Compara los precios de Mafia III: Digital Deluxe Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Aspyr (Mac), Hangar 13/. Publicado por Aspyr, 2K. Lanzado el 19/5/2020. Disponible en PC. Géneros: Action, Single Player, Third Person, FPS / TPS, Adventure.

Vietnam vet Lincoln Clay tears apart 1968 New Orleans in a revenge story that punches hard, wrapped around open-world gameplay that runs out of ideas fast. All three story DLCs included.

Mafia III: Digital Deluxe Edition is a single-player, third-person cover shooter set in New Bordeaux, a fictional stand-in for late-sixties New Orleans. You play Lincoln Clay, a Vietnam veteran who comes home to watch his surrogate family wiped out by the Italian mob, then spends the rest of the game dismantling that mob district by district. The package bundles the base game with the full season pass: Faster, Baby! (a car-chase-heavy chapter in Sinclair Parish), Stones Unturned (a CIA-flavored throwback to Lincoln's Vietnam days with John Donovan), and Sign of the Times (an occult investigation arc that adds a blacklight clue-hunting mechanic to the mix). If you have not played the base game, this is the version to get. The shooting is the strongest pillar here. Weapons have genuine weight behind them, headshots feel decisive, and the sound mix for gunfire is genuinely good. You get a weapon wheel with period-appropriate hardware ranging from Thompson submachine guns to AK-47s, plus a on-call weapons dealer you can summon mid-mission. Cover swapping is stiff and the enemy AI is inconsistent at best - enemies will sometimes charge aggressively with shotguns and grenades, then in the next encounter run in circles or shoot through solid geometry. The stealth system, built around Lincoln's wall-penetrating intel vision and a one-at-a-time whistle mechanic, works fine for the first few hours but collapses under its own repetition long before the credits roll. Repetition is the word that follows this game everywhere, and it earned that reputation honestly. The territory control loop - identify a racket, hit its earners, kill the boss, assign a lieutenant, repeat across a dozen districts - is clever on paper and exhausting in practice. Clearing the same compound twice (once to soften it, once to execute the boss) is a structural choice that baffles players to this day. There is no fast travel in the base game, so expect long drives across a city that is atmospheric but thin on side content. The story missions themselves are a different story: an underground boxing match, a mobster-occupied theme park at night, a Vietnam-set flashback. These moments remind you what the game could have been if Hangar 13 had stayed in that lane. The presentation saves a lot. Lincoln Clay is a compelling protagonist and the documentary-style storytelling framing is genuinely inventive. The licensed soundtrack covers a staggering range of late-sixties rock, soul, and R&B - over a hundred tracks - and riding through New Bordeaux with the radio on is one of the better ambient experiences in the genre. The game also weaves race dynamics into the actual mechanics: police response escalates faster in affluent white neighborhoods, and Lincoln faces active harassment simply for entering segregated establishments. It is not subtle, but it is deliberate and it holds up. On PC, the technical picture is messy. The launcher has a history of refusing to start the game on the first attempt, TAA introduces noticeable blur at higher settings, and there is a known black screen issue on Windows 11 24H2 machines (disable full-screen optimization as a first fix). The modding community has patched most of these annoyances, so check PCGamingWiki before you give up. If you are on a high-refresh monitor, the game will not stress your GPU much and it runs at stable framerates once you get past launch quirks. This is a story you play for Lincoln and the world, not a game you play for tight mechanics or a deep sandbox. Go in with that expectation and you will get something out of it. Fred, Scout Team

Mafia III: Digital Deluxe Edition
ActionSingle PlayerThird PersonFPS / TPSAdventure

Mafia III: Digital Deluxe Edition

19 may 2020Aspyr (Mac), Hangar 13/Aspyr, 2K
GamerScout opina

Vietnam vet Lincoln Clay tears apart 1968 New Orleans in a revenge story that punches hard, wrapped around open-world gameplay that runs out of ideas fast. All three story DLCs included.

