Compara los precios de Lonely Mountains: Downhill en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Megagon Industries. Publicado por Megagon Industries. Lanzado el 23/10/2019. Disponible en PC, Mac, Xbox. Géneros: Action, Indie, Racing, Simulation, Sports. Puntuación Metacritic: 80/100.

Pure solo mountain biking that somehow makes crashing into your 47th tree feel zen. A low-poly Trials-style time-trial that rewards patience, route memorisation, and that one more run mentality.

My first proper session with Lonely Mountains: Downhill lasted two hours longer than planned, and I still hadn't made a clean run down the second trail. That is either a warning or a recommendation, depending on your tolerance for benevolent punishment. The concept is genuinely stripped back: four mountains, sixteen trails, one bike, get to the bottom. No AI opponents, no power-ups, no traffic. Just you, a custom physics engine, and an isometric camera angle that will occasionally make you question your depth perception. The control scheme is where new players tend to stumble first. You get two layouts to choose from, screen-based or left-and-right relative to the rider, and neither clicks instantly. Stick with it, because once the bike starts feeling like an extension of your thumbs, the whole game opens up. Tight gravel switchbacks, muddy streambed slides, natural stone kicker ramps, cliff-face shortcuts that shave three seconds off your time if you nail them and add a bruised ego if you do not - the trails are dense with decision points. Each run is essentially a routing puzzle you solve at speed. Beginner, normal, and expert challenge tiers task you with beating set times or keeping crashes below a threshold, and clearing them unlocks bike parts, paint jobs, outfits, and eventually up to six bikes with meaningfully different stats across suspension, speed, and handling. The endgame Free Ride mode strips out all checkpoints entirely, leaving you to carve whatever line you want from peak to valley against the global leaderboard. For a racer, the sound design is surprisingly central. There is no music. Instead you get birdsong, running water, wind, and the very tactile thud and skid of your tyres on different surfaces. It sounds like a strange choice until you are mid-run, fully focused, and realise the ambient noise is doing more for immersion than most racing soundtracks manage. On the hardware front, a controller is the right call here - the analogue inputs make braking and cornering feel precise in a way a keyboard simply cannot replicate, and the game knows it. Where the game earns fair criticism: content volume is limited. Sixteen trails is the full base package, and while each one rewards dozens of runs as you hunt faster lines and cleaner exits, players who prefer breadth over depth will feel the ceiling. The progression system gates new bikes behind challenge completions, which can feel slow at first. And despite the calm aesthetic, some physics interactions with rocks and trees have a hair-trigger quality that feels inconsistent rather than challenging. There is no local multiplayer, no split-screen, no couch co-op mode - this is a fundamentally solo experience and does not pretend otherwise. If your Saturday night requires four-player chaos, look elsewhere. If you want something to play with headphones while everyone else has gone home, this is the one. Riley, Scout Team

Lonely Mountains: Downhill

Lonely Mountains: Downhill

23 oct 2019Megagon Industries
GamerScout opina

Pure solo mountain biking that somehow makes crashing into your 47th tree feel zen. A low-poly Trials-style time-trial that rewards patience, route memorisation, and that one more run mentality.

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Acerca de Lonely Mountains: Downhill

My first proper session with Lonely Mountains: Downhill lasted two hours longer than planned, and I still hadn't made a clean run down the second trail. That is either a warning or a recommendation, depending on your tolerance for benevolent punishment. The concept is genuinely stripped back: four mountains, sixteen trails, one bike, get to the bottom. No AI opponents, no power-ups, no traffic. Just you, a custom physics engine, and an isometric camera angle that will occasionally make you question your depth perception. The control scheme is where new players tend to stumble first. You get two layouts to choose from, screen-based or left-and-right relative to the rider, and neither clicks instantly. Stick with it, because once the bike starts feeling like an extension of your thumbs, the whole game opens up. Tight gravel switchbacks, muddy streambed slides, natural stone kicker ramps, cliff-face shortcuts that shave three seconds off your time if you nail them and add a bruised ego if you do not - the trails are dense with decision points. Each run is essentially a routing puzzle you solve at speed. Beginner, normal, and expert challenge tiers task you with beating set times or keeping crashes below a threshold, and clearing them unlocks bike parts, paint jobs, outfits, and eventually up to six bikes with meaningfully different stats across suspension, speed, and handling. The endgame Free Ride mode strips out all checkpoints entirely, leaving you to carve whatever line you want from peak to valley against the global leaderboard. For a racer, the sound design is surprisingly central. There is no music. Instead you get birdsong, running water, wind, and the very tactile thud and skid of your tyres on different surfaces. It sounds like a strange choice until you are mid-run, fully focused, and realise the ambient noise is doing more for immersion than most racing soundtracks manage. On the hardware front, a controller is the right call here - the analogue inputs make braking and cornering feel precise in a way a keyboard simply cannot replicate, and the game knows it. Where the game earns fair criticism: content volume is limited. Sixteen trails is the full base package, and while each one rewards dozens of runs as you hunt faster lines and cleaner exits, players who prefer breadth over depth will feel the ceiling. The progression system gates new bikes behind challenge completions, which can feel slow at first. And despite the calm aesthetic, some physics interactions with rocks and trees have a hair-trigger quality that feels inconsistent rather than challenging. There is no local multiplayer, no split-screen, no couch co-op mode - this is a fundamentally solo experience and does not pretend otherwise. If your Saturday night requires four-player chaos, look elsewhere. If you want something to play with headphones while everyone else has gone home, this is the one.

Riley
Riley · Scout Team

Sports & racing

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaTime-TrialIsometric CameraFree Ride ModeDaily LeaderboardBike CustomisationZen DifficultyController RecommendedRoute Memorisation

Requisitos del sistema

Mínimos

OS
Windows 7, 8, 10
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
NVIDIA GeForce GTX 560 Ti / AMD Radeon HD 7850
Processor
Intel Core i5-2500 / AMD FX-6300

Recomendados

OS
Windows 7, 8, 10
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
NVIDIA GeForce GTX 950 / AMD Radeon HD 7970 / R9 280X
Processor
Intel Core i5-4690 / AMD FX-8320

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Reseñas y valoraciones

Metacritic
80

Información del juego

Desarrolladora
Megagon Industries
Distribuidora
Megagon Industries
Fecha de lanzamiento
23 oct 2019

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¿En qué plataformas está disponible Lonely Mountains: Downhill?

Lonely Mountains: Downhill está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó Lonely Mountains: Downhill?

Lonely Mountains: Downhill se lanzó el 23 de octubre de 2019.

¿Quién desarrolló Lonely Mountains: Downhill?

Lonely Mountains: Downhill fue desarrollado por Megagon Industries.

¿Merece la pena comprar Lonely Mountains: Downhill?

Lonely Mountains: Downhill tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.