Compara los precios de Leylines en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Crystal Shard. Publicado por Crystal Shard. Lanzado el 11/1/2019. Disponible en PC, Mac, Linux. Géneros: Indie, Strategy.

If Master of Magic scratched an itch you never fully got over, this low-fi 4X has the race variety and spell chaos to pull you back in - but go in knowing Steam's early adopters weren't kind.

I'll be straight with you: Leylines is not the kind of game I usually cover. No netcode to benchmark, no TTK spreadsheet to fill out. But it landed in the queue and the premise is legitimately interesting, so here we are. This is a turn-based fantasy 4X in the old-school mold - hex grid, wizard avatar, world domination, the whole package. The comparison that keeps coming up in community discussions is Master of Magic, and it's not wrong. If you misspent your teenage years micromanaging MoM armies over a 28.8k modem, Leylines is targeting you specifically. The headline feature is race differentiation, and it actually delivers. Seven factions, each with a fully independent tech tree - no palette-swap units here. The nomadic Goblins don't build cities at all, which is a legitimately strange design choice for a city-building game and one that takes real courage to ship. The spider-riding Dwarves play defensively and lean into terrain advantages. The shapeshifting Theria and the corruption-heavy Regency feel genuinely different to pilot, not just reskins with tweaked stat blocks. Over 180 units total, including summons and customizable hero units, back that up. The spell roster spans four spheres, and some of the more creative entries - deploying ghosts to drain enemy morale, casting tidal waves to reposition ships, using illusion to disguise your forces - give the game a tactical texture that goes beyond typical 4X combat math. That said, the Steam reception is hard to ignore. A small sample of reviews landed at roughly 30 percent positive, which is a red flag regardless of sample size. The criticism visible in community threads points at technical roughness - launch-window stability issues, an SDL-to-Allegro library swap that fixed some crashes but introduced friction for certain hardware configs. The developer has been responsive and post-launch patches addressed several of the worst hangs. But the game has never built a visible community around it, which means the hotseat and splitscreen multiplayer modes - genuinely solid inclusions for a couch strategy night - are sitting underused. Online multiplayer is not present, so if you want to play with someone more than a seat away, this isn't the answer. The presentation sits firmly in indie-retro territory. The Nikolas Sideris soundtrack is a genuine highlight - the composer has credits on games that punched well above their weight audibly, and that holds here too. Visually, Leylines is functional rather than pretty, and the UI asks for some patience. The scenario editor adds longevity for anyone willing to build, but there's no Steam Workshop integration to surface community content. For a strategy player who values mechanical depth over production gloss and is comfortable with a game that feels like it was built by two people who really love the genre, there's a real game here. For anyone who needs polish and active online competition, look elsewhere. Fred, Scout Team

Leylines

Leylines

11 ene 2019Crystal Shard
GamerScout opina

If Master of Magic scratched an itch you never fully got over, this low-fi 4X has the race variety and spell chaos to pull you back in - but go in knowing Steam's early adopters weren't kind.

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I'll be straight with you: Leylines is not the kind of game I usually cover. No netcode to benchmark, no TTK spreadsheet to fill out. But it landed in the queue and the premise is legitimately interesting, so here we are. This is a turn-based fantasy 4X in the old-school mold - hex grid, wizard avatar, world domination, the whole package. The comparison that keeps coming up in community discussions is Master of Magic, and it's not wrong. If you misspent your teenage years micromanaging MoM armies over a 28.8k modem, Leylines is targeting you specifically. The headline feature is race differentiation, and it actually delivers. Seven factions, each with a fully independent tech tree - no palette-swap units here. The nomadic Goblins don't build cities at all, which is a legitimately strange design choice for a city-building game and one that takes real courage to ship. The spider-riding Dwarves play defensively and lean into terrain advantages. The shapeshifting Theria and the corruption-heavy Regency feel genuinely different to pilot, not just reskins with tweaked stat blocks. Over 180 units total, including summons and customizable hero units, back that up. The spell roster spans four spheres, and some of the more creative entries - deploying ghosts to drain enemy morale, casting tidal waves to reposition ships, using illusion to disguise your forces - give the game a tactical texture that goes beyond typical 4X combat math. That said, the Steam reception is hard to ignore. A small sample of reviews landed at roughly 30 percent positive, which is a red flag regardless of sample size. The criticism visible in community threads points at technical roughness - launch-window stability issues, an SDL-to-Allegro library swap that fixed some crashes but introduced friction for certain hardware configs. The developer has been responsive and post-launch patches addressed several of the worst hangs. But the game has never built a visible community around it, which means the hotseat and splitscreen multiplayer modes - genuinely solid inclusions for a couch strategy night - are sitting underused. Online multiplayer is not present, so if you want to play with someone more than a seat away, this isn't the answer. The presentation sits firmly in indie-retro territory. The Nikolas Sideris soundtrack is a genuine highlight - the composer has credits on games that punched well above their weight audibly, and that holds here too. Visually, Leylines is functional rather than pretty, and the UI asks for some patience. The scenario editor adds longevity for anyone willing to build, but there's no Steam Workshop integration to surface community content. For a strategy player who values mechanical depth over production gloss and is comfortable with a game that feels like it was built by two people who really love the genre, there's a real game here. For anyone who needs polish and active online competition, look elsewhere.

Fred
Fred · Scout Team

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Etiquetas

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementstrading-cardscloud-savestier:indieMaster of Magic-likeHex Grid 4XFaction AsymmetryHotseat MultiplayerSpell Sphere SystemHero CustomizationScenario EditorCouch Strategy

Requisitos del sistema

Mínimos

OS
Windows 7 or newer
Memory
256 MB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
DirectX compatible graphics card
Processor
Intel or AMD CPU
Sound Card
DirectX compatible sound card

Recomendados

OS
Windows 10 or 11
Memory
512 MB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
100 MB available space
Graphics
Dual monitors, DirectX compatible graphics card
Processor
Intel or AMD CPU
Sound Card
DirectX compatible sound card

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Información del juego

Desarrolladora
Crystal Shard
Distribuidora
Crystal Shard
Fecha de lanzamiento
11 ene 2019

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¿Cuánto cuesta Leylines?

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¿Dónde puedo comprar Leylines más barato?

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¿En qué plataformas está disponible Leylines?

Leylines está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Leylines?

Leylines se lanzó el 11 de enero de 2019.

¿Quién desarrolló Leylines?

Leylines fue desarrollado por Crystal Shard.