Compara los precios de Max Payne 3 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Rockstar Studios. Publicado por Rockstar Games. Lanzado el 31/5/2012. Disponible en PC, Xbox. Géneros: Action. Puntuación Metacritic: 87/100.

The third-person shooter with bullet time that still hits harder than most modern cover shooters - just don't buy it expecting a live multiplayer scene.

I came to Max Payne 3 from the shooter side of the fence, and my first few hours were basically a calibration exercise: is the gunplay tight enough to justify sitting through a Rockstar cinematic experience, or is this just GTA with a trench coat? The answer is that the shooting is genuinely excellent. The mix of shoot-dodge, bullet time, and cover-based combat produces moments that feel almost choreographed - diving sideways through a doorway, popping a headshot mid-air, watching the ragdoll finish the story. The RAGE engine physics make every kill feel weighted and specific in a way most third-person shooters still haven't matched. When a leg shot sends an enemy stumbling to the ground, you feel it. The campaign runs you through Brazil and back, with set pieces that range from boat-deck firefights to sniper overwatch sequences and a bus ambush that earns its place in the highlight reel. Max himself is a wreck - painkiller-dependent, self-destructive, and just coherent enough to keep pulling triggers. That character arc is legitimately well-written by action game standards, and the voice work from James McCaffrey holds it together across roughly 11-12 hours of play. The cinematography is ambitious, with kill-cam cutaways and overlapping-subtitle visual glitch effects that frame Max's unreliable mental state. Some players find the cutscene volume oppressive - and they're not wrong. The game never quite trusts you to walk through a door without a four-second camera linger. Checkpointing is also messier than it should be; dying can roll you back across two or three full firefights, which stings on harder difficulty settings. The multiplayer is where I have to be straight with you: in 2025, this is effectively a solo purchase. Back at launch, the Gang Wars mode - narrative-linked PvP missions tied loosely to the campaign's story - and Team Deathmatch with a loadout system of weapons, gear, and adrenaline-fuelled Burst abilities were genuinely interesting additions to a franchise that had never gone online before. The loadout weight system, where heavier armor slows movement and stamina recovery, was a smarter idea than it got credit for. But today the active population is thin, concentrated almost exclusively in soft-lock large Team Deathmatch during weekend hours, and you're likely walking into lobbies full of max-rank players with gear advantages that make entry-level play painful. The peer-to-peer netcode keeps it technically alive, but latency from cross-region matchmaking is noticeable. For PC specifically, the game scales well at higher resolutions and frame rates - it holds up at 4K on modern hardware without major patching effort. There are no quicksaves, which is a deliberate design choice that will frustrate anyone used to modern PC shooter standards. The Arcade modes (Score Attack and New York Minute variants) unlock post-campaign and add meaningful replayability for players chasing leaderboard times, particularly New York Minute Hardcore, which is genuinely brutal and rewarding. Bottom line: this is a single-player third-person shooter first, multiplayer footnote second. The bullet time gunplay is still the best implementation of the mechanic in any shooter, the campaign is a tight, dark ride, and the HEALTH-scored soundtrack hits in ways most game OSTs don't even attempt. Go in for the campaign, treat the Arcade modes as extra content, and adjust your multiplayer expectations accordingly. Fred, Scout Team

Max Payne 3

Max Payne 3

31 may 2012Rockstar StudiosRockstar Games
GamerScout opina

The third-person shooter with bullet time that still hits harder than most modern cover shooters - just don't buy it expecting a live multiplayer scene.

