Lost Soul Aside Pre-order Bonus (DLC)
Complemento / DLC de Lost Soul Aside™ — ver juego completoA dragon-powered action RPG from a solo-dev-turned-studio that took nearly a decade to ship. Combat flashiness fights a losing battle against thin story and a painfully slow opening act.
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Lost Soul Aside is a character action RPG from Ultizero Games, originally conceived as a solo passion project back in 2016 before Sony's China Hero Project helped grow it into a full studio release. You play as Kaser, a fighter bonded to a diminished dragon entity called Arena, which doubles as your entire armory. The premise hits familiar beats: rescue your sister Louisa from soul-stealing dimensional invaders called the Voidrax, topple a tyrannical empire, stop a sealed ancient evil from returning. If you can recite that plot from memory already, the story won't surprise you. The writing leans on tropes hard, character motivations frequently feel unearned, and the localization does the cliched dialogue no favors in English. The best narrative thread is actually the quietest one: Kaser and Arena's relationship, which develops through in-combat banter rather than cutscenes, and gives the whole thing a modest emotional pulse. Combat is where Lost Soul Aside actually justifies your time. Arena transforms into four distinct weapons, a sword, greatsword, poleblade, and scythe, and the game lets you hot-swap between any of them mid-combo with zero lag. There is no stamina bar draining your momentum; the design is all about maintaining chains, reading enemy telegraphs, and landing perfect blocks when the blue indicator appears to stun or launch foes. Arena's special powers, Crystal Blast, Frost Blast, Mountain Break, Purgatory Dance, and more, can be slotted three at a time and woven directly into weapon combos. A Fusion meter builds up through combat and unlocks a short burst state where Kaser's hair turns white and damage output spikes sharply. The bones of this system are genuinely good, the kind of thing that would draw instant comparisons to Devil May Cry and, honestly, those comparisons are fair. The problem is that the game spends its first several hours feeding you the system one drip at a time, keeping you in a cramped hub town or squeezing Kaser through crawlspaces, when it should be trusting players to explore the full kit from the start. Post-launch patches have addressed some of the rougher edges: greatsword responsiveness, boss difficulty tuning across Normal, Hard, and Nightmare modes, invincibility frames on Kaser's roll, and the ability to skip cutscenes at any point. The Dispersed Dimension mode adds a separate challenge layer and better gold drop rates for those who want to push builds further. These are meaningful fixes, but the audio mix remains unpolished, scene transitions still cut jarringly, and the enemy roster gets repetitive faster than it should. Boss encounters are mostly a highlight but a handful have annoying late-game invincibility windows that interrupt combos in the most unsatisfying way. As an RPG person, I kept waiting for the story to earn the spectacle, and it never quite got there. The worldbuilding has texture in its factions and its lore around Arena's origins, but the main plot resolves too cleanly, too quickly, with sacrifices that land flat because the setup wasn't there. If you come in treating this as a combat-first, story-second experience, roughly eighteen to twenty hours of increasingly expressive character action, you will find real satisfaction in pushing the weapon-swap and Arena-power systems. If you need a narrative that rewards re-reads, this is not the game. Souls veterans looking for punishing depth will also want to look elsewhere; the difficulty ceiling is real but the build variety does not run as deep past hour ten as the four-weapon spread implies.
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Información del juego
- Desarrolladora
- Ultizero Games
- Distribuidora
- PlayStation Publishing LLC
- Fecha de lanzamiento
- 29 ago 2025
