Compara los precios de Moo Lander en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por The Sixth Hammer. Publicado por The Sixth Hammer. Lanzado el 26/5/2022. Disponible en PC. Géneros: Action, Adventure, Indie.

Pilot a UFO, hunt mutant alien cows for their milk, and somehow end up in one of the more charming 2D shooters indie gaming has produced in a while. Gimmick-sounding premise, surprisingly solid execution.

My usual beat is online shooters with ranked ladders and argument-inducing TTKs, so I came into Moo Lander fully prepared to file it under "cute but shallow" and move on. That did not happen. What The Sixth Hammer built here is a 2D side-scrolling action adventure with genuine Metroidvania DNA, a ship-based traversal system that throws out platforming entirely in favor of free-axis UFO flight, and a progression loop built around milk as both resource and ammunition. It is a weirder sentence to write than it was to play. The core loop goes like this: you pilot your ship through hand-crafted biomes ranging from tight underground tunnels to open alien fields, fight standard enemy types, and work toward the Mighty Cow boss encounters that are the real centerpiece of the campaign. There are over 20 distinct cow bosses, each with its own AI behavior and attack patterns. Some throw magnetic pulls, some bring poison, some show up in pairs. You study them, exploit their weaknesses, and stun them into submission using an arsenal of milk-based weapons including a milk shield for deflecting projectiles, a milk saber for close-range work, and camouflage modules for tactical positioning. Defeating them yields milk, which you feed back into ship upgrades and ability unlocks. The RPG layer is light but functional, and it gives you enough build flexibility to develop a playstyle. From a shooter standpoint, the aiming via right stick is the weakest link. It lacks the precision I want, and a few players have flagged it as a persistent friction point. Mouse-and-keyboard helps but does not fully solve it. The shooting is not as tight as space-combat genre entries you may have come from. That said, the game runs smoothly and the hitboxes read clearly, which matters more than people give credit for. The campaign clocks in around 10-12 hours on a first run, and the difficulty scaling is worth paying attention to because you lock it in at the start. Story mode is genuinely relaxed. Cheasy is the standard playthrough. Challenge is aimed at Metroidvania veterans. Legendairy is the intended hard mode and will punish you, though the generous checkpoint system keeps it from turning into a wall. The bigger design criticism that some players raise is that the milk resource system, which doubles as ammo and health fuel, can flatten the tension. Milk geysers respawn reliably before and after most encounters, which removes a lot of the resource pressure that makes these games bite. It is a fair critique. The game leans comfortable over punishing for most of its length. The local multiplayer suite, branded Mooltiplayer, adds four distinct modes: Survive the Waves (horde co-op), Landers vs. AI Cow (team PvE), Cow vs. Lander (asymmetric PvP), and Galactic Mooball, a 2v2 UFO soccer mode that is the genuine standout of the batch. None of these have online matchmaking, so you need bodies on the couch. Galactic Mooball earns its keep as a party game; the rest are good for a few rounds before you return to the campaign. Do not buy this expecting an online competitive shooter. The multiplayer is a bonus, not a foundation. The presentation does real work. The art is hand-drawn and genuinely striking, well above what you expect from a small indie studio. The OST shifts mood between areas and holds up for a full playthrough. Voice acting for the protagonist Lander is confident and punchy, and his banter with the AI companion Hamilton is one of the more entertaining co-pilot dynamics in recent indie memory. The story itself toggles unevenly between serious civilization-stakes sci-fi and cow puns, and the tonal whiplash does occasionally knock the pacing loose. Take the humor for what it is and you will be fine. Resist it and you will be miserable for 12 hours. Fred, Scout Team

Moo Lander

Moo Lander

26 may 2022The Sixth Hammer
GamerScout opina

Pilot a UFO, hunt mutant alien cows for their milk, and somehow end up in one of the more charming 2D shooters indie gaming has produced in a while. Gimmick-sounding premise, surprisingly solid execution.

