Compara los precios de Meteorfall: Krumit's Tale en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Slothwerks. Publicado por Slothwerks. Lanzado el 22/7/2020. Disponible en PC. Géneros: Indie, RPG, Strategy.

A compact deckbuilding roguelike where every card placement decision stings. Tight, replayable, and surprisingly deep for its size.

Meteorfall: Krumit's Tale is a deckbuilding roguelike from Slothwerks that strips the genre down to something almost puzzle-like. Forget sprawling maps and lengthy cutscenes. The core loop is a grid of face-down cards representing enemies, items, and events. You flip them, react with cards from your hand, and try not to die before the dungeon ends. It sounds simple until you realize that every card you play is also a card burned from your deck, and positioning and sequencing matter in ways that sneak up on you around run three or four. The character roster gives you genuine mechanical variety. Each hero plays differently enough that switching between them does not feel like cosmetic reshuffling. A warrior leaning into armor and retaliation plays nothing like a rogue fishing for combo chains or a priest stacking healing synergies. Perks layered on top of your deck choices push builds further, and the upgrade decisions after each dungeon are the kind of small, consequential moments that define a good roguelike. Do you specialize and risk a bad draw ruining a run, or stay flexible and dilute your deck's punch? That tension rarely goes away. Narrative is light, and anyone expecting Meteorfall to compete with story-heavy RPGs will be disappointed. The worldbuilding is breezy and self-aware, trading lore depth for a cheerful fantasy tone that suits the format. There are no branching dialogue trees here, no character arcs that reward a third playthrough for hidden subtext. What you get instead is a game that trusts its systems to carry the weight, and mostly they do. The writing is charming without being substantial, which is fine precisely because substance is not what this game is selling. Where Krumit's Tale stumbles slightly is in run variance. Occasional dungeon layouts and card distributions can feel punishing in ways that read more like bad luck than a teachable lesson. Players who rage at RNG will hit a wall. The game also offers relatively limited visual feedback during combat, which means newer players may miss why a run collapsed until they have enough pattern recognition to diagnose it themselves. The difficulty curve assumes you will learn by dying, and it does not apologize for that. If you like your roguelikes lean and mechanically honest, with enough build variety to survive past the tutorial dopamine, Krumit's Tale holds up well. It is the kind of game that fills a thirty-minute window and then, quietly, takes two hours from you. The 90 percent positive Steam reception reflects a genuine quality floor, not hype. For RPG fans specifically, temper expectations on story and lean into the systems, and you will find something worth repeated runs. Monika, Scout Team

Meteorfall: Krumit's Tale

Meteorfall: Krumit's Tale

22 jul 2020Slothwerks
GamerScout opina

A compact deckbuilding roguelike where every card placement decision stings. Tight, replayable, and surprisingly deep for its size.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €0.58

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Meteorfall: Krumit's Tale is a deckbuilding roguelike from Slothwerks that strips the genre down to something almost puzzle-like. Forget sprawling maps and lengthy cutscenes. The core loop is a grid of face-down cards representing enemies, items, and events. You flip them, react with cards from your hand, and try not to die before the dungeon ends. It sounds simple until you realize that every card you play is also a card burned from your deck, and positioning and sequencing matter in ways that sneak up on you around run three or four. The character roster gives you genuine mechanical variety. Each hero plays differently enough that switching between them does not feel like cosmetic reshuffling. A warrior leaning into armor and retaliation plays nothing like a rogue fishing for combo chains or a priest stacking healing synergies. Perks layered on top of your deck choices push builds further, and the upgrade decisions after each dungeon are the kind of small, consequential moments that define a good roguelike. Do you specialize and risk a bad draw ruining a run, or stay flexible and dilute your deck's punch? That tension rarely goes away. Narrative is light, and anyone expecting Meteorfall to compete with story-heavy RPGs will be disappointed. The worldbuilding is breezy and self-aware, trading lore depth for a cheerful fantasy tone that suits the format. There are no branching dialogue trees here, no character arcs that reward a third playthrough for hidden subtext. What you get instead is a game that trusts its systems to carry the weight, and mostly they do. The writing is charming without being substantial, which is fine precisely because substance is not what this game is selling. Where Krumit's Tale stumbles slightly is in run variance. Occasional dungeon layouts and card distributions can feel punishing in ways that read more like bad luck than a teachable lesson. Players who rage at RNG will hit a wall. The game also offers relatively limited visual feedback during combat, which means newer players may miss why a run collapsed until they have enough pattern recognition to diagnose it themselves. The difficulty curve assumes you will learn by dying, and it does not apologize for that. If you like your roguelikes lean and mechanically honest, with enough build variety to survive past the tutorial dopamine, Krumit's Tale holds up well. It is the kind of game that fills a thirty-minute window and then, quietly, takes two hours from you. The 90 percent positive Steam reception reflects a genuine quality floor, not hype. For RPG fans specifically, temper expectations on story and lean into the systems, and you will find something worth repeated runs.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamDeckbuilding RoguelikeGrid-Based CombatBuild VarietyPermadeathSingle Session RunsHigh ReplayabilityCard SynergiesPerk System

Requisitos del sistema

Mínimos

Memory
4 GB RAM
Storage
500 MB available space

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Reseñas y valoraciones

Steam
90%(891)

Información del juego

Desarrolladora
Slothwerks
Distribuidora
Slothwerks
Fecha de lanzamiento
22 jul 2020

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¿En qué plataformas está disponible Meteorfall: Krumit's Tale?

Meteorfall: Krumit's Tale está disponible en PC.

¿Cuándo se lanzó Meteorfall: Krumit's Tale?

Meteorfall: Krumit's Tale se lanzó el 22 de julio de 2020.

¿Quién desarrolló Meteorfall: Krumit's Tale?

Meteorfall: Krumit's Tale fue desarrollado por Slothwerks.