PC
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Mínimo histórico: €26.22

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Mafia III: Digital Deluxe Edition is a single-player, third-person cover shooter set in New Bordeaux, a fictional stand-in for late-sixties New Orleans. You play Lincoln Clay, a Vietnam veteran who comes home to watch his surrogate family wiped out by the Italian mob, then spends the rest of the game dismantling that mob district by district. The package bundles the base game with the full season pass: Faster, Baby! (a car-chase-heavy chapter in Sinclair Parish), Stones Unturned (a CIA-flavored throwback to Lincoln's Vietnam days with John Donovan), and Sign of the Times (an occult investigation arc that adds a blacklight clue-hunting mechanic to the mix). If you have not played the base game, this is the version to get. The shooting is the strongest pillar here. Weapons have genuine weight behind them, headshots feel decisive, and the sound mix for gunfire is genuinely good. You get a weapon wheel with period-appropriate hardware ranging from Thompson submachine guns to AK-47s, plus a on-call weapons dealer you can summon mid-mission. Cover swapping is stiff and the enemy AI is inconsistent at best - enemies will sometimes charge aggressively with shotguns and grenades, then in the next encounter run in circles or shoot through solid geometry. The stealth system, built around Lincoln's wall-penetrating intel vision and a one-at-a-time whistle mechanic, works fine for the first few hours but collapses under its own repetition long before the credits roll. Repetition is the word that follows this game everywhere, and it earned that reputation honestly. The territory control loop - identify a racket, hit its earners, kill the boss, assign a lieutenant, repeat across a dozen districts - is clever on paper and exhausting in practice. Clearing the same compound twice (once to soften it, once to execute the boss) is a structural choice that baffles players to this day. There is no fast travel in the base game, so expect long drives across a city that is atmospheric but thin on side content. The story missions themselves are a different story: an underground boxing match, a mobster-occupied theme park at night, a Vietnam-set flashback. These moments remind you what the game could have been if Hangar 13 had stayed in that lane. The presentation saves a lot. Lincoln Clay is a compelling protagonist and the documentary-style storytelling framing is genuinely inventive. The licensed soundtrack covers a staggering range of late-sixties rock, soul, and R&B - over a hundred tracks - and riding through New Bordeaux with the radio on is one of the better ambient experiences in the genre. The game also weaves race dynamics into the actual mechanics: police response escalates faster in affluent white neighborhoods, and Lincoln faces active harassment simply for entering segregated establishments. It is not subtle, but it is deliberate and it holds up. On PC, the technical picture is messy. The launcher has a history of refusing to start the game on the first attempt, TAA introduces noticeable blur at higher settings, and there is a known black screen issue on Windows 11 24H2 machines (disable full-screen optimization as a first fix). The modding community has patched most of these annoyances, so check PCGamingWiki before you give up. If you are on a high-refresh monitor, the game will not stress your GPU much and it runs at stable framerates once you get past launch quirks. This is a story you play for Lincoln and the world, not a game you play for tight mechanics or a deep sandbox. Go in with that expectation and you will get something out of it.

Fred
Fred · Scout Team

Shooters

Etiquetas

steamTerritory ControlStory-Driven Campaign60s Licensed SoundtrackCover ShooterStealth OptionalRacial Theme IntegrationVietnam BackstoryDLC BundledSingle Playthrough GamePC Optimization Issues

Requisitos del sistema

Mínimos

Memory
6 GB RAM
Storage
50 GB
Graphics
2GB & NVIDIA GeForce GTX 660, AMD Radeon HD7870
Processor
Intel I5-2500K, AMD FX-8120
System requirements
Windows 7 64-bit

Recomendados

Yes

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Información del juego

Desarrolladora
Aspyr (Mac), Hangar 13/
Distribuidora
Aspyr, 2K
Fecha de lanzamiento
19 may 2020

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¿En qué plataformas está disponible Mafia III: Digital Deluxe Edition?

Mafia III: Digital Deluxe Edition está disponible en PC.

¿Cuándo se lanzó Mafia III: Digital Deluxe Edition?

Mafia III: Digital Deluxe Edition se lanzó el 19 de mayo de 2020.

¿Quién desarrolló Mafia III: Digital Deluxe Edition?

Mafia III: Digital Deluxe Edition fue desarrollado por Aspyr (Mac), Hangar 13/ y publicado por Aspyr, 2K.