
LIGHTNING RETURNS™: FINAL FANTASY® XIII
The XIII trilogy's wild farewell deserves credit for one of the most inventive action-RPG combat systems Square Enix ever built, even if the story collapses under its own mythology and the side quests read like a to-do list no one wanted to write.
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I have a soft spot for games that swing hard and land crooked, and Lightning Returns is exactly that kind of game. Square Enix scrapped the party-based Paradigm system entirely and rebuilt combat around a single character, Lightning, who fights alone across a world scheduled to end in thirteen days. On paper that sounds reckless. In practice, the Schema system, where you equip up to three Garbs, each mapped to its own set of face-button abilities, produces some of the most kinetic and genuinely deep combat the JRPG genre had produced at the time. Staggering enemies requires rotating between Garbs mid-fight, matching elemental weaknesses, timing a block or a guard-counter at the right moment. There is real mechanical texture here, and players who enjoy build experimentation will find themselves doing exactly what one reviewer called a "Devil May Cry sort of" creative freedom with loadout variety. The synthesis system for upgrading abilities layers on top of that, and New Game Plus carries equipment forward, giving multiple playthroughs legitimate mechanical incentive. The time-limit framework is where things get complicated. The world of Nova Chrysalia runs on a real-time clock, and Lightning must extend her remaining days by completing missions and collecting souls. The concept borrows obvious notes from Majora's Mask in its bones, but where Majora's Mask weaponized its countdown into genuine dread, Lightning Returns largely defuses the tension. Most players finish the main story with the clock half-full, and the time pressure lands closer to a scheduling puzzle than existential urgency. The five main quests can technically be approached in any order, and the four open regions of Nova Chrysalia give the game more spatial freedom than either predecessor managed. The cost of that freedom is that character growth is tied entirely to quest completion rather than combat experience, which makes random encounters feel like filler you are contractually obligated to survive rather than satisfying loops that build toward something. And then there are the side quests. The Canvas of Prayers system, which amounts to fetching specific items for rewards, is exactly the kind of padded XP grind I genuinely cannot defend. The more substantial side quests have short embedded stories that occasionally surprise you, but they are outnumbered by errand-board busywork. The narrative wrapping all of this together is a mess of theological imagery, five-hundred-year time skips, and returning characters who resolve their arcs in monologues that arrive and conclude within minutes. Critics who were already skeptical of the XIII mythology will find nothing here to convert them. Returning fans, though, get actual closure on Fang, Vanille, Snow, Caius, and the rest, delivered with the kind of grandiose sincerity that the XIII saga always committed to, for better or worse. On PC the game runs at up to 60 FPS and supports higher resolutions, which is a genuine improvement over the console versions. That said, the engine is CPU-bound and favors strong single-thread performance, so laptop users may run into frame-rate inconsistency outside of dungeons. The port is functional and includes all DLC Garbs, which meaningfully expands the schema variety. Anti-aliasing options remain limited and some players still reach for community mods to smooth out image quality at higher resolutions. It is not a technically impressive release, but it is a stable one for most mid-range hardware. If you bounced off Final Fantasy XIII's corridors and XIII-2's time-travel convolution, this entry will not fix your relationship with the trilogy. If you completed those games and want closure, or if you are the kind of player who will spend forty minutes optimizing a three-schema loadout before a boss, there is something genuinely rewarding in here. The combat system alone is worth the price of curiosity, even when everything around it struggles to earn the same respect.

RPGs
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Requisitos del sistema
Mínimos
- Processor
- 2GHz Dual Core CPU
- Memory
- 1500 MB RAM
- Graphics
- NVIDIA® Geforce® 8800GT / ATI Radeon™ HD 4770 VRAM 512MB or later
- DirectX
- Version 9.0c
- Storage
- 22 GB available s…
Recomendados
- Processor
- Intel® Core™ 2 Quad (2.66 GHz)/ AMD Phenom™ II X4 (2.8 GHz) processor
- Memory
- 2 GB RAM
- Graphics
- NVIDIA® Geforce® GTX™ 460/ ATI Radeon™ HD 5770
- DirectX
- Version 9.0…
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Información del juego
- Desarrolladora
- Square Enix
- Distribuidora
- Square Enix
- Fecha de lanzamiento
- 10 dic 2015
- Clasificación por edad
- PEGI 16




