Compara los precios de OCTOPATH TRAVELER II en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Square Enix. Publicado por Square Enix. Lanzado el 24/2/2023. Disponible en PC, Xbox, Nintendo Switch. Géneros: RPG.

Eight travelers, eight storylines, one gorgeous HD-2D world. Octopath Traveler II fixes almost everything the original got wrong about making those stories feel connected.

Octopath Traveler II is a turn-based JRPG from Square Enix built on the HD-2D visual style that debuted in the first game - that distinctive layered pixel art soaked in soft bokeh lighting. You pick one of eight protagonists at the start, each with a distinct origin city, class, and story arc, then slowly recruit the rest as you cross the world of Solistia. The two continents are split between a Western-inspired industrializing side and a more traditional Eastern region, and the day-night cycle is not cosmetic: it changes which NPCs are present, which Path Actions (the overworld interaction abilities) are available, and even shifts the moral weight of how certain characters operate. Temenos the Cleric can coerce characters at night that he cannot during the day. Osvald the Scholar, escaped convict and grieving father, gets a completely different flavor of violence from Throne the thief. The class identities are well-defined and the Path Action system gives every protagonist a distinct relationship with the world beyond just their combat role. Combat is the classic Octopath Boost-and-Break loop: identify enemy weaknesses, hit them with the matching weapon type or spell element, break their shield gauge, and then dump boosted, multiplied skills into the staggered window. It is satisfying in the same way a well-timed combo in a fighting game is satisfying. The second game layers on Latent Powers, unique per-character charge abilities that build through taking hits or dealing damage, adding a genuine timing decision on top of the existing resource management. Late-game boss fights with multiple shield bars and rotating weaknesses can genuinely test a well-constructed party rather than just rewarding whoever grinded the most. The part Octopath II genuinely improves on its predecessor is the writing. The original game's eight stories ran almost entirely in isolation, and the connecting chapter felt tacked on. Here, the Crossed Paths duet chapters pair protagonists together for short joint stories, and the main narratives carry enough thematic echo - greed, grief, power, belonging - that the cast starts to feel like a cast rather than eight separate demos bundled in one box. Hikari's political war story, Castti's amnesia-driven search for her past, Throné's revenge arc rooted in actual maternal horror: these are not filler. They are the reason to be here. That said, the format still demands you play through chapter after chapter of a character you might not care about yet before their arc pays off, and some of the early chapters for the weaker protagonists (Partitio's merchant odyssey takes patience) can feel like a long runway before the story finds altitude. Build variety past hour 40 holds up well. The job system lets you assign secondary classes across characters, and the Latent Power differential between jobs means the same Hunter secondary on Castti versus Ochette creates genuinely different tactical decisions. Broken builds exist - stacking Dancer buffs into a nuke sequence never stops being absurd - but the game does not punish you for experimenting. There is enough postgame content, including hidden bosses and true-ending prerequisites, to reward completionists without making the journey feel mandatory-grindy by default. If you bounced off the first Octopath because the stories felt like vignettes pretending to be an epic, this one earns more of its ambition. If you want a single unified protagonist with one driving plot line, this structure will still feel episodic by design. But for anyone who likes their JRPG with genuine narrative craft, a combat system that rewards reading an enemy rather than just outlasting it, and a world that looks like a diorama someone lit with actual care, Octopath Traveler II delivers. Monika, Scout Team

OCTOPATH TRAVELER II

OCTOPATH TRAVELER II

24 feb 2023Square Enix
GamerScout opina

Eight travelers, eight storylines, one gorgeous HD-2D world. Octopath Traveler II fixes almost everything the original got wrong about making those stories feel connected.

