Compara los precios de Lock's Quest en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Digital Continue. Publicado por HandyGames. Lanzado el 30/5/2017. Disponible en PC, Xbox. Géneros: Indie, RPG, Strategy.

A 2D tower defense/action RPG hybrid where you build defenses and fight a Clockwork army across 75 story-driven days. Rough edges included.

Lock's Quest sits in an interesting but uncomfortable middle ground between tower defense and action RPG, and whether that hybrid works for you will depend heavily on your tolerance for clunky execution. You play as Lock, a kid caught up in a war against a Clockwork army, and the structure is built around a day cycle: each of the 75 in-game days gives you a build phase to place turrets and traps, followed by a combat phase where you personally wade into the fray swinging a weapon alongside your defenses. It is a formula that sounds compelling on paper, and in short bursts, it genuinely is. The story is the main draw here, or at least it tries to be. The 75-day format creates a natural episodic rhythm, doling out plot beats as the Clockwork threat escalates. The writing is not sophisticated by any modern CRPG standard - Lock is a fairly flat protagonist and the supporting cast rarely rises above archetypes - but there is a sincerity to it that fans of older DS-era narrative games will recognize and possibly appreciate. If you grew up with the original Nintendo DS version, the nostalgia factor is real. The PC port from Digital Continue does clean things up visually compared to that original, though the interface still feels designed for a stylus rather than a mouse, which causes friction throughout. On the mechanical side, turrets and traps have enough variety to let you experiment with defensive layouts, and the real-time combat adds urgency that pure tower defense games lack. The problem is that neither half feels fully realized. The combat is shallow - your attack options are limited and the moment-to-moment fighting gets repetitive well before the midpoint. The tower defense layer lacks the depth of dedicated genre entries; placement strategy matters but rarely in ways that feel revelatory. Build variety exists but does not hold up to the kind of scrutiny an RPG audience would apply after hour 10, let alone hour 40. The Mixed Steam review score reflects a port that landed with issues at launch - performance complaints and control feel being the most common criticisms. As of the current version, the core loop is functional but the game never quite shakes the feeling of a handheld title awkwardly resized for desktop. For players new to the property, the rough edges are harder to forgive. For returning fans wanting to revisit a childhood game on a bigger screen, the flaws are more likely to read as familiar quirks than dealbreakers. Manage expectations accordingly and you will find something earnest if unpolished underneath. Monika, Scout Team

Lock's Quest

Lock's Quest

30 may 2017Digital ContinueHandyGames
GamerScout opina

A 2D tower defense/action RPG hybrid where you build defenses and fight a Clockwork army across 75 story-driven days. Rough edges included.

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Lock's Quest sits in an interesting but uncomfortable middle ground between tower defense and action RPG, and whether that hybrid works for you will depend heavily on your tolerance for clunky execution. You play as Lock, a kid caught up in a war against a Clockwork army, and the structure is built around a day cycle: each of the 75 in-game days gives you a build phase to place turrets and traps, followed by a combat phase where you personally wade into the fray swinging a weapon alongside your defenses. It is a formula that sounds compelling on paper, and in short bursts, it genuinely is. The story is the main draw here, or at least it tries to be. The 75-day format creates a natural episodic rhythm, doling out plot beats as the Clockwork threat escalates. The writing is not sophisticated by any modern CRPG standard - Lock is a fairly flat protagonist and the supporting cast rarely rises above archetypes - but there is a sincerity to it that fans of older DS-era narrative games will recognize and possibly appreciate. If you grew up with the original Nintendo DS version, the nostalgia factor is real. The PC port from Digital Continue does clean things up visually compared to that original, though the interface still feels designed for a stylus rather than a mouse, which causes friction throughout. On the mechanical side, turrets and traps have enough variety to let you experiment with defensive layouts, and the real-time combat adds urgency that pure tower defense games lack. The problem is that neither half feels fully realized. The combat is shallow - your attack options are limited and the moment-to-moment fighting gets repetitive well before the midpoint. The tower defense layer lacks the depth of dedicated genre entries; placement strategy matters but rarely in ways that feel revelatory. Build variety exists but does not hold up to the kind of scrutiny an RPG audience would apply after hour 10, let alone hour 40. The Mixed Steam review score reflects a port that landed with issues at launch - performance complaints and control feel being the most common criticisms. As of the current version, the core loop is functional but the game never quite shakes the feeling of a handheld title awkwardly resized for desktop. For players new to the property, the rough edges are harder to forgive. For returning fans wanting to revisit a childhood game on a bigger screen, the flaws are more likely to read as familiar quirks than dealbreakers. Manage expectations accordingly and you will find something earnest if unpolished underneath.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamTower DefenseAction RPG HybridDay-Cycle StructureHandheld PortNarrative CampaignTurret PlacementReal-Time CombatRetro DS

Requisitos del sistema

Mínimos

Processor
2.0 Ghz or above
Memory
2 GB RAM
Graphics
DX11 with feature level 9.3 capabilities
DirectX
Version 9.0
Storage
2 GB available space

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Steam
43%(140)

Información del juego

Desarrolladora
Digital Continue
Distribuidora
HandyGames
Fecha de lanzamiento
30 may 2017

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¿En qué plataformas está disponible Lock's Quest?

Lock's Quest está disponible en PC, Xbox.

¿Cuándo se lanzó Lock's Quest?

Lock's Quest se lanzó el 30 de mayo de 2017.

¿Quién desarrolló Lock's Quest?

Lock's Quest fue desarrollado por Digital Continue y publicado por HandyGames.