Compara los precios de NeoSprint en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Headless Chicken Games. Publicado por Atari. Lanzado el 27/6/2024. Disponible en PC, Xbox. Géneros: Casual, Indie, Racing, Simulation.

If your couch fits seven friends and nostalgia for overhead arcade racers runs deep, NeoSprint delivers a surprisingly solid package. Solo or online-only players will bounce off its biggest omission fast.

I came into NeoSprint the way I come into most non-shooter racers: impatient, looking for the catch, ready to tab out after twenty minutes. The catch showed up before I even reached the lobby screen. No online multiplayer. On a PC game released in 2024. That one decision shapes everything that follows, so let's get it out of the way early and then talk about what actually works, because there is more here than a cynical first glance suggests. At its mechanical core this is an isometric, single-screen arcade racer descended from Atari's Sprint cabinet lineage dating back to the late '70s. Headless Chicken Games kept the top-down perspective and added a handbrake for tight cornering, a drafting system where sitting behind a rival car builds a speed boost indicated by a glow effect, and nine distinct car types ranging from muscle cars to F1-style vehicles, each with genuinely different speed, acceleration, and turn-radius profiles. The driving model is tight. Weight and momentum feel present without being a sim chore, and once the handbrake clicks into your muscle memory, hairpin turns start to feel rewarding rather than punishing. Tracks also gain some verticality through slopes, ramps, and roads that loop over or under each other, which makes the isometric view earn its keep rather than just being a retro affectation. The campaign strings together multi-car cup races that escalate difficulty at a solid pace. Early cups feel almost too forgiving, but by the second or third the AI sharpens up, single mistakes cost you podium spots, and each cup closes with a 1-on-1 head-to-head against a rival character. There is no real story here, just one line of dialogue per rival, which keeps the focus on the racing. Parallel modes include Grand Prix, Obstacle Courses, and Time Trials. One real frustration pointed out consistently by players: most track assets and race content are locked behind campaign progression, so if you want to jump straight into local multiplayer chaos with a group of friends, you are grinding solo content first to unlock the good stuff. That design choice is hard to defend. The track builder is where NeoSprint earns back some goodwill. Four biomes (forest, desert, winter, city) provide visual variety, and the construction tools support ramps, jumps, banks, and decorative objects. Completed tracks can be shared online and downloaded into custom Grand Prix cups, which creates a reasonable content runway past the base game's circuits. The editor has a learning curve but most reviewers warmed to it after putting in the time. Community-created tracks already exist and are downloadable, which is the closest thing to an endgame loop this title offers solo players. For anyone with seven friends, enough controllers, and a TV in the same room, the local-only eight-player mode reportedly delivers exactly the chaotic couch-racing energy the game is pitching. That framing is honest, and if that is your use case, the package holds up. For solo players, the campaign is competent but not deep enough to carry the whole weight. For anyone expecting to queue into online lobbies and race strangers, the game flat-out does not exist in that form right now. Steam user sentiment sits around 75 percent positive on a small review count, and critic scores average around 65 across outlets, which feels about right. Decent, not essential. Fred, Scout Team

NeoSprint

NeoSprint

27 jun 2024Headless Chicken GamesAtari
GamerScout opina

If your couch fits seven friends and nostalgia for overhead arcade racers runs deep, NeoSprint delivers a surprisingly solid package. Solo or online-only players will bounce off its biggest omission fast.

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Mínimo histórico: €1.89

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Acerca de NeoSprint

I came into NeoSprint the way I come into most non-shooter racers: impatient, looking for the catch, ready to tab out after twenty minutes. The catch showed up before I even reached the lobby screen. No online multiplayer. On a PC game released in 2024. That one decision shapes everything that follows, so let's get it out of the way early and then talk about what actually works, because there is more here than a cynical first glance suggests. At its mechanical core this is an isometric, single-screen arcade racer descended from Atari's Sprint cabinet lineage dating back to the late '70s. Headless Chicken Games kept the top-down perspective and added a handbrake for tight cornering, a drafting system where sitting behind a rival car builds a speed boost indicated by a glow effect, and nine distinct car types ranging from muscle cars to F1-style vehicles, each with genuinely different speed, acceleration, and turn-radius profiles. The driving model is tight. Weight and momentum feel present without being a sim chore, and once the handbrake clicks into your muscle memory, hairpin turns start to feel rewarding rather than punishing. Tracks also gain some verticality through slopes, ramps, and roads that loop over or under each other, which makes the isometric view earn its keep rather than just being a retro affectation. The campaign strings together multi-car cup races that escalate difficulty at a solid pace. Early cups feel almost too forgiving, but by the second or third the AI sharpens up, single mistakes cost you podium spots, and each cup closes with a 1-on-1 head-to-head against a rival character. There is no real story here, just one line of dialogue per rival, which keeps the focus on the racing. Parallel modes include Grand Prix, Obstacle Courses, and Time Trials. One real frustration pointed out consistently by players: most track assets and race content are locked behind campaign progression, so if you want to jump straight into local multiplayer chaos with a group of friends, you are grinding solo content first to unlock the good stuff. That design choice is hard to defend. The track builder is where NeoSprint earns back some goodwill. Four biomes (forest, desert, winter, city) provide visual variety, and the construction tools support ramps, jumps, banks, and decorative objects. Completed tracks can be shared online and downloaded into custom Grand Prix cups, which creates a reasonable content runway past the base game's circuits. The editor has a learning curve but most reviewers warmed to it after putting in the time. Community-created tracks already exist and are downloadable, which is the closest thing to an endgame loop this title offers solo players. For anyone with seven friends, enough controllers, and a TV in the same room, the local-only eight-player mode reportedly delivers exactly the chaotic couch-racing energy the game is pitching. That framing is honest, and if that is your use case, the package holds up. For solo players, the campaign is competent but not deep enough to carry the whole weight. For anyone expecting to queue into online lobbies and race strangers, the game flat-out does not exist in that form right now. Steam user sentiment sits around 75 percent positive on a small review count, and critic scores average around 65 across outlets, which feels about right. Decent, not essential.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:aaaOverhead RacerCouch MultiplayerTrack BuilderDrafting MechanicHandbrake DriftingArcade PhysicsCommunity TracksRetro Revival8-Player Local

Requisitos del sistema

Mínimos

OS
Windows 8.1 or Windows 10, Windows 11, 64 bit only
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GeForce GT 730 or AMD Radeon HD 7850
Processor
Intel Core i3 @2.3 GHz or AMD Dual-Core Athlon 2.4 Ghz
Sound Card
9.0c compliant

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Información del juego

Desarrolladora
Headless Chicken Games
Distribuidora
Atari
Fecha de lanzamiento
27 jun 2024

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¿En qué plataformas está disponible NeoSprint?

NeoSprint está disponible en PC, Xbox.

¿Cuándo se lanzó NeoSprint?

NeoSprint se lanzó el 27 de junio de 2024.

¿Quién desarrolló NeoSprint?

NeoSprint fue desarrollado por Headless Chicken Games y publicado por Atari.