Compara los precios de Mortal Kombat XL en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por NetherRealm Studios, High Voltage Software, QLOC. Publicado por Warner Bros. Interactive Entertainment. Lanzado el 7/4/2015. Disponible en PC, Xbox. Géneros: Action, Single Player, Multiplayer, Side View, Fighting. Puntuación Metacritic: 86/100.

The complete edition of NetherRealm's brutal 2.5D fighter, bundling the base game, Kombat Pack 1, and Kombat Pack 2 with a netcode overhaul that finally makes the PC version worth booting up.

Mortal Kombat XL is the all-in-one PC package for a game that frankly should have shipped this way from day one. The original MKX PC launch in 2015 was a genuine disaster - broken for a chunk of the playerbase, with netcode so bad online was barely functional. XL is the corrected version: same core fighter, now with the plumbing actually working. Port house QLOC deserves the credit for dragging this across the line, because NetherRealm and WB's handling of the PC community during MKX's first year was not a great look. So what are you actually getting in the box? The base roster of around 25 fighters, plus eight DLC characters split across two Kombat Packs. Those packs include horror icons like Jason Voorhees, Leatherface, the Xenomorph, and Predator alongside original additions like Triborg and Bo' Rai Cho. Each character comes with three selectable combat Variations that meaningfully change their moveset and pressure tools - Sub-Zero's Cryomancer variation plays completely differently from his Grandmaster one, and that layering is where most of the game's real depth lives. The Variation system is genuinely clever; it rewards lab time and punishes players who only know their own character. If you are willing to learn frame data, which wakeup options break armor, and how to convert off interactables in each stage, MKXL rewards that investment. If you want to button-mash, the game also lets you do that - it just won't take you anywhere past casual couch sessions. On the netcode front: the overhauled implementation is noticeably better than the original MKX release, and online matches run smoothly under normal conditions. That said, this is still a game built on delay-based netcode rather than rollback, which means match quality is heavily dependent on connection geography. For PC players in 2025, the active population is not massive - you will find games, but ranked is not a buzzing ecosystem the way MK11 or MK1 lobbies are. Plan accordingly. The single-player suite is deeper than you might expect from an older fighter: a full cinematic story mode, Living Towers that rotate timed challenges, the Krypt loot area, and a competent training mode with frame data tools that actually help you improve. Visually, MKXL holds up better than you'd think. Crank it to 1440p or 4K and the character models and stage detail are still impressive. The X-Ray moves and fatalities remain some of the most committed gore animation in the genre - not gratuitous for its own sake, more like the team was given a budget and a mandate to make you wince, and they delivered. The soundtrack and environmental audio are solid, nothing that'll make you pull your headphones off to listen closer, but nothing that gets in the way either. Bottom line for the performance crowd: the game runs well on modern hardware, the input feel is tight (a decent controller or an arcade stick both work fine, though the game wasn't really designed around mouse and keyboard), and the Variation system gives the roster genuine replay value if you care about matchup knowledge. The competitive ceiling is real. The active online player count in 2025 is the main caveat for anyone who came here specifically for ranked grind. If you are a lapsed MK fan, a new player looking for a complete fighter package, or someone who bounced off the original broken MKX PC release, XL is the version that earns a second look. Fred, Scout Team

Mortal Kombat XL
ActionSingle PlayerMultiplayerSide ViewFighting

Mortal Kombat XL

7 abr 2015NetherRealm Studios, High Voltage Software, QLOCWarner Bros. Interactive Entertainment
GamerScout opina

The complete edition of NetherRealm's brutal 2.5D fighter, bundling the base game, Kombat Pack 1, and Kombat Pack 2 with a netcode overhaul that finally makes the PC version worth booting up.

