Compara los precios de Monster Hunter Stories en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por CAPCOM Co., Ltd.. Publicado por CAPCOM Co., Ltd.. Lanzado el 13/6/2024. Disponible en PC, Xbox, Nintendo Switch. Géneros: RPG.

If mainline Monster Hunter's action loop feels like homework, this turn-based remaster might actually stick - just don't come in expecting ranked lobbies or weapon tech to grind.

I'll be upfront: I'm a shooter guy who tolerates JRPGs when the systems are tight enough to make up for the lack of recoil control. Monster Hunter Stories, the 2024 remaster of Capcom's original 3DS spin-off, pulled me in further than I expected - then hit a ceiling that made me understand exactly who this game is and isn't for. The core loop trades the mainline series' real-time weapon mastery for a turn-based battle system built on Power, Speed, and Technical attack types in a rock-paper-scissors format. When you and your Monstie both pick the winning type against the same opponent, you trigger a Double Attack that cancels the enemy's turn entirely. That one mechanic has more tactical bite than it sounds - reading attack patterns, timing your Kinship Gauge builds, and knowing when to ride your Monstie for a stat spike and status cleanse gives fights a rhythm that rewards attention. Weapon selection is limited to four options (Great Sword, Sword and Shield, Hammer, Hunting Horn), which feels thin for a franchise built on 14 weapon types, but each has its own skill set and the crafting loop ties into the broader Monstie-raising system cleanly. The real depth sits in the Rite of Channeling, where you transfer Bond Genes between Monsties to build customized creatures tuned to your playstyle. That's your build variety, and it's where the hours disappear. On the technical side, the PC remaster runs cleanly. Locked framerates hold solid, and outside of an occasional long combat transition that reviewers attributed to drive speed rather than the game itself, performance is not an issue. The cel-shaded visuals look better than you'd expect from a title with 3DS-era geometry - Capcom did genuine work on shadows and resolution, not just a resolution bump. The tradeoff is that character models are still flat-textured and the environments can feel cramped by modern standards. The weaknesses are structural and they are real. The story is functional at best - you're a young Rider, there's a Rathalos, the world is in peril - and it moves at a pace that was designed for a portable session format. Critics noted that the narrative feels aimed at a younger audience and leans on predictable beats throughout. Compared to its sequel, Wings of Ruin, this first entry shows its age in quest design and overworld scope. The multiplayer PVP mode exists, but it's not the reason anyone installs this game, and it lacks the ecosystem of a live competitive mode. If you come here wanting ranked ladders or meaningful online infrastructure, reset your expectations. The honest audience for Monster Hunter Stories is: fans of the mainline series who want something to play between hunts, JRPG players who like creature-collection mechanics with more strategic texture than most Pokemon clones offer, and anyone who bounced off Monster Hunter World because the action was too demanding. It holds a Metacritic score of 79 on PC and sits in the top 25% of reviewed games on OpenCritic - solid, not exceptional. It's a remaster that does its job and doesn't overreach. Fred, Scout Team

Monster Hunter Stories

Monster Hunter Stories

13 jun 2024CAPCOM Co., Ltd.
GamerScout opina

If mainline Monster Hunter's action loop feels like homework, this turn-based remaster might actually stick - just don't come in expecting ranked lobbies or weapon tech to grind.

PCXboxNintendo Switch
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €7.37

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Acerca de Monster Hunter Stories

I'll be upfront: I'm a shooter guy who tolerates JRPGs when the systems are tight enough to make up for the lack of recoil control. Monster Hunter Stories, the 2024 remaster of Capcom's original 3DS spin-off, pulled me in further than I expected - then hit a ceiling that made me understand exactly who this game is and isn't for. The core loop trades the mainline series' real-time weapon mastery for a turn-based battle system built on Power, Speed, and Technical attack types in a rock-paper-scissors format. When you and your Monstie both pick the winning type against the same opponent, you trigger a Double Attack that cancels the enemy's turn entirely. That one mechanic has more tactical bite than it sounds - reading attack patterns, timing your Kinship Gauge builds, and knowing when to ride your Monstie for a stat spike and status cleanse gives fights a rhythm that rewards attention. Weapon selection is limited to four options (Great Sword, Sword and Shield, Hammer, Hunting Horn), which feels thin for a franchise built on 14 weapon types, but each has its own skill set and the crafting loop ties into the broader Monstie-raising system cleanly. The real depth sits in the Rite of Channeling, where you transfer Bond Genes between Monsties to build customized creatures tuned to your playstyle. That's your build variety, and it's where the hours disappear. On the technical side, the PC remaster runs cleanly. Locked framerates hold solid, and outside of an occasional long combat transition that reviewers attributed to drive speed rather than the game itself, performance is not an issue. The cel-shaded visuals look better than you'd expect from a title with 3DS-era geometry - Capcom did genuine work on shadows and resolution, not just a resolution bump. The tradeoff is that character models are still flat-textured and the environments can feel cramped by modern standards. The weaknesses are structural and they are real. The story is functional at best - you're a young Rider, there's a Rathalos, the world is in peril - and it moves at a pace that was designed for a portable session format. Critics noted that the narrative feels aimed at a younger audience and leans on predictable beats throughout. Compared to its sequel, Wings of Ruin, this first entry shows its age in quest design and overworld scope. The multiplayer PVP mode exists, but it's not the reason anyone installs this game, and it lacks the ecosystem of a live competitive mode. If you come here wanting ranked ladders or meaningful online infrastructure, reset your expectations. The honest audience for Monster Hunter Stories is: fans of the mainline series who want something to play between hunts, JRPG players who like creature-collection mechanics with more strategic texture than most Pokemon clones offer, and anyone who bounced off Monster Hunter World because the action was too demanding. It holds a Metacritic score of 79 on PC and sits in the top 25% of reviewed games on OpenCritic - solid, not exceptional. It's a remaster that does its job and doesn't overreach.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpachievementscloud-savestier:aaaTurn-Based CombatCreature CollectorGene CustomizationKinship SystemMonster RaisingOverworld ExplorationJRPGPVP BattlesRemasterFamily-Friendly

Requisitos del sistema

Mínimos

OS
WINDOWS® 10,11 (64-BIT Required)
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
20 GB available space
Graphics
NVIDIA®GeForce® GTX 960 or AMD Radeon RX 560
Processor
Intel® Core™ i5-3470 3.20 GHz or AMD FX™-6300
Sound Card
DirectSound compatible (must support DirectX® 9.0c or higher)

Recomendados

OS
WINDOWS® 10,11 (64-BIT Required)
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
20 GB available space
Graphics
NVIDIA®GeForce® GTX 960 or AMD Radeon RX 560
Processor
Intel® Core™ i5-4460 3.20 GHz or AMD FX™-8300
Sound Card
DirectSound compatible (must support DirectX® 9.0c or higher)

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Información del juego

Desarrolladora
CAPCOM Co., Ltd.
Distribuidora
CAPCOM Co., Ltd.
Fecha de lanzamiento
13 jun 2024

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¿En qué plataformas está disponible Monster Hunter Stories?

Monster Hunter Stories está disponible en PC, Xbox, Nintendo Switch.

¿Cuándo se lanzó Monster Hunter Stories?

Monster Hunter Stories se lanzó el 13 de junio de 2024.

¿Quién desarrolló Monster Hunter Stories?

Monster Hunter Stories fue desarrollado por CAPCOM Co., Ltd..