Compara los precios de Kyn en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tangrin Entertainment. Publicado por Versus Evil. Lanzado el 28/7/2015. Disponible en PC. Géneros: Action, Adventure, Indie, RPG. Puntuación Metacritic: 58/100.

A Viking-mythology RPG that blends party-based tactics with action combat, scrappy and ambitious, but rough around the edges.

Kyn sits in an interesting middle ground: part real-time tactics, part action RPG, wrapped in a Norse-mythology skin that is genuinely more interesting than the box art suggests. You control a party of warriors in a world where Viking lore rubs shoulders with elemental magic, and the core loop asks you to pause, position, and combo your way through encounters rather than just mashing abilities. If you have spent time with games like Dungeon Siege or early Baldur's Gate and want something lighter but still mechanically layered, Kyn's pitch is legible. The party system is the clearest reason to give this game a shot. You build characters across a rune-based progression tree, mixing weapon specializations with magical attunements, and there is genuine build variety in how you set up your squad. A front-line berserker paired with a staff-wielding support character who buffs attack speed feels meaningfully different from a balanced four-person spread. The combat has real-time momentum but rewards pausing to issue orders, especially on harder fights where enemy groups will happily punish a disorganized rush. Ability synergies between party members are present and satisfying when they click. Where Kyn starts to lose me is in its writing and world structure. The narrative is thin, leaning on generic quest framing and dialogue that rarely gives characters room to breathe. For a game rooted in Norse mythology, a setting with enormous storytelling potential, it plays things remarkably safe. You will visit interesting-looking environments and fight creatures pulled from the Prose Edda, but the story connecting those encounters is functional at best. Filler quests exist. XP pacing has soft dead zones where you are grinding encounters because the next story beat requires more levels. These are real friction points that add playtime without adding value. The technical side reflects the indie budget plainly. The camera can be awkward in tighter spaces, pathfinding occasionally decides your carefully positioned warrior belongs somewhere inconvenient, and the UI is utilitarian without being elegant. The Metacritic and Steam review scores land in mixed territory for good reason: the bones are solid, the execution is inconsistent. If you compare it to contemporaries with larger teams, the gaps show. For players who specifically enjoy the tactical choreography of party management and are forgiving of thin narrative, Kyn offers a complete experience that does not overstay its welcome too aggressively. It is not the Viking RPG that fulfills the premise's potential, but it is a workable tactics-lite game that clearly cared about its combat design even when other departments got less attention. Monika, Scout Team

Kyn

Kyn

28 jul 2015Tangrin EntertainmentVersus Evil
GamerScout opina

A Viking-mythology RPG that blends party-based tactics with action combat, scrappy and ambitious, but rough around the edges.

PC
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Kyn sits in an interesting middle ground: part real-time tactics, part action RPG, wrapped in a Norse-mythology skin that is genuinely more interesting than the box art suggests. You control a party of warriors in a world where Viking lore rubs shoulders with elemental magic, and the core loop asks you to pause, position, and combo your way through encounters rather than just mashing abilities. If you have spent time with games like Dungeon Siege or early Baldur's Gate and want something lighter but still mechanically layered, Kyn's pitch is legible. The party system is the clearest reason to give this game a shot. You build characters across a rune-based progression tree, mixing weapon specializations with magical attunements, and there is genuine build variety in how you set up your squad. A front-line berserker paired with a staff-wielding support character who buffs attack speed feels meaningfully different from a balanced four-person spread. The combat has real-time momentum but rewards pausing to issue orders, especially on harder fights where enemy groups will happily punish a disorganized rush. Ability synergies between party members are present and satisfying when they click. Where Kyn starts to lose me is in its writing and world structure. The narrative is thin, leaning on generic quest framing and dialogue that rarely gives characters room to breathe. For a game rooted in Norse mythology, a setting with enormous storytelling potential, it plays things remarkably safe. You will visit interesting-looking environments and fight creatures pulled from the Prose Edda, but the story connecting those encounters is functional at best. Filler quests exist. XP pacing has soft dead zones where you are grinding encounters because the next story beat requires more levels. These are real friction points that add playtime without adding value. The technical side reflects the indie budget plainly. The camera can be awkward in tighter spaces, pathfinding occasionally decides your carefully positioned warrior belongs somewhere inconvenient, and the UI is utilitarian without being elegant. The Metacritic and Steam review scores land in mixed territory for good reason: the bones are solid, the execution is inconsistent. If you compare it to contemporaries with larger teams, the gaps show. For players who specifically enjoy the tactical choreography of party management and are forgiving of thin narrative, Kyn offers a complete experience that does not overstay its welcome too aggressively. It is not the Viking RPG that fulfills the premise's potential, but it is a workable tactics-lite game that clearly cared about its combat design even when other departments got less attention.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamParty-Based CombatNorse MythologyReal-Time TacticsRune ProgressionSquad ManagementFantasy StrategyIndie Tactics

Requisitos del sistema

Mínimos

Processor
AMD Athlon 64 X2 5200+ or equivalent Intel CPU
Memory
4 GB RAM
Graphics
AMD Radeon HD5750 or nVidia GS 250 Hard Drive: 8 GB available space

Recomendados

Processor
AMD FX 6350 or Intel Core i5-2300
Memory
8 GB RAM
Graphics
AMD Radeon HD 6770 or nVidia GTX 450
DirectX
Version 9.0c
Storage
10 GB available space

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Reseñas y valoraciones

Metacritic
58
Steam
58%(158)

Información del juego

Desarrolladora
Tangrin Entertainment
Distribuidora
Versus Evil
Fecha de lanzamiento
28 jul 2015

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¿En qué plataformas está disponible Kyn?

Kyn está disponible en PC.

¿Cuándo se lanzó Kyn?

Kyn se lanzó el 28 de julio de 2015.

¿Quién desarrolló Kyn?

Kyn fue desarrollado por Tangrin Entertainment y publicado por Versus Evil.

¿Merece la pena comprar Kyn?

Kyn tiene una puntuación Metacritic de 58/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.