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Mortal Kombat XL is the all-in-one PC package for a game that frankly should have shipped this way from day one. The original MKX PC launch in 2015 was a genuine disaster - broken for a chunk of the playerbase, with netcode so bad online was barely functional. XL is the corrected version: same core fighter, now with the plumbing actually working. Port house QLOC deserves the credit for dragging this across the line, because NetherRealm and WB's handling of the PC community during MKX's first year was not a great look. So what are you actually getting in the box? The base roster of around 25 fighters, plus eight DLC characters split across two Kombat Packs. Those packs include horror icons like Jason Voorhees, Leatherface, the Xenomorph, and Predator alongside original additions like Triborg and Bo' Rai Cho. Each character comes with three selectable combat Variations that meaningfully change their moveset and pressure tools - Sub-Zero's Cryomancer variation plays completely differently from his Grandmaster one, and that layering is where most of the game's real depth lives. The Variation system is genuinely clever; it rewards lab time and punishes players who only know their own character. If you are willing to learn frame data, which wakeup options break armor, and how to convert off interactables in each stage, MKXL rewards that investment. If you want to button-mash, the game also lets you do that - it just won't take you anywhere past casual couch sessions. On the netcode front: the overhauled implementation is noticeably better than the original MKX release, and online matches run smoothly under normal conditions. That said, this is still a game built on delay-based netcode rather than rollback, which means match quality is heavily dependent on connection geography. For PC players in 2025, the active population is not massive - you will find games, but ranked is not a buzzing ecosystem the way MK11 or MK1 lobbies are. Plan accordingly. The single-player suite is deeper than you might expect from an older fighter: a full cinematic story mode, Living Towers that rotate timed challenges, the Krypt loot area, and a competent training mode with frame data tools that actually help you improve. Visually, MKXL holds up better than you'd think. Crank it to 1440p or 4K and the character models and stage detail are still impressive. The X-Ray moves and fatalities remain some of the most committed gore animation in the genre - not gratuitous for its own sake, more like the team was given a budget and a mandate to make you wince, and they delivered. The soundtrack and environmental audio are solid, nothing that'll make you pull your headphones off to listen closer, but nothing that gets in the way either. Bottom line for the performance crowd: the game runs well on modern hardware, the input feel is tight (a decent controller or an arcade stick both work fine, though the game wasn't really designed around mouse and keyboard), and the Variation system gives the roster genuine replay value if you care about matchup knowledge. The competitive ceiling is real. The active online player count in 2025 is the main caveat for anyone who came here specifically for ranked grind. If you are a lapsed MK fan, a new player looking for a complete fighter package, or someone who bounced off the original broken MKX PC release, XL is the version that earns a second look.

Fred
Fred · Scout Team

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Etiquetas

steamVariation SystemDelay-Based NetcodeHorror Guest CharactersFrame Data ToolsCouch MultiplayerStage InteractablesLiving TowersFatalitiesKrypt Unlockables

Requisitos del sistema

Mínimos

Memory
3 GB RAM
Storage
36 GB
Graphics
NVIDIA GeForce GTX 460 | AMD Radeon HD 5850
Processor
Intel Core i5-750/ 2.67 GHz | AMD Phenom II X4 965/ 3.4 GHz
System requirements
64-bit: Vista/ Win 7/ Win 8/ Win 10

Recomendados

Memory
8 GB RAM
Storage
44 GB
Graphics
NVIDIA GeForce GTX 660 | AMD Radeon HD 7950
Processor
Intel Core i7-3770/ 3.4 GHz | AMD FX-8350/ 4.0 GHz
System requirements
64-bit: Win 7/ Win 8/ Win 10

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Reseñas y valoraciones

Metacritic
86

Información del juego

Desarrolladora
NetherRealm Studios, High Voltage Software, QLOC
Distribuidora
Warner Bros. Interactive Entertainment
Fecha de lanzamiento
7 abr 2015

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¿En qué plataformas está disponible Mortal Kombat XL?

Mortal Kombat XL está disponible en PC, Xbox.

¿Cuándo se lanzó Mortal Kombat XL?

Mortal Kombat XL se lanzó el 7 de abril de 2015.

¿Quién desarrolló Mortal Kombat XL?

Mortal Kombat XL fue desarrollado por NetherRealm Studios, High Voltage Software, QLOC y publicado por Warner Bros. Interactive Entertainment.

¿Merece la pena comprar Mortal Kombat XL?

Mortal Kombat XL tiene una puntuación Metacritic de 86/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.