative depth and survival complexity, and you will find something that earns its Very Positive rating honestly. Monika, Scout Team

Praey for the Gods

Praey for the Gods

14 dic 2021No Matter Studios
GamerScout opina

Climb colossal beasts across a frozen wasteland as a lone hero unraveling a mystery of endless winter. Shadow of the Colossus met an open-world survival sim and had a child.

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Praey for the Gods is, at its core, a boss-climbing survival adventure. No Matter Studios, a tiny three-person team, built something that wears its Shadow of the Colossus inspiration openly and without shame. You play a lone hero dropped onto a bleak, frozen archipelago with almost nothing, tasked with finding and defeating massive colossi to somehow end an eternal winter. The loop is simple on paper: survive, explore, climb something enormous, repeat. In practice it hits harder than that summary suggests. The colossus encounters are the obvious centerpiece, and they mostly deliver. Each giant has a puzzle layer baked into the fight itself. You are grappling onto fur, scales, and stone while managing stamina, dodging limb attacks, and hunting for weak points. The grapple and glide movement toolkit feels genuinely satisfying once it clicks, and when a boss shakes you off a hundred feet into the air and you have to claw your way back, there is real tension there. The bosses are not all equally inspired, some designs feel more memorable than others, but the best ones produce that specific dizzy triumph that the genre promises. The open world survival layer is more divisive. You manage hunger, cold, and equipment durability as you cross the map scavenging ruins for resources and weapons. For players who enjoy light survival friction this adds stakes to the exploration. For players who want pure boss encounters it will read as padding. The world itself is gorgeous in a desolate way, all white plains, half-buried structures, and grey skies, but it is also fairly empty between objectives. Fast travel exists but is limited, so you will spend time traversing terrain that does not always reward the walk. The narrative is thin and largely environmental rather than written, which suits the lonely tone but means you should not come expecting any meaningful character arcs or dialogue payoff. If you want to know what the story actually means you are reading stone tablets and making inferences. For an indie title made by three people, the ambition is genuinely impressive, and that context matters when you hit the rougher edges. The survival systems feel underdeveloped compared to dedicated survival titles. Equipment variety is limited. Boss count is not large, and a completionist run is measured in hours rather than dozens of hours. On the RPG spectrum this sits at the shallow end, closer to action-adventure with light gear progression than anything with build depth. Do not come expecting class systems or branching choices, because there are none. Come expecting a focused, atmospheric climbing-combat experience with a handful of genuinely excellent boss fights wrapped in a survival shell that is functional but not the main event. If you loved Shadow of the Colossus and have been quietly waiting for something to scratch that exact itch in a modern open-world format, Praey for the Gods is the closest thing on PC. Temper expectations on narrative depth and survival complexity, and you will find something that earns its Very Positive rating honestly.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamBoss ClimbingStamina ManagementSurvival LiteOpen World ExplorationGrapple MechanicsAtmosphericSingle PlayerColossus-style

Requisitos del sistema

Mínimos

Processor
Intel CPU Core i5-2500K 3.3GHz, AMD CPU Phenom II X4 940
Memory
6 GB RAM
Graphics
Nvidia GPU GeForce GTX 670 or AMD GPU Radeon HD 7870
DirectX
Version 11
Storage
8 GB available space Addi…

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Processor
Intel CPU Core i7 3770 3.4 GHz, AMD CPU AMD FX-8350 4 GHz
Memory
6 GB RAM
Graphics
Nvidia GPU GeForce GTX 770 or AMD GPU Radeon…

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Reseñas y valoraciones

Steam
81%(3,093)

Información del juego

Desarrolladora
No Matter Studios
Distribuidora
No Matter Studios
Fecha de lanzamiento
14 dic 2021

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¿En qué plataformas está disponible Praey for the Gods?

Praey for the Gods está disponible en PC, Xbox.

¿Cuándo se lanzó Praey for the Gods?

Praey for the Gods se lanzó el 14 de diciembre de 2021.

¿Quién desarrolló Praey for the Gods?

Praey for the Gods fue desarrollado por No Matter Studios.