Compara los precios de Mystic Melee en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ben Hopkins. Publicado por Serenity Forge. Lanzado el 19/9/2017. Disponible en PC. Géneros: Action, Adventure, Indie, Early Access.

Solid physics platformer with a Smash-style local brawl mode bolted on - but the online population is a ghost town and it has been stuck in Early Access since 2017 with no updates for years.

My honest reaction after loading Mystic Melee for the first time: this movement actually feels good. Wall-jumps, slides, dashes - the core locomotion is snappy enough that you can start chaining it within the first few minutes, and the physics-based platforming rewards the kind of muscle memory that shooter players already carry around from movement-heavy games. Four playable wizard characters, each with distinct elemental spell kits - rock golems, whirling leaf attacks, volcanic strikes - give you some genuine variety in how you approach both the campaign levels and the arena combat. The single-player side is a 30-level campaign spread across three worlds - temples, forest, an icy zone - with a letter grading system that scores you on combo chains and clear time. If you are the type who reruns levels until the grade is perfect, there is actual replay value here. Boss encounters push the difficulty hard, and at least one early boss has frustrated players enough that they bounced off the game entirely - the physics engine makes precise drops tricky, and the game does very little hand-holding on controls or tactics. That is either a feature or a problem depending on your patience. The part I came here for, though, is the multiplayer. Four game modes: Deathmatch, Hypersphere (basically basketball with spells), Obelisks (king of the hill), and Blitz tournament mode. On paper, that is a genuinely interesting range for a sub-five-dollar game. In practice, online is dead. The game has been sitting in Early Access since September 2017 and the developer's last update was over seven years ago. That is not Early Access, that is abandonment. The community is not there. If you have three friends who want to share a couch, local play works fine and the Smash-adjacent brawling is actually fun in short bursts. But if you are banking on online matchmaking delivering anything, lower those expectations to the floor. The presentation holds up better than you might expect for a game at this price. The 32-bit pixel art style is clean and colorful - closer to Mario's palette than the darker Metroid or Castlevania look it mechanically resembles - and the synthwave soundtrack keeps the energy up during long grind sessions. Performance is not demanding at all; an old mid-range rig will push this at 60fps without breathing hard. Controller is the way to play here - mouse and keyboard reviewers have complained about diagonal input issues that make precision platforming feel worse than it should. Bottom line on the multiplayer angle: Mystic Melee had the bones of a decent couch fighter, and the speedrunning community briefly picked it up. But the developer walked away, the online pool never materialized, and what you are left with is a local-only party game or a solo challenge runner. Both are valid use cases at this price. Neither is worth full attention if you need a living online mode. Fred, Scout Team

Mystic Melee

Mystic Melee

19 sept 2017Ben HopkinsSerenity Forge
GamerScout opina

Solid physics platformer with a Smash-style local brawl mode bolted on - but the online population is a ghost town and it has been stuck in Early Access since 2017 with no updates for years.

PC
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Mínimo histórico: €0.65

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Acerca de Mystic Melee

My honest reaction after loading Mystic Melee for the first time: this movement actually feels good. Wall-jumps, slides, dashes - the core locomotion is snappy enough that you can start chaining it within the first few minutes, and the physics-based platforming rewards the kind of muscle memory that shooter players already carry around from movement-heavy games. Four playable wizard characters, each with distinct elemental spell kits - rock golems, whirling leaf attacks, volcanic strikes - give you some genuine variety in how you approach both the campaign levels and the arena combat. The single-player side is a 30-level campaign spread across three worlds - temples, forest, an icy zone - with a letter grading system that scores you on combo chains and clear time. If you are the type who reruns levels until the grade is perfect, there is actual replay value here. Boss encounters push the difficulty hard, and at least one early boss has frustrated players enough that they bounced off the game entirely - the physics engine makes precise drops tricky, and the game does very little hand-holding on controls or tactics. That is either a feature or a problem depending on your patience. The part I came here for, though, is the multiplayer. Four game modes: Deathmatch, Hypersphere (basically basketball with spells), Obelisks (king of the hill), and Blitz tournament mode. On paper, that is a genuinely interesting range for a sub-five-dollar game. In practice, online is dead. The game has been sitting in Early Access since September 2017 and the developer's last update was over seven years ago. That is not Early Access, that is abandonment. The community is not there. If you have three friends who want to share a couch, local play works fine and the Smash-adjacent brawling is actually fun in short bursts. But if you are banking on online matchmaking delivering anything, lower those expectations to the floor. The presentation holds up better than you might expect for a game at this price. The 32-bit pixel art style is clean and colorful - closer to Mario's palette than the darker Metroid or Castlevania look it mechanically resembles - and the synthwave soundtrack keeps the energy up during long grind sessions. Performance is not demanding at all; an old mid-range rig will push this at 60fps without breathing hard. Controller is the way to play here - mouse and keyboard reviewers have complained about diagonal input issues that make precision platforming feel worse than it should. Bottom line on the multiplayer angle: Mystic Melee had the bones of a decent couch fighter, and the speedrunning community briefly picked it up. But the developer walked away, the online pool never materialized, and what you are left with is a local-only party game or a solo challenge runner. Both are valid use cases at this price. Neither is worth full attention if you need a living online mode.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Abandoned Early AccessCouch BrawlerPhysics MovementGrade AttackSpeedrun FriendlySpell-Based CombatLocal Party Game

Requisitos del sistema

Mínimos

OS
Windows 7 / 8 / 10
Memory
2 GB RAM
Storage
300 MB available space
Graphics
Intel HD Graphics / OpenGL 2.1+
Processor
Core 2 Duo 2.0 GHz or equivalent

Recomendados

Network
Broadband Internet connection
Graphics
Dedicated Nvidia/AMD graphics for 60 fps
Processor
i5 or equivalent

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Información del juego

Desarrolladora
Ben Hopkins
Distribuidora
Serenity Forge
Fecha de lanzamiento
19 sept 2017

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¿En qué plataformas está disponible Mystic Melee?

Mystic Melee está disponible en PC.

¿Cuándo se lanzó Mystic Melee?

Mystic Melee se lanzó el 19 de septiembre de 2017.

¿Quién desarrolló Mystic Melee?

Mystic Melee fue desarrollado por Ben Hopkins y publicado por Serenity Forge.