Compara los precios de Last Flag en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Night Street Games. Publicado por Night Street Games. Lanzado el 14/4/2026. Disponible en PC. Géneros: Action.

Solid CTF concept buried under thin launch content and a playerbase that's already showing cracks. Worth a look if you bring a squad, but solo queue into a ghost lobby is the real endgame right now.

I went into Last Flag half-expecting another hero shooter dressed up in a gimmick suit. What I found is sharper than that, but the clock is ticking on whether it matters. The core twist is genuinely smart: at match start, one player on each team physically hides the flag anywhere on their side of the map during a 60-second prep window, while teammates grind cashbots for starting currency. Once the round opens, you are not jogging to a fixed spawn point on the minimap. You are hunting. Three radar towers sit in the middle of each map, and holding them progressively eliminates grid squares where the enemy flag is NOT, narrowing the search over time. It is a simple mechanical loop that creates real tension, because contesting towers and searching for the flag are two separate jobs your five-player team has to split constantly. The nine-character roster covers familiar archetypes without being a straight Overwatch clone. Gunplay sits closer to Halo than Valorant in feel, abilities enhance rather than dominate, and the time-to-kill is quick enough that positioning and aim actually matter. Scout handles flag reconnaissance well with his Falcon and long-range rifle, Arsenal is currently overtuned with her teleport gun and turret doing too much work, and Lumberjack functions as the tank anchor you want sitting on a captured flag during that one-minute defense window. Ability upgrade levels carry over if you swap characters mid-match, which is a smart quality-of-life call that keeps you from feeling punished for adapting. Knives has already received a nerf to her stealth damage bonus following community feedback, so the developers are at least watching the balance data. The MOBA-lite cashbot layer is the part that gets lost in the noise. Matches run about 10 minutes on average, and the pace is fast enough that you will regularly forget to spend your upgrade currency. That is a design problem, not a player problem. The radar tower fights pull attention away from the actual objective often enough that newer players spend whole sessions in skirmish mode without meaningfully progressing the flag hunt. There is also a real snowball issue once a team locates the enemy flag and sets up Arsenal portals or a tanky Lumberjack on the capture point. Comeback tools exist but they are underdeveloped at this stage. Launch shipped with only two maps and one mode, which reviewers across the board flagged as a content problem for a paid game competing in a market full of free-to-play shooters. The bigger issue right now is longevity. Night Street Games posted a community update in May confirming player counts are not where they need them to be for continued active development past the planned patches. Those patches include a new character, a new map, a new mode, leaderboards, and custom lobby rulesets, which is a reasonable roadmap. But if matchmaking queues are already thin six weeks post-launch, the experience can degrade fast into bot-heavy lobbies, and bot AI in Last Flag is notably limited. The no-microtransaction, no-battle-pass model is genuinely refreshing, and over 200 cosmetics unlock through play, but good monetization values do not keep servers populated by themselves. If you have four friends willing to commit, Last Flag delivers fast, chaotic matches with a genuinely original CTF format that holds up well in coordinated play. The aesthetic, a sun-baked 1970s game show with a suave announcer calling your kills, gives it a personality that most indie shooters never bother finding. Go in solo expecting ranked infrastructure and a healthy ladder, though, and you are going to be disappointed. There is a solid foundation here. Whether the community grows into it before the servers go quiet is the only question that matters right now. Fred, Scout Team

Last Flag

Last Flag

14 abr 2026Night Street Games
GamerScout opina

Solid CTF concept buried under thin launch content and a playerbase that's already showing cracks. Worth a look if you bring a squad, but solo queue into a ghost lobby is the real endgame right now.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €3.95

