Compara los precios de Mushroom Wars 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Zillion Whales. Publicado por Azur Games. Lanzado el 6/10/2017. Disponible en PC, Mac, Linux, Xbox. Géneros: Action, Indie, Strategy. Puntuación Metacritic: 76/100.

Stripped-down RTS that plays more like a reflex trainer than a base-builder. Worth a look if you want ranked PvP you can finish in under ten minutes.

I came into Mushroom Wars 2 expecting a light throwaway and walked out mildly impressed by how much compression Zillion Whales got out of a very thin ruleset. This is not StarCraft, and it is not trying to be. The whole game fits in a single screen per map. You capture buildings to produce troops, send those troops to take enemy buildings, and upgrade structures into towers or workshops for defensive or production bonuses. That is essentially the whole loop, and at first it feels almost insultingly simple. The depth, such as it is, comes from two places: hero selection and speed. The 12 heroes across four tribes each carry distinct active abilities - one can slow time on the battlefield, another can partially resurrect fallen troops, and choosing the right hero for a map layout matters more as you climb the ranked ladder. Morale is the other lever worth understanding early. The faster you capture and upgrade buildings, the higher your army morale climbs, and higher morale translates directly to better attack stats. It rewards aggression and punishes passive play, which honestly suits my temperament fine. Matches clock in under ten minutes when things go right, and rarely stretch past fifteen even in messy four-player lobbies. That session length is legitimately one of the game's strongest selling points if you are short on time. The campaign runs over 100 missions across multiple chapters at different difficulty settings. It does its job as a tutorial funnel and gets progressively trickier, but the honest assessment is that it wears out its welcome before it ends. Level variety is the recurring criticism from every outlet that reviewed this, and it holds. The map layouts start blending together around the halfway point, with new building types and hazards - like boss stages where environmental creatures eat troops crossing certain zones - doing just enough to reset your attention before fatigue creeps back in. The storytelling is carried through still-image cutscenes with no voice work. The art is genuinely attractive. The narrative is completely forgettable. Multiplayer is where the game makes its case. Ranked and custom matches support up to four players including 2v2, and a 2v2 cooperative mode was added post-launch. Spectator mode and replay tools are in, which is a real addition for a game at this price tier. The competitive friction of reading an opponent's troop movements, deciding when to split your forces and when to commit hard to one target - that plays faster and nastier than the campaign ever prepares you for. The problem, flagged repeatedly by Xbox reviewers in particular, is that finding a live match can be difficult depending on platform and time of day. On PC the population is thin enough that you should treat finding a friend to queue with as basically mandatory for consistent games. If you are buying this solo expecting a populated ranked queue at peak hours, do your research on current player counts first. Fred, Scout Team

Mushroom Wars 2

Mushroom Wars 2

6 oct 2017Zillion WhalesAzur Games
GamerScout opina

Stripped-down RTS that plays more like a reflex trainer than a base-builder. Worth a look if you want ranked PvP you can finish in under ten minutes.

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Acerca de Mushroom Wars 2

I came into Mushroom Wars 2 expecting a light throwaway and walked out mildly impressed by how much compression Zillion Whales got out of a very thin ruleset. This is not StarCraft, and it is not trying to be. The whole game fits in a single screen per map. You capture buildings to produce troops, send those troops to take enemy buildings, and upgrade structures into towers or workshops for defensive or production bonuses. That is essentially the whole loop, and at first it feels almost insultingly simple. The depth, such as it is, comes from two places: hero selection and speed. The 12 heroes across four tribes each carry distinct active abilities - one can slow time on the battlefield, another can partially resurrect fallen troops, and choosing the right hero for a map layout matters more as you climb the ranked ladder. Morale is the other lever worth understanding early. The faster you capture and upgrade buildings, the higher your army morale climbs, and higher morale translates directly to better attack stats. It rewards aggression and punishes passive play, which honestly suits my temperament fine. Matches clock in under ten minutes when things go right, and rarely stretch past fifteen even in messy four-player lobbies. That session length is legitimately one of the game's strongest selling points if you are short on time. The campaign runs over 100 missions across multiple chapters at different difficulty settings. It does its job as a tutorial funnel and gets progressively trickier, but the honest assessment is that it wears out its welcome before it ends. Level variety is the recurring criticism from every outlet that reviewed this, and it holds. The map layouts start blending together around the halfway point, with new building types and hazards - like boss stages where environmental creatures eat troops crossing certain zones - doing just enough to reset your attention before fatigue creeps back in. The storytelling is carried through still-image cutscenes with no voice work. The art is genuinely attractive. The narrative is completely forgettable. Multiplayer is where the game makes its case. Ranked and custom matches support up to four players including 2v2, and a 2v2 cooperative mode was added post-launch. Spectator mode and replay tools are in, which is a real addition for a game at this price tier. The competitive friction of reading an opponent's troop movements, deciding when to split your forces and when to commit hard to one target - that plays faster and nastier than the campaign ever prepares you for. The problem, flagged repeatedly by Xbox reviewers in particular, is that finding a live match can be difficult depending on platform and time of day. On PC the population is thin enough that you should treat finding a friend to queue with as basically mandatory for consistent games. If you are buying this solo expecting a populated ranked queue at peak hours, do your research on current player counts first.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvplocal-multiplayerlocal-coopachievementscontroller-supporttrading-cardstier:aaaMicro-RTSHero AbilitiesRanked LadderMorale SystemTower ConversionSession-Based PvP2v2 Co-op

Requisitos del sistema

Mínimos

OS
Windows 7 or later
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
Works fine on integrated laptop graphics like Intel HD 3000
Processor
Dual core processor

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Reseñas y valoraciones

Metacritic
76

Información del juego

Desarrolladora
Zillion Whales
Distribuidora
Azur Games
Fecha de lanzamiento
6 oct 2017

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¿En qué plataformas está disponible Mushroom Wars 2?

Mushroom Wars 2 está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Mushroom Wars 2?

Mushroom Wars 2 se lanzó el 6 de octubre de 2017.

¿Quién desarrolló Mushroom Wars 2?

Mushroom Wars 2 fue desarrollado por Zillion Whales y publicado por Azur Games.

¿Merece la pena comprar Mushroom Wars 2?

Mushroom Wars 2 tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.