Compara los precios de ManaCollect en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tazigen Clock. Publicado por Fruitbat Factory. Lanzado el 17/4/2015. Disponible en PC. Géneros: Action, Adventure.

Minesweeper with a body count: ManaCollect turns tile-flipping logic into a head-to-head mana war, and it works better than it has any right to - as long as you have someone sitting next to you.

I'll be straight with you: I came into ManaCollect expecting a gimmick dressed up in anime clothes, and I left mildly impressed and mildly frustrated in roughly equal measure. The core loop borrows from Minesweeper in a way that actually holds up under pressure. You and your opponent race across a hexagonal grid, reading numbered tile hints to locate hidden mana deposits. Flip the right tiles fast enough and you stockpile mana to fire off character-specific special attacks that drain your opponent's reserves. It sounds calm on paper. In practice, with two people at the same keyboard, it gets twitchy and mean in a good way. There are 10 playable characters on offer, each carrying their own unique abilities that add a thin but real layer of decision-making to match setup. On top of the standard versus mode you get a 4-chapter single-player story spread across four difficulty settings, plus Dungeon and Tournament modes for when you want structure. The single-player campaign is fine as a tutorial vehicle, but the AI difficulty curve is uneven enough that it stops being useful long before you feel like you have mastered anything. Crank it up and the CPU feels less like a tuned opponent and more like a wall with luck on its side. That is probably the most consistent criticism you will find across the small pool of player feedback, and it tracks. The bigger issue for anyone buying this solo in 2025 is the multiplayer situation. There is local co-op, which is genuinely fun in short bursts on a shared screen, but there is no online multiplayer. None. For a game where the entire competitive tension comes from reading and reacting faster than a human opponent, the absence of any online infrastructure is a real ceiling on long-term value. The community around this title is essentially dormant now, so finding a warm body to sit next to you is entirely on you. On the technical side, the English PC release ships with a 720p widescreen mode, anti-aliasing, and texture filtering support. It is not a demanding game by any measure, and it runs without fuss. The anime art style is clean and the tutorial is reportedly one of the better-designed introductions in this tier of indie puzzler. Steam reviews sit in mixed territory at around 62 percent positive from a small sample, which feels accurate. It is not broken, it is not brilliant, it is a tight little competitive puzzle toy with a hard ceiling imposed by missing online play. If you have a couch partner who tolerates puzzle games and you are both looking for something quick and strange to play between rounds of whatever shooter you actually came here for, ManaCollect earns its keep in that narrow slot. Solo players or anyone expecting online competition should temper expectations significantly. Fred, Scout Team

ManaCollect

ManaCollect

17 abr 2015Tazigen ClockFruitbat Factory
GamerScout opina

Minesweeper with a body count: ManaCollect turns tile-flipping logic into a head-to-head mana war, and it works better than it has any right to - as long as you have someone sitting next to you.

PC
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.69

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I'll be straight with you: I came into ManaCollect expecting a gimmick dressed up in anime clothes, and I left mildly impressed and mildly frustrated in roughly equal measure. The core loop borrows from Minesweeper in a way that actually holds up under pressure. You and your opponent race across a hexagonal grid, reading numbered tile hints to locate hidden mana deposits. Flip the right tiles fast enough and you stockpile mana to fire off character-specific special attacks that drain your opponent's reserves. It sounds calm on paper. In practice, with two people at the same keyboard, it gets twitchy and mean in a good way. There are 10 playable characters on offer, each carrying their own unique abilities that add a thin but real layer of decision-making to match setup. On top of the standard versus mode you get a 4-chapter single-player story spread across four difficulty settings, plus Dungeon and Tournament modes for when you want structure. The single-player campaign is fine as a tutorial vehicle, but the AI difficulty curve is uneven enough that it stops being useful long before you feel like you have mastered anything. Crank it up and the CPU feels less like a tuned opponent and more like a wall with luck on its side. That is probably the most consistent criticism you will find across the small pool of player feedback, and it tracks. The bigger issue for anyone buying this solo in 2025 is the multiplayer situation. There is local co-op, which is genuinely fun in short bursts on a shared screen, but there is no online multiplayer. None. For a game where the entire competitive tension comes from reading and reacting faster than a human opponent, the absence of any online infrastructure is a real ceiling on long-term value. The community around this title is essentially dormant now, so finding a warm body to sit next to you is entirely on you. On the technical side, the English PC release ships with a 720p widescreen mode, anti-aliasing, and texture filtering support. It is not a demanding game by any measure, and it runs without fuss. The anime art style is clean and the tutorial is reportedly one of the better-designed introductions in this tier of indie puzzler. Steam reviews sit in mixed territory at around 62 percent positive from a small sample, which feels accurate. It is not broken, it is not brilliant, it is a tight little competitive puzzle toy with a hard ceiling imposed by missing online play. If you have a couch partner who tolerates puzzle games and you are both looking for something quick and strange to play between rounds of whatever shooter you actually came here for, ManaCollect earns its keep in that narrow slot. Solo players or anyone expecting online competition should temper expectations significantly.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Competitive Puzzle1v1 ArenaLocal VersusSpeed LogicTile MechanicsAnime Art StyleCharacter AbilitiesDungeon ModeShort Session

Requisitos del sistema

Mínimos

OS
Windows 7/8/10/11
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
DirectX 9.0c compatible video card with 256MB memory
Processor
Intel Pentium 4, 3.0 GHz or higher
Sound Card
DirectX 9.0c compatible

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Información del juego

Desarrolladora
Tazigen Clock
Distribuidora
Fruitbat Factory
Fecha de lanzamiento
17 abr 2015

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¿En qué plataformas está disponible ManaCollect?

ManaCollect está disponible en PC.

¿Cuándo se lanzó ManaCollect?

ManaCollect se lanzó el 17 de abril de 2015.

¿Quién desarrolló ManaCollect?

ManaCollect fue desarrollado por Tazigen Clock y publicado por Fruitbat Factory.