Compara los precios de Medal of Honor™ en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Electronic Arts. Publicado por Electronic Arts. Lanzado el 12/10/2010. Disponible en PC. Géneros: Action. Puntuación Metacritic: 72/100.

A punchy Afghanistan FPS with a campaign worth your evening and a multiplayer that died in 2023, buy this one purely for the single-player or not at all.

I came into Medal of Honor 2010 expecting EA to hand me a CoD knockoff with a fresh coat of desert dust, and honestly, that's mostly what's here, but the campaign half of this split-personality game earns more respect than it gets. The setup is genuinely interesting: Danger Close (the renamed EA Los Angeles) handled the single-player using a modified Unreal Engine 3, while DICE, yes, the Battlefield studio, built the multiplayer on Frostbite. Two separate studios, two separate engines, one box. That structural seam was visible at launch and it never fully healed. On the campaign side, you rotate between four different roles: Navy SEAL DEVGRU operator Rabbit, Delta Force sniper Deuce, Army Ranger Specialist Dante Adams, and an AH-64 Apache gunner. The perspective swaps keep the pacing alive. The cover-slide mechanic built on UE3 is snappy, crouch during a sprint and you glide into cover, which is more satisfying than it has any right to be. The two-weapon carry limit with a separate sidearm and grenades keeps loadout choices honest. Missions push you through hostage rescues, airstrike coordination, and a sniper stretch on a frozen mountain that's still one of the better long-range sequences from that era. The campaign runs about five to six hours and then unlocks Tier 1 Mode: no checkpoints, slower health regen, no crosshair, no aim assist, and a ticking clock that only pauses on skill kills like headshots and melee. That mode alone gives completionists something to grind. The sound design, scored by Ramin Djawadi with a full string orchestra, hits harder than most people remember. The problems are real though. Enemy spawns during defend-until-extraction sequences are relentless and mechanical rather than tactical. Friendly AI holds up in firefights but breaks down the moment scripted events kick in. The campaign is built on teamwork, not heroics, stray from your squad and you die quickly, which is either a design virtue or an annoyance depending on your tolerance for being herded. The environments in Afghanistan are geographically accurate and atmospherically correct, but they are also a lot of beige, brown, and grey for five hours straight. As for the multiplayer: it is dead. EA shut the official servers down in February 2023. There are community workarounds documented on PCGamingWiki, but you are not buying this for online play in any practical sense. When the servers were alive, the DICE-built mode offered three classes, Rifleman, Special Ops, and Sniper, with per-class XP progression unlocking new weapons and customization. Tactical support perks like mortar strikes and rocket attacks rewarded kill streaks. Up to 24 players, eight maps. The time-to-kill was short, respawns were fast, and the whole thing played closer to an infantry-stripped Bad Company 2 than anything that could challenge Modern Warfare 2 on its own terms. It was functional and not embarrassing, but it was never the reason to own this game. With no live servers, that verdict is permanent. For a PC shooter collector or someone who missed the 2010 military FPS wave, the campaign is genuinely worth the low price it sells for today. Go in expecting five tight hours of coordinated special-forces action with good sound, a passable story, and a harder-than-expected replayability mode. Go in expecting a multiplayer component and you will be disappointed before you even reach the server browser. Fred, Scout Team

Medal of Honor™

Medal of Honor™

12 oct 2010Electronic Arts
GamerScout opina

A punchy Afghanistan FPS with a campaign worth your evening and a multiplayer that died in 2023, buy this one purely for the single-player or not at all.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €6.38

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I came into Medal of Honor 2010 expecting EA to hand me a CoD knockoff with a fresh coat of desert dust, and honestly, that's mostly what's here, but the campaign half of this split-personality game earns more respect than it gets. The setup is genuinely interesting: Danger Close (the renamed EA Los Angeles) handled the single-player using a modified Unreal Engine 3, while DICE, yes, the Battlefield studio, built the multiplayer on Frostbite. Two separate studios, two separate engines, one box. That structural seam was visible at launch and it never fully healed. On the campaign side, you rotate between four different roles: Navy SEAL DEVGRU operator Rabbit, Delta Force sniper Deuce, Army Ranger Specialist Dante Adams, and an AH-64 Apache gunner. The perspective swaps keep the pacing alive. The cover-slide mechanic built on UE3 is snappy, crouch during a sprint and you glide into cover, which is more satisfying than it has any right to be. The two-weapon carry limit with a separate sidearm and grenades keeps loadout choices honest. Missions push you through hostage rescues, airstrike coordination, and a sniper stretch on a frozen mountain that's still one of the better long-range sequences from that era. The campaign runs about five to six hours and then unlocks Tier 1 Mode: no checkpoints, slower health regen, no crosshair, no aim assist, and a ticking clock that only pauses on skill kills like headshots and melee. That mode alone gives completionists something to grind. The sound design, scored by Ramin Djawadi with a full string orchestra, hits harder than most people remember. The problems are real though. Enemy spawns during defend-until-extraction sequences are relentless and mechanical rather than tactical. Friendly AI holds up in firefights but breaks down the moment scripted events kick in. The campaign is built on teamwork, not heroics, stray from your squad and you die quickly, which is either a design virtue or an annoyance depending on your tolerance for being herded. The environments in Afghanistan are geographically accurate and atmospherically correct, but they are also a lot of beige, brown, and grey for five hours straight. As for the multiplayer: it is dead. EA shut the official servers down in February 2023. There are community workarounds documented on PCGamingWiki, but you are not buying this for online play in any practical sense. When the servers were alive, the DICE-built mode offered three classes, Rifleman, Special Ops, and Sniper, with per-class XP progression unlocking new weapons and customization. Tactical support perks like mortar strikes and rocket attacks rewarded kill streaks. Up to 24 players, eight maps. The time-to-kill was short, respawns were fast, and the whole thing played closer to an infantry-stripped Bad Company 2 than anything that could challenge Modern Warfare 2 on its own terms. It was functional and not embarrassing, but it was never the reason to own this game. With no live servers, that verdict is permanent. For a PC shooter collector or someone who missed the 2010 military FPS wave, the campaign is genuinely worth the low price it sells for today. Go in expecting five tight hours of coordinated special-forces action with good sound, a passable story, and a harder-than-expected replayability mode. Go in expecting a multiplayer component and you will be disappointed before you even reach the server browser.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerTier 1 ModeMilitary Realism ConsultantCover-Slide MechanicDead MultiplayerPerspective SwitchingShort CampaignFrostbite MPClass-Based Progression

Requisitos del sistema

Mínimos

Processor
Pentium D 3.0GHz / Core 2 Duo 2.0GHz / Athlon X2
Memory
2GB
Graphics
GeForce 7800 GT / ATI X1900 Graphics
Memory
256MB

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Reseñas y valoraciones

Metacritic
72
Steam
77%(10,969)

Información del juego

Desarrolladora
Electronic Arts
Distribuidora
Electronic Arts
Fecha de lanzamiento
12 oct 2010

Modos de juego

singleplayer
multiplayer

Idiomas

Audio (5)
EnglishFrenchGermanItalianSpanish - Spain
Subtítulos (8)
EnglishFrenchGermanItalianSpanish - SpainPolish+2 más

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¿En qué plataformas está disponible Medal of Honor™?

Medal of Honor™ está disponible en PC.

¿Cuándo se lanzó Medal of Honor™?

Medal of Honor™ se lanzó el 12 de octubre de 2010.

¿Quién desarrolló Medal of Honor™?

Medal of Honor™ fue desarrollado por Electronic Arts.

¿Merece la pena comprar Medal of Honor™?

Medal of Honor™ tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.