Compara los precios de MegaRace 1 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cryo Interactive. Publicado por Microids. Lanzado el 9/11/2017. Disponible en PC, Mac. Géneros: Action, Racing.

Nostalgia bait or genuine curio? Lance Boyle's campy FMV game show is half the reason to play this 1994 on-rails combat racer, and the shallow shooting loop is the other half you'll need to make peace with.

I'll be straight with you: if you fire up MegaRace expecting a proper racer with wheel support, analogue steering, and a lap-time leaderboard, you're going to be baffled inside five minutes. This is a rail shooter dressed in racing clothes, closer in spirit to Space Harrier or RoadBlasters than anything you'd run a steering wheel through. The track is a pre-rendered FMV loop playing beneath your 2D car sprite, and your actual control inputs are limited to nudging left or right and managing your speed within a pretty narrow band. You cannot turn. You cannot fully stop. Forget your Fanatec rig - a keyboard or a simple gamepad is genuinely the correct tool here, and the controls, while stiff in places, get the job done. The core loop across MegaRace's 14 tracks, spread across five environments, is the same every time: destroy every speed-gang member on the track before three laps are completed. You do that by ramming rivals into the sidewall, hitting them with your limited missile supply, or simply outrunning them until their vehicle auto-destructs from the distance gap. Road symbols scattered across each track can boost your speed, top up your ammo, or completely ruin your run if you clip the wrong one - so there's a light memorisation game going on underneath the simplistic surface. It does get tense toward the end of a lap when the clock is tight, but critics then and now have a point: the repetition sets in fast, and the enemies don't shoot back, which removes a whole layer of tension that would have made this considerably more exciting. Here's the thing though - and this is where MegaRace earns its cult status - the package around that thin racing core is genuinely charming. Host Lance Boyle, played by Christian Erickson in full live-action FMV glory, introduces every track, taunts you after losses, hands out absurd mock-prizes between races, and basically holds the whole show together with a smirking cyberpunk game-show energy that sits somewhere between Max Headroom and The Running Man. The techno chiptune soundtrack, composed by Stephane Picq, is legitimately good driving music. The pre-rendered track environments, while obviously dated, have a grungy futuristic atmosphere that still has personality. For a game that's over thirty years old, it's more fun to watch and listen to than it has any right to be. For modern players, a few practical notes matter. The Mac version has a compatibility wall - it does not run on macOS Catalina (10.15) or above, so Mac users on anything recent are locked out entirely. Controller support on Steam has been a headache for some players, with gamepad mapping needing workarounds. The game offers two difficulty levels, Novice and Hardened, and finishing on Novice just loops you into Hardened before you see the true ending - a sly old-school trick that doubles the playtime for completionists. There are no online leaderboards, no multiplayer, and no co-op of any kind. This is a single-player time capsule, full stop. Four drunk friends are not the target audience here - this is a solo nostalgia session, best experienced in a couple of short sittings rather than a long evening. If you lived through the early CD-ROM era and remember MegaRace fondly, this Steam re-release is a cheap and cheerful way to revisit Lance Boyle's particular brand of chaos. If you never played it, go in with low expectations for the racing itself and healthy ones for the atmosphere and soundtrack - you might find yourself oddly entertained. Just do not mistake it for a racing game in any meaningful modern sense. Riley, Scout Team

MegaRace 1

MegaRace 1

9 nov 2017Cryo InteractiveMicroids
GamerScout opina

Nostalgia bait or genuine curio? Lance Boyle's campy FMV game show is half the reason to play this 1994 on-rails combat racer, and the shallow shooting loop is the other half you'll need to make peace with.

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Acerca de MegaRace 1

I'll be straight with you: if you fire up MegaRace expecting a proper racer with wheel support, analogue steering, and a lap-time leaderboard, you're going to be baffled inside five minutes. This is a rail shooter dressed in racing clothes, closer in spirit to Space Harrier or RoadBlasters than anything you'd run a steering wheel through. The track is a pre-rendered FMV loop playing beneath your 2D car sprite, and your actual control inputs are limited to nudging left or right and managing your speed within a pretty narrow band. You cannot turn. You cannot fully stop. Forget your Fanatec rig - a keyboard or a simple gamepad is genuinely the correct tool here, and the controls, while stiff in places, get the job done. The core loop across MegaRace's 14 tracks, spread across five environments, is the same every time: destroy every speed-gang member on the track before three laps are completed. You do that by ramming rivals into the sidewall, hitting them with your limited missile supply, or simply outrunning them until their vehicle auto-destructs from the distance gap. Road symbols scattered across each track can boost your speed, top up your ammo, or completely ruin your run if you clip the wrong one - so there's a light memorisation game going on underneath the simplistic surface. It does get tense toward the end of a lap when the clock is tight, but critics then and now have a point: the repetition sets in fast, and the enemies don't shoot back, which removes a whole layer of tension that would have made this considerably more exciting. Here's the thing though - and this is where MegaRace earns its cult status - the package around that thin racing core is genuinely charming. Host Lance Boyle, played by Christian Erickson in full live-action FMV glory, introduces every track, taunts you after losses, hands out absurd mock-prizes between races, and basically holds the whole show together with a smirking cyberpunk game-show energy that sits somewhere between Max Headroom and The Running Man. The techno chiptune soundtrack, composed by Stephane Picq, is legitimately good driving music. The pre-rendered track environments, while obviously dated, have a grungy futuristic atmosphere that still has personality. For a game that's over thirty years old, it's more fun to watch and listen to than it has any right to be. For modern players, a few practical notes matter. The Mac version has a compatibility wall - it does not run on macOS Catalina (10.15) or above, so Mac users on anything recent are locked out entirely. Controller support on Steam has been a headache for some players, with gamepad mapping needing workarounds. The game offers two difficulty levels, Novice and Hardened, and finishing on Novice just loops you into Hardened before you see the true ending - a sly old-school trick that doubles the playtime for completionists. There are no online leaderboards, no multiplayer, and no co-op of any kind. This is a single-player time capsule, full stop. Four drunk friends are not the target audience here - this is a solo nostalgia session, best experienced in a couple of short sittings rather than a long evening. If you lived through the early CD-ROM era and remember MegaRace fondly, this Steam re-release is a cheap and cheerful way to revisit Lance Boyle's particular brand of chaos. If you never played it, go in with low expectations for the racing itself and healthy ones for the atmosphere and soundtrack - you might find yourself oddly entertained. Just do not mistake it for a racing game in any meaningful modern sense.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayertier:sub-5FMVRail ShooterVehicular CombatRetroCyberpunk SettingKeyboard-FriendlySingle-SittingGame Show FramingCult Classic

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, 7, 8, 10
Memory
256 MB RAM
DirectX
Version 7.0
Storage
600 MB available space
Graphics
3D graphics card compatible with DirectX 7
Processor
1 GHz Processor

Recomendados

OS
Windows XP, Vista, 7, 8, 10
Memory
512 MB RAM
DirectX
Version 9.0
Storage
600 MB available space
Graphics
3D graphics card compatible with DirectX 9 recommended
Processor
1.4 GHz recommended

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Información del juego

Desarrolladora
Cryo Interactive
Distribuidora
Microids
Fecha de lanzamiento
9 nov 2017

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¿En qué plataformas está disponible MegaRace 1?

MegaRace 1 está disponible en PC, Mac.

¿Cuándo se lanzó MegaRace 1?

MegaRace 1 se lanzó el 9 de noviembre de 2017.

¿Quién desarrolló MegaRace 1?

MegaRace 1 fue desarrollado por Cryo Interactive y publicado por Microids.