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Acerca de Last Flag

I went into Last Flag half-expecting another hero shooter dressed up in a gimmick suit. What I found is sharper than that, but the clock is ticking on whether it matters. The core twist is genuinely smart: at match start, one player on each team physically hides the flag anywhere on their side of the map during a 60-second prep window, while teammates grind cashbots for starting currency. Once the round opens, you are not jogging to a fixed spawn point on the minimap. You are hunting. Three radar towers sit in the middle of each map, and holding them progressively eliminates grid squares where the enemy flag is NOT, narrowing the search over time. It is a simple mechanical loop that creates real tension, because contesting towers and searching for the flag are two separate jobs your five-player team has to split constantly. The nine-character roster covers familiar archetypes without being a straight Overwatch clone. Gunplay sits closer to Halo than Valorant in feel, abilities enhance rather than dominate, and the time-to-kill is quick enough that positioning and aim actually matter. Scout handles flag reconnaissance well with his Falcon and long-range rifle, Arsenal is currently overtuned with her teleport gun and turret doing too much work, and Lumberjack functions as the tank anchor you want sitting on a captured flag during that one-minute defense window. Ability upgrade levels carry over if you swap characters mid-match, which is a smart quality-of-life call that keeps you from feeling punished for adapting. Knives has already received a nerf to her stealth damage bonus following community feedback, so the developers are at least watching the balance data. The MOBA-lite cashbot layer is the part that gets lost in the noise. Matches run about 10 minutes on average, and the pace is fast enough that you will regularly forget to spend your upgrade currency. That is a design problem, not a player problem. The radar tower fights pull attention away from the actual objective often enough that newer players spend whole sessions in skirmish mode without meaningfully progressing the flag hunt. There is also a real snowball issue once a team locates the enemy flag and sets up Arsenal portals or a tanky Lumberjack on the capture point. Comeback tools exist but they are underdeveloped at this stage. Launch shipped with only two maps and one mode, which reviewers across the board flagged as a content problem for a paid game competing in a market full of free-to-play shooters. The bigger issue right now is longevity. Night Street Games posted a community update in May confirming player counts are not where they need them to be for continued active development past the planned patches. Those patches include a new character, a new map, a new mode, leaderboards, and custom lobby rulesets, which is a reasonable roadmap. But if matchmaking queues are already thin six weeks post-launch, the experience can degrade fast into bot-heavy lobbies, and bot AI in Last Flag is notably limited. The no-microtransaction, no-battle-pass model is genuinely refreshing, and over 200 cosmetics unlock through play, but good monetization values do not keep servers populated by themselves. If you have four friends willing to commit, Last Flag delivers fast, chaotic matches with a genuinely original CTF format that holds up well in coordinated play. The aesthetic, a sun-baked 1970s game show with a suave announcer calling your kills, gives it a personality that most indie shooters never bother finding. Go in solo expecting ranked infrastructure and a healthy ladder, though, and you are going to be disappointed. There is a solid foundation here. Whether the community grows into it before the servers go quiet is the only question that matters right now.

Fred
Fred · Scout Team

Shooters

Etiquetas

multiplayerpvponline-pvpachievementscontroller-supporttier:indieCTF-FocusedFlag HidingRadar Tower ControlCashbot FarmingMid-Match UpgradesAbility Carry-OverLow MicrotransactionsBot Training Mode70s AestheticSnowball Risk

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Memory
12 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
7 GB available space
Graphics
NVIDIA GeForce GTX 1660 / AMD Radeon RX 580 / Intel Arc A380 (Min 6GB VRAM)
Processor
Intel Core i5-6600K or AMD Ryzen 5 1600

Recomendados

OS
Windows 10 64-bit
Memory
16 GB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
7 GB available space
Graphics
NVIDIA GeForce RTX 3060 or AMD RX6600
Processor
Intel Core i5-12400F or AMD Ryzen 5 5600

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Información del juego

Desarrolladora
Night Street Games
Distribuidora
Night Street Games
Fecha de lanzamiento
14 abr 2026

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¿En qué plataformas está disponible Last Flag?

Last Flag está disponible en PC.

¿Cuándo se lanzó Last Flag?

Last Flag se lanzó el 14 de abril de 2026.

¿Quién desarrolló Last Flag?

Last Flag fue desarrollado por Night Street Games.