Compara los precios de Omega Labyrinth Life en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Matrix. Publicado por D3PUBLISHER. Lanzado el 10/12/2019. Disponible en PC. Géneros: RPG.

If you can overlook a gimmick that would get you fired for playing at your desk, there is a legitimately competent Mystery Dungeon crawler buried underneath all the ecchi theatre.

I have played enough Mystery Dungeon clones to recognize when a developer actually understands the formula versus when they are just renting the genre as a delivery mechanism. Omega Labyrinth Life, the third entry in Matrix Software's deliberately provocative series, sits in genuinely uncomfortable middle ground: the dungeon-crawling bones are solid, maybe even good, and then the whole thing is drenched in fan-service so relentless that it becomes the only thing most people will talk about. The core loop is classic roguelite: procedurally generated floors, turn-based movement on a grid where enemies only act when you do, a hunger meter that forces pacing decisions, and punishing permadeath that strips your carried items and equipped gear on a failed run. You start each dungeon at level 1 but keep your equipment, and the gap between a well-prepared run and a sloppy one is significant. The Omega Power system ties stat growth to combat progress mid-dungeon, and hitting the maximum accumulation unlocks Hatsumune Mode, a temporary power spike that rewards aggressive play. Unidentified items must be appraised via a process the game calls Size Up, which involves the characters in ways that will either make you laugh or close the game entirely. Armor slots are filled by bras and panties rather than conventional gear, and bossing your build comes down to set bonuses, weapon assimilation, and Skill Blooms unlocked through the Academy's gardening meta-game. The garden loop, where you plant seeds harvested in dungeons and spend the resulting nectar on permanent character upgrades, is the smartest structural decision in the game. It is also, unfortunately, shallow enough that it bottoms out around the midpoint. Character variety is a genuine strength. Hinata is your standard all-rounder protagonist. Rinka brings passive survivability through skills like Unbreakable Heart. Yurika is the support pick, her Plaisir ability healing allies and clearing status effects for ten turns, and her Aguichant hallucinogenic debuff is genuinely useful in cluttered floors. Partner selection matters: taking someone into a dungeon gives tactical cover, but your partner's items are also forfeit on a wipe, which makes build coordination feel meaningful. The post-story challenge dungeons, including floors that stretch to 99 levels, exist for players who want the difficulty ceiling to actually bite back. The writing is where things fall apart for me as a narrative-focused player. The story, which involves transfer student Hinata trying to restore the Grand Garden and its Holy Blossom spirit Flora, is breezy and occasionally charming. The English localization leans into its own pun-heavy identity with game-wide wordplay that ranges from groan-worthy to genuinely clever (the ultimate technique is called Excalibust, which I respect on principle). But the character arcs resolve neatly and quickly, without the depth that would make the cast memorable after the credits roll. If you are coming from story-heavy RPGs hoping for the dialogue density of a visual novel, the story-rich tag on the Steam page is doing a lot of optimistic lifting. The writing rewards one read, not re-reads. The PC version is a direct port of the Nintendo Switch release, with identical animations, artwork, and mechanics. Visual presentation sits comfortably at 3DS-era fidelity: chibi character sprites in dungeons, clean anime portraits in dialogue. It gets the job done. The Steam review split lands around 65 percent positive, which tracks exactly with what the game is: a title that its target audience finds genuinely enjoyable, and that everyone else finds aggressively not for them. If Mystery Dungeon mechanics are your thing and the fan-service is either a draw or something you can tune out, there are 30 to 40 hours of structurally sound dungeon crawling here. If you need a narrative payoff or build variety that holds up past hour 40, look elsewhere. Monika, Scout Team

Omega Labyrinth Life

Omega Labyrinth Life

10 dic 2019MatrixD3PUBLISHER
GamerScout opina

If you can overlook a gimmick that would get you fired for playing at your desk, there is a legitimately competent Mystery Dungeon crawler buried underneath all the ecchi theatre.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.95

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.955 Jun 2026
Keyshops
€1.79€1.90€2.00€2.115 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Omega Labyrinth Life

