Ni No Kuni II: Revenant Kingdom The Prince's Edition Key
Ni No Kuni II swaps the original's monster-taming for kingdom-building and real-time combat, wrapping it all in Studio Ghibli-adjacent visuals that are genuinely hard to ignore.
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Ni No Kuni II: Revenant Kingdom is an action-RPG from LEVEL5 that follows Evan Pettiwhisker Tildrum, a young cat-eared king who gets deposed in the opening hour and decides the logical response is to build an entirely new kingdom from scratch. It is a lighter, friendlier game than its predecessor, and that is both its biggest strength and the thing most likely to frustrate anyone who came here expecting meaty JRPG drama. The tone is relentlessly optimistic in a way that either charms or exhausts you, depending on your tolerance for a protagonist whose answer to every problem is "let's be friends." The combat system ditches the turn-based Familiar battles of the first game and goes full real-time action. You control Evan and two party members, swapping between them on the fly, chaining light and heavy attacks, dodging with a well-timed roll, and calling in little sprite soldiers called Higgledies that provide elemental buffs and area effects. It plays smoothly and looks wonderful in motion, though the difficulty is pitched low enough that the system rarely gets pushed to its limits outside of the optional boss fights tucked into the endgame. If you are the kind of player who optimises builds obsessively, you will find the Higgledy combinations and weapon upgrade paths interesting enough past hour 20, but do not expect Dark Souls-adjacent challenge. The kingdom-building layer is where a lot of your time goes, and it is a gentler city-sim loop rather than anything with teeth. You recruit citizens, assign them to buildings, and watch your town expand. Each recruit comes with a short character quest, and this is where the writing does its best work. Some of those side stories are genuinely touching. Others are filler dressed up in nice watercolour art, and Monika, the RPG specialist, is obligated to warn you that a few of the gathering quests in the mid-game are padding dressed in a waistcoat. The main narrative moves at a decent clip once you accept that the central conflict is resolved more through diplomacy and charm than through earned dramatic weight. The villain motivation is thin, the stakes feel lower than the orchestral score implies, and the supporting cast, Roland in particular, does more emotional heavy lifting than the writing quite earns. Where the game holds up is in its sheer craft. The world design is cohesive and colourful, the music by Joe Hisaishi is the kind of soundtrack you put on when you want to feel like everything is going to be fine, and the art direction is consistent enough that screenshots still look like concept art. The Prince's Edition bundles in the story DLC chapters, which add context to the broader world and extend the runtime meaningfully if you are invested. Build variety is serviceable across the three playable characters, and the endgame Dreamer Maze dungeon provides a harder difficulty spike that gives completionists something to grind toward. If you are looking for a CRPG with branching choices and a narrative that rewards close reading, this is not your game. If you want a warm, well-produced action-RPG that you can finish in 40-50 hours without your blood pressure rising, with a kingdom to grow on the side, Ni No Kuni II delivers that experience with genuine confidence. It is a game that knows exactly what it wants to be, which is a rare thing worth acknowledging even when the writing plays it safer than it should.

RPGs
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Mínimos
- Processor
- Intel Core i5-4460 / AMD FX-6300
- Memory
- 4 GB RAM
- Graphics
- NVIDIA GeForce GTX 750 T…
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- Intel Core i7-3770 / AMD FX-8350
- Memory
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Información del juego
- Desarrolladora
- LEVEL5 Inc.
- Distribuidora
- BANDAI NAMCO Entertainment
- Fecha de lanzamiento
- 23 mar 2018

