Compara los precios de Pax Dei en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mainframe Industries. Publicado por Mainframe Industries. Lanzado el 16/10/2025. Disponible en PC. Géneros: Action, Adventure, Massively Multiplayer, RPG, Simulation.

If your idea of a good time is grinding iron ore solo at midnight, Pax Dei will test your patience before it earns your respect. Bring a clan or bring regret.

I'll be straight with you: Pax Dei is not built for the player who wants to drop in alone and feel competent inside of two hours. It launched into full 1.0 in October 2025 after a rough Early Access run, carrying mixed Steam reviews that hover around 54 percent positive, and the community's frustration is not without merit. The bones of the design are genuinely interesting, but the execution has been grinding people down since day one. So let's break down exactly what you're getting into. At its core, this is a social sandbox MMO that pulls from two different traditions at once: the player-driven economy and territorial politics of something like EVE Online, and the hands-in-the-dirt crafting loop of a survival builder. There are no NPC quest-givers, no vendor towns, and no class system to pick at character creation. Your role is defined entirely by the gear you choose to wear at any given time, with weapon proficiencies in spears, swords, staves, and shields shaping how your character fights. Healing staves, blocking mechanics, heavy attacks, and gear-enchanted abilities are your toolkit. There is no dodge roll, and the developers have said a traditional dodge is not planned. Combat is designed around group tactics, positioning, and blocking rather than reflex-based inputs, which is a real philosophical choice that will alienate reflex-heavy players but suits the slower, clan-based rhythm the game is going for. PvP is restricted to the Lyonesse zone, meaning your Heartland plots are safe from raiders, though Lyonesse 2.0 is in development to give that zone more purpose and better rewards. The crafting system is where opinions get spicy. It is mastery-based: your proficiency in leatherworking, armorsmithing, carpentry, or weaponsmithing determines your success rate, and failing a craft loses you a chunk of materials. That is a punishing loop for new players and a genuine frustration point even for veterans. On the upside, inventory is slot-based rather than weight-based, which is a sane choice for a game this resource-heavy. The plot system lets you claim land in Home Valleys, build crafting stations, and combine plots with clanmates to run shared workshops or forward outposts near resource nodes. The economy is entirely player-run: the materials you gather, the items you craft, and the market stalls you set up are the entire supply chain. That is impressive when it's humming, and thin when the population dips. And population is the real risk here. Concurrency has been a concern. This type of MMO lives and dies by its social density, and Pax Dei needs a healthy server to function as intended. Solo play is technically possible, small ruins and caves can be done alone or in a duo, but the material grind scales poorly without a clan splitting roles across gathering, building, and fighting. The monetization model settled into a buy-to-play structure with an optional subscription for owning land plots, which caused community friction during Early Access. If you do not want to pay a subscription you can still join a clan and use their plots, which makes the base entry point more reasonable than it first appeared. Visually, the game is built on Unreal Engine 5 and looks genuinely good. Rolling Heartland hills, dense forests, and suitably dark dungeons make exploration rewarding at least aesthetically. Performance during combat has been flagged as an ongoing issue that the team is actively profiling and patching. For a game that asks you to bring a group, frame drops during group fights are exactly the wrong place to have performance problems. Keep that in mind if your rig is mid-range. If you have a dedicated group of four or more who want to run a medieval clan economy together, Pax Dei offers something that almost nothing else on PC does right now. If you are a solo player or someone who wants structured progression with clear moment-to-moment rewards, this game will feel like homework. Watch the population numbers before committing, and check if your friends are in. Fred, Scout Team

Pax Dei

Pax Dei

16 oct 2025Mainframe Industries
GamerScout opina

If your idea of a good time is grinding iron ore solo at midnight, Pax Dei will test your patience before it earns your respect. Bring a clan or bring regret.

