Compara los precios de Life is Feudal: Your Own en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bitbox Ltd.. Publicado por Bitbox Ltd.. Lanzado el 17/11/2015. Disponible en PC. Géneros: Action, Indie, RPG, Simulation. Puntuación Metacritic: 63/100.

A medieval sandbox survival RPG where you terraform, build, and grind your way through feudal life, best experienced with a dedicated server full of friends.

Life is Feudal: Your Own is a medieval sandbox that sits somewhere between hardcore survival sim and community-driven RPG, landing firmly in neither camp with complete confidence. You take on the role of a feudal settler who can shape the land itself, raise structures, develop crafting skills, and eventually carve out a working fiefdom. The terraforming is the headline feature here, and it is genuinely impressive. Digging trenches, raising earthworks, and sculpting hills to fortify a position feels tactile in a way most survival games do not bother with. If you have ever wanted to actually build a medieval castle on terrain you personally reshaped, this scratches that itch. The skill system is classless, which means your character evolves based on what you actually do. Smithing, farming, carpentry, combat, alchemy, animal taming, and more are all trainable, but the hard caps on total skill points mean you cannot master everything solo. This is a deliberate design choice pushing players toward specialisation and, by extension, community. A lone wolf will struggle badly. A coordinated group of five to ten players, each filling a role, will find the game opens up significantly. That social dependency is either the core appeal or the core problem, depending on how you play. Combat is where things get shaky. The directional melee system has potential on paper, but the execution feels sluggish and unpolished. Timing parries and reading opponent stance is the intended depth, yet lag, wonky hitboxes, and a steep learning curve with poor in-game explanation conspire to make early PvP frustrating rather than rewarding. PvE is sparse. There are no dynamic quests, no narrative arc, and absolutely no hand-holding. The game expects you to find motivation through player-driven goals and community drama, which is a valid design philosophy but one that needs an engaged server population to land correctly. On a dead or underpopulated server, the loneliness is crushing. The mixed Steam reviews tell the real story. Players who joined active communities in the early years report deeply memorable experiences. Players who bought in late or tried it solo found a grindy, technically rough survival game with a painful progression curve and sparse official support. Bitbox has a history of splitting attention between this version and the MMO spinoff, and the communication gaps show in the patch cadence. Graphically the game has aged, and the UI is utilitarian to the point of being hostile. The crafting chains are complex enough to be satisfying but rarely explained clearly, so wiki literacy is basically a required skill from hour one. If you are the kind of player who builds spreadsheets for crafting dependencies, enjoys cooperative projects with patient friends, and can tolerate a rough surface layer to get to a rewarding simulation underneath, Life is Feudal: Your Own has a specific kind of appeal that few games replicate. It is not for solo players, not for anyone who needs narrative structure, and not for anyone allergic to games that ask you to teach yourself through failure. Think of it as a serious medieval society simulator wearing a survival game's clothes, and manage your expectations accordingly. Monika, Scout Team

Life is Feudal: Your Own

Life is Feudal: Your Own

17 nov 2015Bitbox Ltd.
GamerScout opina

A medieval sandbox survival RPG where you terraform, build, and grind your way through feudal life, best experienced with a dedicated server full of friends.

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Steam Deck PlayableProtonDB Gold
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Life is Feudal: Your Own is a medieval sandbox that sits somewhere between hardcore survival sim and community-driven RPG, landing firmly in neither camp with complete confidence. You take on the role of a feudal settler who can shape the land itself, raise structures, develop crafting skills, and eventually carve out a working fiefdom. The terraforming is the headline feature here, and it is genuinely impressive. Digging trenches, raising earthworks, and sculpting hills to fortify a position feels tactile in a way most survival games do not bother with. If you have ever wanted to actually build a medieval castle on terrain you personally reshaped, this scratches that itch. The skill system is classless, which means your character evolves based on what you actually do. Smithing, farming, carpentry, combat, alchemy, animal taming, and more are all trainable, but the hard caps on total skill points mean you cannot master everything solo. This is a deliberate design choice pushing players toward specialisation and, by extension, community. A lone wolf will struggle badly. A coordinated group of five to ten players, each filling a role, will find the game opens up significantly. That social dependency is either the core appeal or the core problem, depending on how you play. Combat is where things get shaky. The directional melee system has potential on paper, but the execution feels sluggish and unpolished. Timing parries and reading opponent stance is the intended depth, yet lag, wonky hitboxes, and a steep learning curve with poor in-game explanation conspire to make early PvP frustrating rather than rewarding. PvE is sparse. There are no dynamic quests, no narrative arc, and absolutely no hand-holding. The game expects you to find motivation through player-driven goals and community drama, which is a valid design philosophy but one that needs an engaged server population to land correctly. On a dead or underpopulated server, the loneliness is crushing. The mixed Steam reviews tell the real story. Players who joined active communities in the early years report deeply memorable experiences. Players who bought in late or tried it solo found a grindy, technically rough survival game with a painful progression curve and sparse official support. Bitbox has a history of splitting attention between this version and the MMO spinoff, and the communication gaps show in the patch cadence. Graphically the game has aged, and the UI is utilitarian to the point of being hostile. The crafting chains are complex enough to be satisfying but rarely explained clearly, so wiki literacy is basically a required skill from hour one. If you are the kind of player who builds spreadsheets for crafting dependencies, enjoys cooperative projects with patient friends, and can tolerate a rough surface layer to get to a rewarding simulation underneath, Life is Feudal: Your Own has a specific kind of appeal that few games replicate. It is not for solo players, not for anyone who needs narrative structure, and not for anyone allergic to games that ask you to teach yourself through failure. Think of it as a serious medieval society simulator wearing a survival game's clothes, and manage your expectations accordingly.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamTerraformingSkill-based ProgressionClassless RPGServer CommunityHardcore SurvivalMedieval CraftingPvP SandboxBase BuildingSolo-unfriendly

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Processor
Intel® Core™ i5 or AMD Phenom II X4 with at least 2,5 GHz
Memory
4 GB RAM
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GeForce 460/Radeon HD 5850/Int…

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Reseñas y valoraciones

Metacritic
63
Steam
66%(12,058)

Información del juego

Desarrolladora
Bitbox Ltd.
Distribuidora
Bitbox Ltd.
Fecha de lanzamiento
17 nov 2015

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Life is Feudal: Your Own está disponible en PC.

¿Cuándo se lanzó Life is Feudal: Your Own?

Life is Feudal: Your Own se lanzó el 17 de noviembre de 2015.

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Life is Feudal: Your Own fue desarrollado por Bitbox Ltd..

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