
OCTOPATH TRAVELER™
Eight gorgeous stories that never quite talk to each other - a combat system sharp enough to cut through the disappointment, and an HD-2D art style you'll be staring at for 60+ hours.
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I've put well over sixty hours into OCTOPATH TRAVELER, and the clearest thing I can tell you is that it does not want to be judged as a single cohesive RPG. It wants to be judged as eight separate ones, set in the same world, played simultaneously. Whether you find that liberating or frustrating will define your entire relationship with this game. The foundation is genuinely strong. The Break and Boost system asks you to identify enemy weaknesses across weapon types and spell elements, then exploit them to shatter an enemy's shield, leaving them staggered and vulnerable. It rewards preparation, party composition, and smart use of Boost Points. Each of the eight travelers brings a unique job class to the table: Ophilia the Cleric, Therion the Thief who can steal from NPCs mid-field, H'aanit the Hunter who captures enemy beasts for later use, Alfyn the Apothecary mixing concoctions on the fly. Secondary job assignments layer on top, letting you cover weaknesses and build hybrid kits that genuinely open up in the back half of the game. The build variety holds up past hour 40. That much I can confirm. Path Actions extend the job fantasy outside of battle. Depending on which characters you bring to town, you can challenge locals to duels, recruit them as followers, scrutinize them for hidden lore, or steal from them. It gives each run a slightly different texture and makes NPC-watching an actual activity rather than ambient wallpaper. The sidequests are often more inventive than they have any right to be, frequently requiring you to cross-reference Path Action intel from multiple characters to solve a problem, which feels clever when it clicks. Here is where the praise hits a wall, though. The eight storylines almost never interact. Your party shares a battle formation but not a conversation. Primrose's brutal revenge arc and Cyrus's academic mystery unfold in total narrative isolation, which means the emotional throughline you expect from a 60-hour RPG simply does not arrive on schedule. Some individual stories are excellent, particularly Primrose's. Others feel like extended filler with a boss attached. The structure also encourages you to level multiple characters in parallel to avoid hitting content walls, which can drag you away from a plot you're invested in and shunt you into one you have less patience for. Grinding is a real tax here, and the game charges it frequently. Visually, this is one of the most striking JRPGs on PC. The HD-2D style, layering pixelated 16-bit sprites over three-dimensional environments with aggressive depth-of-field and dynamic lighting, is legitimately arresting. Yasunori Nishiki's soundtrack deserves its own paragraph but I will limit myself to saying it earns every boss encounter it scores. Performance on PC is smooth across a wide range of hardware. The honest verdict is that OCTOPATH TRAVELER is a combat and aesthetic showcase wearing an anthology in place of a traditional story. If you can respect that trade-off, and if you treat it as eight short RPGs rather than one long one, the hours pass easily. If you need a narrative spine, a fellowship that grows together, a third act that synthesizes everything that came before, this game will leave you staring at the credits with a quiet sense of incompleteness. The sequel addressed several of these problems. This one does not.

RPGs
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Requisitos del sistema
Mínimos
- Processor
- AMD FX-4350 / Intel® Core™ i3-3210
- Memory
- 4 GB RAM
- Graphics
- AMD Radeon™ R7 260X (2GB VRAM) / NVIDIA® GeFo…
Recomendados
- Processor
- AMD Ryzen™ 3 1200 / Intel® Core™ i5-6400
- Memory
- 6 GB RAM
- Graphics
- Radeon™ RX 470(4GB VRAM) / NVIDIA®…
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Información del juego
- Desarrolladora
- Square Enix
- Distribuidora
- Square Enix
- Fecha de lanzamiento
- 7 jun 2019







