Compara los precios de Last Epoch en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Eleventh Hour Games. Publicado por Eleventh Hour Games. Lanzado el 21/2/2024. Disponible en PC. Géneros: Action, Adventure, Indie, RPG. Puntuación Metacritic: 80/100.

A loot-driven ARPG with 15 mastery classes, deep skill trees, and time-travel worldbuilding that punches well above its indie budget.

Last Epoch sits in the crowded action-RPG space between Path of Exile's labyrinthine complexity and Diablo IV's polish-first approach, and it carves out a genuine identity by leaning hard into two things: build flexibility and a surprisingly coherent time-travel narrative. You pick one of five base classes, then ascend into one of 15 mastery specializations, ranging from the bone-throwing Necromancer to the lightning-wreathed Runemaster. Each mastery comes with its own skill trees, and each individual skill has a branching node tree on top of that. The result is a system where two players both running a Paladin can end up with characters that feel mechanically unrecognizable from each other by endgame. The worldbuilding deserves more credit than it typically gets. The time-travel framing is not just aesthetic window dressing. You physically move between eras of a single world, watching civilizations rise and collapse, and the campaign occasionally asks you to make decisions in the past that ripple forward. It is not Disco Elysium levels of narrative depth, but for an ARPG it is genuinely surprising. The lore has texture. The zones feel like they belong to a real history rather than being generic dungeon backdrops. If you are the kind of player who reads item flavor text, there is a lot here to reward you. Combat starts a little slow and floaty in the early acts, which is a fair criticism. The first twenty hours can feel like you are still waiting for your build to come online. Once it does, though, the synergy between skill tree nodes, passive bonuses, and gear affixes starts to click in ways that make theorycrafting genuinely satisfying. The crafting system deserves a special mention: instead of pure RNG drops, you use a forging system with a stability meter to add and modify affixes on gear. It gives you agency over progression without removing the dopamine hit of a great drop. Endgame content includes the Monolith of Fate, a timeline-based map system that scales well and provides clear chase objectives, plus a handful of dungeons with unique mechanics. Where Last Epoch stumbles is in content volume and online stability. The game launched in 1.0 with mixed server performance, which dragged those Steam reviews down from what would otherwise be a much stronger score. The campaign, while well-written by ARPG standards, is shorter than veterans of the genre will expect, and some of the mid-campaign zones feel like they are filling space between the genuinely interesting story beats. Filler quests exist. I noticed them. The endgame loop is deep enough to compensate if the build-crafting hooks you, but players looking for a sweeping 80-hour story experience should calibrate expectations accordingly. Last Epoch is a strong pick for ARPG fans who want build variety that actually holds up past hour 40, and who appreciate a game that respects their time by giving crafting agency rather than demanding pure drop luck. It is not a replacement for the genre giants, but it does not need to be. Monika, Scout Team

Last Epoch

Last Epoch

21 feb 2024Eleventh Hour Games
GamerScout opina

A loot-driven ARPG with 15 mastery classes, deep skill trees, and time-travel worldbuilding that punches well above its indie budget.

PC
Steam Deck VerifiedProtonDB Platinum
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en N/A
Mínimo histórico: €9.29

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Last Epoch sits in the crowded action-RPG space between Path of Exile's labyrinthine complexity and Diablo IV's polish-first approach, and it carves out a genuine identity by leaning hard into two things: build flexibility and a surprisingly coherent time-travel narrative. You pick one of five base classes, then ascend into one of 15 mastery specializations, ranging from the bone-throwing Necromancer to the lightning-wreathed Runemaster. Each mastery comes with its own skill trees, and each individual skill has a branching node tree on top of that. The result is a system where two players both running a Paladin can end up with characters that feel mechanically unrecognizable from each other by endgame. The worldbuilding deserves more credit than it typically gets. The time-travel framing is not just aesthetic window dressing. You physically move between eras of a single world, watching civilizations rise and collapse, and the campaign occasionally asks you to make decisions in the past that ripple forward. It is not Disco Elysium levels of narrative depth, but for an ARPG it is genuinely surprising. The lore has texture. The zones feel like they belong to a real history rather than being generic dungeon backdrops. If you are the kind of player who reads item flavor text, there is a lot here to reward you. Combat starts a little slow and floaty in the early acts, which is a fair criticism. The first twenty hours can feel like you are still waiting for your build to come online. Once it does, though, the synergy between skill tree nodes, passive bonuses, and gear affixes starts to click in ways that make theorycrafting genuinely satisfying. The crafting system deserves a special mention: instead of pure RNG drops, you use a forging system with a stability meter to add and modify affixes on gear. It gives you agency over progression without removing the dopamine hit of a great drop. Endgame content includes the Monolith of Fate, a timeline-based map system that scales well and provides clear chase objectives, plus a handful of dungeons with unique mechanics. Where Last Epoch stumbles is in content volume and online stability. The game launched in 1.0 with mixed server performance, which dragged those Steam reviews down from what would otherwise be a much stronger score. The campaign, while well-written by ARPG standards, is shorter than veterans of the genre will expect, and some of the mid-campaign zones feel like they are filling space between the genuinely interesting story beats. Filler quests exist. I noticed them. The endgame loop is deep enough to compensate if the build-crafting hooks you, but players looking for a sweeping 80-hour story experience should calibrate expectations accordingly. Last Epoch is a strong pick for ARPG fans who want build variety that actually holds up past hour 40, and who appreciate a game that respects their time by giving crafting agency rather than demanding pure drop luck. It is not a replacement for the genre giants, but it does not need to be.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamTime-Travel SettingDeep CraftingMastery Class SystemEndgame Build TheoryOffline ModeMonolith EndgameSkill Node TreesLoot Filter

Requisitos del sistema

Mínimos

Processor
Intel Core i5 2500 or AMD FX-4350
Memory
6 GB RAM
Graphics
nVidia GTX 660ti or AMD R9 270 with 2+ GB of VRAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
35 GB available spa…

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Reseñas y valoraciones

Metacritic
80
Steam
77%(118,067)

Información del juego

Desarrolladora
Eleventh Hour Games
Distribuidora
Eleventh Hour Games
Fecha de lanzamiento
21 feb 2024

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¿En qué plataformas está disponible Last Epoch?

Last Epoch está disponible en PC.

¿Cuándo se lanzó Last Epoch?

Last Epoch se lanzó el 21 de febrero de 2024.

¿Quién desarrolló Last Epoch?

Last Epoch fue desarrollado por Eleventh Hour Games.

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Last Epoch tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.