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Acerca de Max Payne 3

I came to Max Payne 3 from the shooter side of the fence, and my first few hours were basically a calibration exercise: is the gunplay tight enough to justify sitting through a Rockstar cinematic experience, or is this just GTA with a trench coat? The answer is that the shooting is genuinely excellent. The mix of shoot-dodge, bullet time, and cover-based combat produces moments that feel almost choreographed - diving sideways through a doorway, popping a headshot mid-air, watching the ragdoll finish the story. The RAGE engine physics make every kill feel weighted and specific in a way most third-person shooters still haven't matched. When a leg shot sends an enemy stumbling to the ground, you feel it. The campaign runs you through Brazil and back, with set pieces that range from boat-deck firefights to sniper overwatch sequences and a bus ambush that earns its place in the highlight reel. Max himself is a wreck - painkiller-dependent, self-destructive, and just coherent enough to keep pulling triggers. That character arc is legitimately well-written by action game standards, and the voice work from James McCaffrey holds it together across roughly 11-12 hours of play. The cinematography is ambitious, with kill-cam cutaways and overlapping-subtitle visual glitch effects that frame Max's unreliable mental state. Some players find the cutscene volume oppressive - and they're not wrong. The game never quite trusts you to walk through a door without a four-second camera linger. Checkpointing is also messier than it should be; dying can roll you back across two or three full firefights, which stings on harder difficulty settings. The multiplayer is where I have to be straight with you: in 2025, this is effectively a solo purchase. Back at launch, the Gang Wars mode - narrative-linked PvP missions tied loosely to the campaign's story - and Team Deathmatch with a loadout system of weapons, gear, and adrenaline-fuelled Burst abilities were genuinely interesting additions to a franchise that had never gone online before. The loadout weight system, where heavier armor slows movement and stamina recovery, was a smarter idea than it got credit for. But today the active population is thin, concentrated almost exclusively in soft-lock large Team Deathmatch during weekend hours, and you're likely walking into lobbies full of max-rank players with gear advantages that make entry-level play painful. The peer-to-peer netcode keeps it technically alive, but latency from cross-region matchmaking is noticeable. For PC specifically, the game scales well at higher resolutions and frame rates - it holds up at 4K on modern hardware without major patching effort. There are no quicksaves, which is a deliberate design choice that will frustrate anyone used to modern PC shooter standards. The Arcade modes (Score Attack and New York Minute variants) unlock post-campaign and add meaningful replayability for players chasing leaderboard times, particularly New York Minute Hardcore, which is genuinely brutal and rewarding. Bottom line: this is a single-player third-person shooter first, multiplayer footnote second. The bullet time gunplay is still the best implementation of the mechanic in any shooter, the campaign is a tight, dark ride, and the HEALTH-scored soundtrack hits in ways most game OSTs don't even attempt. Go in for the campaign, treat the Arcade modes as extra content, and adjust your multiplayer expectations accordingly.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerachievementssteamBullet TimeThird-Person ShooterCinematic CampaignArcade ModeGang WarsLoadout CustomizationCover ShooterHEALTH SoundtrackNew York Minute

Requisitos del sistema

Mínimos

Processor
Intel Dual Core 2.4 GHZ - i7 3930K 6 Core x 3.06 GHZ / AMD Dual Core 2.6 GHZ - FX8150 8 Core x 3.6 GHZ
Memory
2GB - 16GB Hard Disk Space: 35 Gigs Video Card: NVIDIA® 8600 GT 51…

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Reseñas y valoraciones

Metacritic
87
Steam
87%(62,527)

Información del juego

Desarrolladora
Rockstar Studios
Distribuidora
Rockstar Games
Fecha de lanzamiento
31 may 2012

Modos de juego

singleplayer
multiplayer

Idiomas

Audio (1)
English
Subtítulos (10)
EnglishFrenchGermanItalianRussianSpanish - Spain+4 más

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¿En qué plataformas está disponible Max Payne 3?

Max Payne 3 está disponible en PC, Xbox.

¿Cuándo se lanzó Max Payne 3?

Max Payne 3 se lanzó el 31 de mayo de 2012.

¿Quién desarrolló Max Payne 3?

Max Payne 3 fue desarrollado por Rockstar Studios y publicado por Rockstar Games.

¿Merece la pena comprar Max Payne 3?

Max Payne 3 tiene una puntuación Metacritic de 87/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.