PC
Steam Deck UnsupportedProtonDB Silver
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en N/A
Mínimo histórico: €9.97

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€9.9725 Jun 2026
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Acerca de Pax Dei

I'll be straight with you: Pax Dei is not built for the player who wants to drop in alone and feel competent inside of two hours. It launched into full 1.0 in October 2025 after a rough Early Access run, carrying mixed Steam reviews that hover around 54 percent positive, and the community's frustration is not without merit. The bones of the design are genuinely interesting, but the execution has been grinding people down since day one. So let's break down exactly what you're getting into. At its core, this is a social sandbox MMO that pulls from two different traditions at once: the player-driven economy and territorial politics of something like EVE Online, and the hands-in-the-dirt crafting loop of a survival builder. There are no NPC quest-givers, no vendor towns, and no class system to pick at character creation. Your role is defined entirely by the gear you choose to wear at any given time, with weapon proficiencies in spears, swords, staves, and shields shaping how your character fights. Healing staves, blocking mechanics, heavy attacks, and gear-enchanted abilities are your toolkit. There is no dodge roll, and the developers have said a traditional dodge is not planned. Combat is designed around group tactics, positioning, and blocking rather than reflex-based inputs, which is a real philosophical choice that will alienate reflex-heavy players but suits the slower, clan-based rhythm the game is going for. PvP is restricted to the Lyonesse zone, meaning your Heartland plots are safe from raiders, though Lyonesse 2.0 is in development to give that zone more purpose and better rewards. The crafting system is where opinions get spicy. It is mastery-based: your proficiency in leatherworking, armorsmithing, carpentry, or weaponsmithing determines your success rate, and failing a craft loses you a chunk of materials. That is a punishing loop for new players and a genuine frustration point even for veterans. On the upside, inventory is slot-based rather than weight-based, which is a sane choice for a game this resource-heavy. The plot system lets you claim land in Home Valleys, build crafting stations, and combine plots with clanmates to run shared workshops or forward outposts near resource nodes. The economy is entirely player-run: the materials you gather, the items you craft, and the market stalls you set up are the entire supply chain. That is impressive when it's humming, and thin when the population dips. And population is the real risk here. Concurrency has been a concern. This type of MMO lives and dies by its social density, and Pax Dei needs a healthy server to function as intended. Solo play is technically possible, small ruins and caves can be done alone or in a duo, but the material grind scales poorly without a clan splitting roles across gathering, building, and fighting. The monetization model settled into a buy-to-play structure with an optional subscription for owning land plots, which caused community friction during Early Access. If you do not want to pay a subscription you can still join a clan and use their plots, which makes the base entry point more reasonable than it first appeared. Visually, the game is built on Unreal Engine 5 and looks genuinely good. Rolling Heartland hills, dense forests, and suitably dark dungeons make exploration rewarding at least aesthetically. Performance during combat has been flagged as an ongoing issue that the team is actively profiling and patching. For a game that asks you to bring a group, frame drops during group fights are exactly the wrong place to have performance problems. Keep that in mind if your rig is mid-range. If you have a dedicated group of four or more who want to run a medieval clan economy together, Pax Dei offers something that almost nothing else on PC does right now. If you are a solo player or someone who wants structured progression with clear moment-to-moment rewards, this game will feel like homework. Watch the population numbers before committing, and check if your friends are in.

Fred
Fred · Scout Team

Shooters

Etiquetas

multiplayermmopvponline-pvpcooponline-cooptier:indieClassless ProgressionClan EconomyContested PvP ZonesMastery CraftingPlayer-Run MarketsLand ClaimingGroup PvECorpse RunBuy-to-PlayLow Fantasy

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
80 GB available space
Graphics
GeForce RTX 2060 (12 GB) / Radeon RX 5700 XT | VRAM: 8 GB mini
Processor
Intel i5-7600K or AMD equivalent

Recomendados

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
80 GB available space
Graphics
GeForce RTX 3060 / Radeon RX 6600 XT | VRAM: 8 GB mini
Processor
Ryzen 7 3700X or Intel equivalent

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Información del juego

Desarrolladora
Mainframe Industries
Distribuidora
Mainframe Industries
Fecha de lanzamiento
16 oct 2025

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¿En qué plataformas está disponible Pax Dei?

Pax Dei está disponible en PC.

¿Cuándo se lanzó Pax Dei?

Pax Dei se lanzó el 16 de octubre de 2025.

¿Quién desarrolló Pax Dei?

Pax Dei fue desarrollado por Mainframe Industries.