Compara los precios de Magin: The Rat Project Stories - Supporter Pack (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por The Rat Project. Publicado por Daedalic Entertainment. Lanzado el 29/4/2026. Disponible en PC. Géneros: Adventure, Indie, Strategy.

Magin: The Rat Project Stories - Supporter Pack (DLC)

Magin: The Rat Project Stories - Supporter Pack (DLC)

Complemento / DLC de Magin: The Rat Project Stories — ver juego completo
29 abr 2026The Rat ProjectDaedalic Entertainment
PC
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Mínimo histórico: €3.79

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My first instinct when I saw the Essence system was to pull up a spreadsheet. Fear, hope, anger, despair - all of it converts directly into cards, and the cards you carry into every fight are shaped by the narrative decisions you made hours earlier. That is a mechanical loop that most card-battler RPGs never bother to attempt. Respond to a character with aggression and your deck shifts toward that emotional posture; take a cautious or empathetic line and your options move elsewhere. On paper, every story beat doubles as a deckbuilding decision, which is the kind of tight system integration that earns genuine respect from someone who spends weekends parsing Paradox patch notes. The two protagonists - Elester, a veteran hitman and Magin (essence-user) tied to a shadowy criminal underworld, and Tolen, a younger figure only beginning to understand what Essence can do - run on parallel tracks that occasionally intersect. The world itself sells the premise well: a grimdark setting caught between medieval tradition and the arrival of industrial, magic-powered machinery, rendered in a sharp comic-book visual style with full voice-over throughout. Three dungeons structure the mid-game, each with their own buff and debuff systems that layer on top of your deck heading into each encounter. The double-sided Essence cards are the mechanical highlight - cards can flip and shift depending on use, which forces forward-thinking over rote repetition, at least in theory. Here is where the strategy lens becomes uncomfortable. The deck starts at 10 cards with a five-card draw per turn, which means cycling happens fast. Stun cards, once acquired, break the balance equation entirely. A 13-card deck with four stun slots produces fights where enemies never take a single action - the entire combat system collapses into a one-note loop before the midpoint. The complexity is heavily frontloaded, with little meaningful new mechanical material arriving as the game progresses. Hard mode does not fix this; it swings in the opposite direction, producing damage spikes that can kill the player before they move, giving the stun problem an ironic mirror image. Normal offers a more considered pace, but the same exploit-friendly ceiling applies. Reviewers across multiple outlets flagged the same issue independently, which suggests this is a balance problem baked into the design, not an edge case. Beyond the combat wobbles, the writing has a maturity problem of its own. The grimdark tone is genuinely atmospheric in its world-building, but the character dialogue leans on profanity as a shorthand for edge in ways that feel more adolescent than actually adult. Stability is also a concern at launch - multiple outlets reported crashes and background rendering failures during playthroughs. Whether patches have addressed these issues post-launch is worth checking before committing. Steam's early user review split sits around 70 percent positive across 64 reviews, which tells you the game has a real audience, but the 47 percent positive rate in the first 30 days signals that initial buyers ran into the problems described above. For strategy-minded players, the honest recommendation is conditional. If the narrative-deckbuilding link sounds compelling enough to tolerate uneven combat balance and some rough technical edges, there is a genuinely interesting 12-to-14-hour experience buried in here, one with multiple endings and a world with real atmospheric weight. Anyone arriving primarily for tactical combat depth will hit the stun-lock ceiling fast and disengage. Wait for a patch cycle or a discount if you sit in the second camp.

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tier:inline-dlcinherits-from:3013d981-04c1-48ed-8056-7dbac73adfc1

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, 7, 8/8.1, 10
Memory
2 GB RAM
Storage
4 GB available space
Graphics
1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
Processor
2.0 Ghz

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Información del juego

Desarrolladora
The Rat Project
Distribuidora
Daedalic Entertainment
Fecha de lanzamiento
29 abr 2026

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¿En qué plataformas está disponible Magin: The Rat Project Stories - Supporter Pack (DLC)?

Magin: The Rat Project Stories - Supporter Pack (DLC) está disponible en PC.

¿Cuándo se lanzó Magin: The Rat Project Stories - Supporter Pack (DLC)?

Magin: The Rat Project Stories - Supporter Pack (DLC) se lanzó el 29 de abril de 2026.

¿Quién desarrolló Magin: The Rat Project Stories - Supporter Pack (DLC)?

Magin: The Rat Project Stories - Supporter Pack (DLC) fue desarrollado por The Rat Project y publicado por Daedalic Entertainment.