PC
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.61

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Acerca de Moo Lander

My usual beat is online shooters with ranked ladders and argument-inducing TTKs, so I came into Moo Lander fully prepared to file it under "cute but shallow" and move on. That did not happen. What The Sixth Hammer built here is a 2D side-scrolling action adventure with genuine Metroidvania DNA, a ship-based traversal system that throws out platforming entirely in favor of free-axis UFO flight, and a progression loop built around milk as both resource and ammunition. It is a weirder sentence to write than it was to play. The core loop goes like this: you pilot your ship through hand-crafted biomes ranging from tight underground tunnels to open alien fields, fight standard enemy types, and work toward the Mighty Cow boss encounters that are the real centerpiece of the campaign. There are over 20 distinct cow bosses, each with its own AI behavior and attack patterns. Some throw magnetic pulls, some bring poison, some show up in pairs. You study them, exploit their weaknesses, and stun them into submission using an arsenal of milk-based weapons including a milk shield for deflecting projectiles, a milk saber for close-range work, and camouflage modules for tactical positioning. Defeating them yields milk, which you feed back into ship upgrades and ability unlocks. The RPG layer is light but functional, and it gives you enough build flexibility to develop a playstyle. From a shooter standpoint, the aiming via right stick is the weakest link. It lacks the precision I want, and a few players have flagged it as a persistent friction point. Mouse-and-keyboard helps but does not fully solve it. The shooting is not as tight as space-combat genre entries you may have come from. That said, the game runs smoothly and the hitboxes read clearly, which matters more than people give credit for. The campaign clocks in around 10-12 hours on a first run, and the difficulty scaling is worth paying attention to because you lock it in at the start. Story mode is genuinely relaxed. Cheasy is the standard playthrough. Challenge is aimed at Metroidvania veterans. Legendairy is the intended hard mode and will punish you, though the generous checkpoint system keeps it from turning into a wall. The bigger design criticism that some players raise is that the milk resource system, which doubles as ammo and health fuel, can flatten the tension. Milk geysers respawn reliably before and after most encounters, which removes a lot of the resource pressure that makes these games bite. It is a fair critique. The game leans comfortable over punishing for most of its length. The local multiplayer suite, branded Mooltiplayer, adds four distinct modes: Survive the Waves (horde co-op), Landers vs. AI Cow (team PvE), Cow vs. Lander (asymmetric PvP), and Galactic Mooball, a 2v2 UFO soccer mode that is the genuine standout of the batch. None of these have online matchmaking, so you need bodies on the couch. Galactic Mooball earns its keep as a party game; the rest are good for a few rounds before you return to the campaign. Do not buy this expecting an online competitive shooter. The multiplayer is a bonus, not a foundation. The presentation does real work. The art is hand-drawn and genuinely striking, well above what you expect from a small indie studio. The OST shifts mood between areas and holds up for a full playthrough. Voice acting for the protagonist Lander is confident and punchy, and his banter with the AI companion Hamilton is one of the more entertaining co-pilot dynamics in recent indie memory. The story itself toggles unevenly between serious civilization-stakes sci-fi and cow puns, and the tonal whiplash does occasionally knock the pacing loose. Take the humor for what it is and you will be fine. Resist it and you will be miserable for 12 hours.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscloud-savestier:sub-5UFO CombatFree-Axis FlightBoss RushCouch Co-opAsymmetric PvPResource ManagementSkill UnlocksPhysics PuzzlesHorde Mode

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
Storage
5 GB available space
Graphics
NVidia GTX 760 2GB GDDR3
Processor
Intel Q6600 2.4GHz

Recomendados

OS
Windows 10
Memory
8 GB RAM
Storage
5 GB available space
Graphics
NVidia GTX 1060 3GB GDDR5
Processor
Intel Core i5 3350p 3.1GHz

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Información del juego

Desarrolladora
The Sixth Hammer
Distribuidora
The Sixth Hammer
Fecha de lanzamiento
26 may 2022

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¿En qué plataformas está disponible Moo Lander?

Moo Lander está disponible en PC.

¿Cuándo se lanzó Moo Lander?

Moo Lander se lanzó el 26 de mayo de 2022.

¿Quién desarrolló Moo Lander?

Moo Lander fue desarrollado por The Sixth Hammer.