I have played enough Mystery Dungeon clones to recognize when a developer actually understands the formula versus when they are just renting the genre as a delivery mechanism. Omega Labyrinth Life, the third entry in Matrix Software's deliberately provocative series, sits in genuinely uncomfortable middle ground: the dungeon-crawling bones are solid, maybe even good, and then the whole thing is drenched in fan-service so relentless that it becomes the only thing most people will talk about. The core loop is classic roguelite: procedurally generated floors, turn-based movement on a grid where enemies only act when you do, a hunger meter that forces pacing decisions, and punishing permadeath that strips your carried items and equipped gear on a failed run. You start each dungeon at level 1 but keep your equipment, and the gap between a well-prepared run and a sloppy one is significant. The Omega Power system ties stat growth to combat progress mid-dungeon, and hitting the maximum accumulation unlocks Hatsumune Mode, a temporary power spike that rewards aggressive play. Unidentified items must be appraised via a process the game calls Size Up, which involves the characters in ways that will either make you laugh or close the game entirely. Armor slots are filled by bras and panties rather than conventional gear, and bossing your build comes down to set bonuses, weapon assimilation, and Skill Blooms unlocked through the Academy's gardening meta-game. The garden loop, where you plant seeds harvested in dungeons and spend the resulting nectar on permanent character upgrades, is the smartest structural decision in the game. It is also, unfortunately, shallow enough that it bottoms out around the midpoint. Character variety is a genuine strength. Hinata is your standard all-rounder protagonist. Rinka brings passive survivability through skills like Unbreakable Heart. Yurika is the support pick, her Plaisir ability healing allies and clearing status effects for ten turns, and her Aguichant hallucinogenic debuff is genuinely useful in cluttered floors. Partner selection matters: taking someone into a dungeon gives tactical cover, but your partner's items are also forfeit on a wipe, which makes build coordination feel meaningful. The post-story challenge dungeons, including floors that stretch to 99 levels, exist for players who want the difficulty ceiling to actually bite back. The writing is where things fall apart for me as a narrative-focused player. The story, which involves transfer student Hinata trying to restore the Grand Garden and its Holy Blossom spirit Flora, is breezy and occasionally charming. The English localization leans into its own pun-heavy identity with game-wide wordplay that ranges from groan-worthy to genuinely clever (the ultimate technique is called Excalibust, which I respect on principle). But the character arcs resolve neatly and quickly, without the depth that would make the cast memorable after the credits roll. If you are coming from story-heavy RPGs hoping for the dialogue density of a visual novel, the story-rich tag on the Steam page is doing a lot of optimistic lifting. The writing rewards one read, not re-reads. The PC version is a direct port of the Nintendo Switch release, with identical animations, artwork, and mechanics. Visual presentation sits comfortably at 3DS-era fidelity: chibi character sprites in dungeons, clean anime portraits in dialogue. It gets the job done. The Steam review split lands around 65 percent positive, which tracks exactly with what the game is: a title that its target audience finds genuinely enjoyable, and that everyone else finds aggressively not for them. If Mystery Dungeon mechanics are your thing and the fan-service is either a draw or something you can tune out, there are 30 to 40 hours of structurally sound dungeon crawling here. If you need a narrative payoff or build variety that holds up past hour 40, look elsewhere.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaMystery DungeonEcchiPermadeathPartner SystemSkill BloomGrid-Based MovementItem IdentificationHunger MeterAcademy Life-Sim

Requisitos del sistema

Mínimos

OS
Windows 7 64bit, Windows 8.1 64bit Windows 10 64bit
Memory
4 GB RAM
Storage
3 GB available space
Graphics
NVIDIA GeForce GTX 280/Radeon HD 7750
Processor
Intel Celeron G1820

Recomendados

OS
Windows 7 64bit, Windows 8.1 64bit Windows 10 64bit
Memory
4 GB RAM
Storage
3 GB available space
Graphics
GeForce GTX 750 1GB
Processor
Intel Core i3-3225

Sigue explorando

Community Discussion

Be the first to comment on Omega Labyrinth Life.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Matrix
Distribuidora
D3PUBLISHER
Fecha de lanzamiento
10 dic 2019

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Preguntas frecuentes sobre Omega Labyrinth Life

¿Cuánto cuesta Omega Labyrinth Life?

El precio de Omega Labyrinth Life cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Omega Labyrinth Life más barato?

Compara los precios de Omega Labyrinth Life en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Omega Labyrinth Life?

Omega Labyrinth Life está disponible en PC.

¿Cuándo se lanzó Omega Labyrinth Life?

Omega Labyrinth Life se lanzó el 10 de diciembre de 2019.

¿Quién desarrolló Omega Labyrinth Life?

Omega Labyrinth Life fue desarrollado por Matrix y publicado por D3PUBLISHER.