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Octopath Traveler II is a turn-based JRPG from Square Enix built on the HD-2D visual style that debuted in the first game - that distinctive layered pixel art soaked in soft bokeh lighting. You pick one of eight protagonists at the start, each with a distinct origin city, class, and story arc, then slowly recruit the rest as you cross the world of Solistia. The two continents are split between a Western-inspired industrializing side and a more traditional Eastern region, and the day-night cycle is not cosmetic: it changes which NPCs are present, which Path Actions (the overworld interaction abilities) are available, and even shifts the moral weight of how certain characters operate. Temenos the Cleric can coerce characters at night that he cannot during the day. Osvald the Scholar, escaped convict and grieving father, gets a completely different flavor of violence from Throne the thief. The class identities are well-defined and the Path Action system gives every protagonist a distinct relationship with the world beyond just their combat role. Combat is the classic Octopath Boost-and-Break loop: identify enemy weaknesses, hit them with the matching weapon type or spell element, break their shield gauge, and then dump boosted, multiplied skills into the staggered window. It is satisfying in the same way a well-timed combo in a fighting game is satisfying. The second game layers on Latent Powers, unique per-character charge abilities that build through taking hits or dealing damage, adding a genuine timing decision on top of the existing resource management. Late-game boss fights with multiple shield bars and rotating weaknesses can genuinely test a well-constructed party rather than just rewarding whoever grinded the most. The part Octopath II genuinely improves on its predecessor is the writing. The original game's eight stories ran almost entirely in isolation, and the connecting chapter felt tacked on. Here, the Crossed Paths duet chapters pair protagonists together for short joint stories, and the main narratives carry enough thematic echo - greed, grief, power, belonging - that the cast starts to feel like a cast rather than eight separate demos bundled in one box. Hikari's political war story, Castti's amnesia-driven search for her past, Throné's revenge arc rooted in actual maternal horror: these are not filler. They are the reason to be here. That said, the format still demands you play through chapter after chapter of a character you might not care about yet before their arc pays off, and some of the early chapters for the weaker protagonists (Partitio's merchant odyssey takes patience) can feel like a long runway before the story finds altitude. Build variety past hour 40 holds up well. The job system lets you assign secondary classes across characters, and the Latent Power differential between jobs means the same Hunter secondary on Castti versus Ochette creates genuinely different tactical decisions. Broken builds exist - stacking Dancer buffs into a nuke sequence never stops being absurd - but the game does not punish you for experimenting. There is enough postgame content, including hidden bosses and true-ending prerequisites, to reward completionists without making the journey feel mandatory-grindy by default. If you bounced off the first Octopath because the stories felt like vignettes pretending to be an epic, this one earns more of its ambition. If you want a single unified protagonist with one driving plot line, this structure will still feel episodic by design. But for anyone who likes their JRPG with genuine narrative craft, a combat system that rewards reading an enemy rather than just outlasting it, and a world that looks like a diorama someone lit with actual care, Octopath Traveler II delivers.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamHD-2DTurn-Based StrategyJob SystemPath ActionsMulti-ProtagonistDay-Night CycleBreak & Boost CombatJRPGNarrative-Driven

Requisitos del sistema

Mínimos

OS
Windows® 10 / 11 64-bit
Processor
AMD Ryzen™ 3 1200 / Intel® Core™ i3-6100
Memory
8 GB RAM
Graphics
AMD Radeon™ RX 460 / NVIDIA® GeForce® GTX 750
DirectX
Version 12
Storage
10 GB available space Additional Note…

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Información del juego

Desarrolladora
Square Enix
Distribuidora
Square Enix
Fecha de lanzamiento
24 feb 2023

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¿En qué plataformas está disponible OCTOPATH TRAVELER II?

OCTOPATH TRAVELER II está disponible en PC, Xbox, Nintendo Switch.

¿Cuándo se lanzó OCTOPATH TRAVELER II?

OCTOPATH TRAVELER II se lanzó el 24 de febrero de 2023.

¿Quién desarrolló OCTOPATH TRAVELER II?

OCTOPATH TRAVELER II fue desarrollado por Square Enix.