Compara los precios de MX vs ATV Reflex Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Rainbow Studios. Publicado por THQ Nordic. Lanzado el 26/11/2010. Disponible en PC. Géneros: Racing.

Dirt flies, bikes wobble, and the dual-stick controls will humble you before they hook you. Still the fan-favourite MX game more than a decade later.

I've gone back to MX vs. ATV Reflex more times than I can count, and the first twenty minutes always feel like someone glued a bar of soap to the handlebars. That's the price of entry for the Rider Reflex control system, where the left stick steers the bike and the right stick throws your rider's bodyweight around independently. Once it clicks, it genuinely changes how you read a track. You're leaning into jump lips, rescuing saves mid-air, and feeling like you actually earned that clean rhythm section. Casual players who expect to jump straight in at full throttle will struggle. The game asks you to treat it like a real MX race rather than an arcade button-masher, and that gap in expectations trips a lot of newcomers. The mode list is generous. Career mode runs you through Supercross, Nationals, Omnicross, Champion Sports Track, Freestyle, Free Ride, and Waypoint events, so there's never a shortage of context for the racing. Omnicross in particular is a highlight because it throws MX bikes, ATVs, UTVs, buggies, and sport trucks into the same race on sprawling, elevation-heavy courses. The vehicle mix changes the feel considerably. MX bikes reward precision; the larger trucks are forgiving but lose the nuance that makes the dual-stick system interesting. Real-time terrain deformation means every lap carves new ruts into the dirt, so track memorisation matters but the surface underneath you is never quite the same twice. It's a clever idea that adds genuine replay value to the race modes. Online multiplayer runs through Steamworks and supports up to twelve players. Beyond standard race types there are Snake and Tag modes online, which are exactly as chaotic as they sound and work well as palette cleansers between serious career sessions. Locally, you get 2-player split-screen on PC, which is fine for couch sessions but caps out earlier than you'd hope for a proper group night. For four drunk friends around one monitor, expect some good-natured arguing over who gets the controller next rather than simultaneous action. The active modding community on PC keeps custom tracks flowing years after launch, so if the base track list ever runs dry, community content extends the lifespan significantly. The weak points are real and worth knowing before you commit. The AI can behave erratically, especially in tight Supercross sections where riders pile up unpredictably. A single rogue bump can send a carefully positioned bike cartwheeling across the track in a way that feels more random than challenging. The campaign structure is functional but thin on narrative and variety between event brackets. Visually, Reflex was modest even at launch in 2010, and the textures show their age now. Controller setup on PC can be fiddly depending on your hardware. None of these issues are dealbreakers, and the Steam community rating sitting at 88% positive across nearly four thousand reviews suggests the audience that loves it really loves it. It is often cited by fans as the peak of the entire MX vs. ATV series, a reputation that holds up when you put the hours in. Riley, Scout Team

MX vs ATV Reflex Key

MX vs ATV Reflex Key

26 nov 2010Rainbow StudiosTHQ Nordic
GamerScout opina

Dirt flies, bikes wobble, and the dual-stick controls will humble you before they hook you. Still the fan-favourite MX game more than a decade later.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €0.62

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I've gone back to MX vs. ATV Reflex more times than I can count, and the first twenty minutes always feel like someone glued a bar of soap to the handlebars. That's the price of entry for the Rider Reflex control system, where the left stick steers the bike and the right stick throws your rider's bodyweight around independently. Once it clicks, it genuinely changes how you read a track. You're leaning into jump lips, rescuing saves mid-air, and feeling like you actually earned that clean rhythm section. Casual players who expect to jump straight in at full throttle will struggle. The game asks you to treat it like a real MX race rather than an arcade button-masher, and that gap in expectations trips a lot of newcomers. The mode list is generous. Career mode runs you through Supercross, Nationals, Omnicross, Champion Sports Track, Freestyle, Free Ride, and Waypoint events, so there's never a shortage of context for the racing. Omnicross in particular is a highlight because it throws MX bikes, ATVs, UTVs, buggies, and sport trucks into the same race on sprawling, elevation-heavy courses. The vehicle mix changes the feel considerably. MX bikes reward precision; the larger trucks are forgiving but lose the nuance that makes the dual-stick system interesting. Real-time terrain deformation means every lap carves new ruts into the dirt, so track memorisation matters but the surface underneath you is never quite the same twice. It's a clever idea that adds genuine replay value to the race modes. Online multiplayer runs through Steamworks and supports up to twelve players. Beyond standard race types there are Snake and Tag modes online, which are exactly as chaotic as they sound and work well as palette cleansers between serious career sessions. Locally, you get 2-player split-screen on PC, which is fine for couch sessions but caps out earlier than you'd hope for a proper group night. For four drunk friends around one monitor, expect some good-natured arguing over who gets the controller next rather than simultaneous action. The active modding community on PC keeps custom tracks flowing years after launch, so if the base track list ever runs dry, community content extends the lifespan significantly. The weak points are real and worth knowing before you commit. The AI can behave erratically, especially in tight Supercross sections where riders pile up unpredictably. A single rogue bump can send a carefully positioned bike cartwheeling across the track in a way that feels more random than challenging. The campaign structure is functional but thin on narrative and variety between event brackets. Visually, Reflex was modest even at launch in 2010, and the textures show their age now. Controller setup on PC can be fiddly depending on your hardware. None of these issues are dealbreakers, and the Steam community rating sitting at 88% positive across nearly four thousand reviews suggests the audience that loves it really loves it. It is often cited by fans as the peak of the entire MX vs. ATV series, a reputation that holds up when you put the hours in.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

steamDual-Stick ControlsTerrain DeformationFreestyle TricksOmnicrossSplit-ScreenMotocross Sim-cadeModdable TracksOnline MinigamesCareer ModeController Required

Requisitos del sistema

Mínimos

Processor
Athlon 64 Processor 3800+ 2.4Ghz or better, Intel Pentium 4 530 3.0 Ghz Processor or better
Memory
1GB XP, 2GB Vista/Windows 7
Graphics
NVIDIA GeForce 8000 series 256MB graphics…

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Reseñas y valoraciones

Steam
88%(3,976)

Información del juego

Desarrolladora
Rainbow Studios
Distribuidora
THQ Nordic
Fecha de lanzamiento
26 nov 2010

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¿En qué plataformas está disponible MX vs ATV Reflex Key?

MX vs ATV Reflex Key está disponible en PC.

¿Cuándo se lanzó MX vs ATV Reflex Key?

MX vs ATV Reflex Key se lanzó el 26 de noviembre de 2010.

¿Quién desarrolló MX vs ATV Reflex Key?

MX vs ATV Reflex Key fue desarrollado por Rainbow Studios y publicado por THQ Nordic.