Compara los precios de Krater - Collector's Edition en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fatshark. Publicado por Fatshark. Lanzado el 12/6/2012. Disponible en PC. Géneros: Action, Adventure, Indie, RPG, Strategy. Puntuación Metacritic: 52/100.

A post-apocalyptic Swedish RPG where you manage a squad of disposable scavengers in a crumbling underground world. Rough edges included, no refunds on permanent injuries.

Krater is a top-down action RPG from Fatshark, set in a post-apocalyptic Sweden where humanity has retreated underground into a giant crater after some unspecified civilizational collapse. You control a squad of up to three characters simultaneously, scavenging through procedurally influenced dungeons, managing injuries, crafting gear, and trying to keep your team alive long enough to actually matter. The Collector's Edition bundles in the base game, the soundtrack, and the Dr. Cerebro Pack DLC, which adds extra content to the already modest core experience. The core hook is squad-based attrition. Characters level up, get hurt, and accumulate permanent injuries if you play carelessly. That pressure is genuinely interesting in theory. In practice, the execution is messy. Combat is real-time with a loose active-pause mechanic that feels somewhere between Diablo and a budget CRPG, and it never quite commits to either direction. The skill system offers some build variety across the available archetypes, but the depth you would want past hour twenty simply is not there. The crafting loop is functional but shallow, and the story, despite the distinctive setting, does not reward attention the way the worldbuilding premise almost promises it will. The atmosphere deserves credit. Fatshark built something genuinely peculiar here: a Scandinavian post-collapse mythology filtered through pulpy RPG aesthetics. The soundtrack, included in this edition, is a highlight and helps the world feel more lived-in than the actual quest writing does. Unfortunately, the quest writing is largely the problem. Side content skews toward repetitive dungeon runs that pad runtime without adding meaning, and the main narrative does not develop the lore to a satisfying conclusion. If you came here wanting a choice-driven story with consequences that ripple forward, Krater will leave you hungry. The permanent injury and death system is the one mechanic that keeps things honest. Losing a leveled character to careless positioning actually stings, which is more than most action RPGs of this era managed. But the pool of recruitable units feels interchangeable enough that the emotional investment rarely builds to the level the system seems designed to produce. The Metacritic score and Steam review ratio tell a consistent story: this was a mid-tier release that launched with notable bugs and never fully recovered its reputation despite post-launch patches. Krater is worth a look if you have a specific appetite for oddball post-apocalyptic settings and do not mind a game that feels permanently unfinished around the edges. Fans of early Fatshark before Vermintide will find archaeological interest here. Everyone else should approach with calibrated expectations and maybe wait for a sale. The collector's edition framing is generous for what is ultimately a flawed, forgettable campaign with a good soundtrack attached. Monika, Scout Team

Krater - Collector's Edition

Krater - Collector's Edition

Complemento / DLC de Krater — ver juego completo
12 jun 2012Fatshark
GamerScout opina

A post-apocalyptic Swedish RPG where you manage a squad of disposable scavengers in a crumbling underground world. Rough edges included, no refunds on permanent injuries.

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Krater is a top-down action RPG from Fatshark, set in a post-apocalyptic Sweden where humanity has retreated underground into a giant crater after some unspecified civilizational collapse. You control a squad of up to three characters simultaneously, scavenging through procedurally influenced dungeons, managing injuries, crafting gear, and trying to keep your team alive long enough to actually matter. The Collector's Edition bundles in the base game, the soundtrack, and the Dr. Cerebro Pack DLC, which adds extra content to the already modest core experience. The core hook is squad-based attrition. Characters level up, get hurt, and accumulate permanent injuries if you play carelessly. That pressure is genuinely interesting in theory. In practice, the execution is messy. Combat is real-time with a loose active-pause mechanic that feels somewhere between Diablo and a budget CRPG, and it never quite commits to either direction. The skill system offers some build variety across the available archetypes, but the depth you would want past hour twenty simply is not there. The crafting loop is functional but shallow, and the story, despite the distinctive setting, does not reward attention the way the worldbuilding premise almost promises it will. The atmosphere deserves credit. Fatshark built something genuinely peculiar here: a Scandinavian post-collapse mythology filtered through pulpy RPG aesthetics. The soundtrack, included in this edition, is a highlight and helps the world feel more lived-in than the actual quest writing does. Unfortunately, the quest writing is largely the problem. Side content skews toward repetitive dungeon runs that pad runtime without adding meaning, and the main narrative does not develop the lore to a satisfying conclusion. If you came here wanting a choice-driven story with consequences that ripple forward, Krater will leave you hungry. The permanent injury and death system is the one mechanic that keeps things honest. Losing a leveled character to careless positioning actually stings, which is more than most action RPGs of this era managed. But the pool of recruitable units feels interchangeable enough that the emotional investment rarely builds to the level the system seems designed to produce. The Metacritic score and Steam review ratio tell a consistent story: this was a mid-tier release that launched with notable bugs and never fully recovered its reputation despite post-launch patches. Krater is worth a look if you have a specific appetite for oddball post-apocalyptic settings and do not mind a game that feels permanently unfinished around the edges. Fans of early Fatshark before Vermintide will find archaeological interest here. Everyone else should approach with calibrated expectations and maybe wait for a sale. The collector's edition framing is generous for what is ultimately a flawed, forgettable campaign with a good soundtrack attached.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamSquad ManagementPermanent DeathPost-ApocalypticTop-Down CombatCraftingProcedural DungeonsAttrition MechanicsCollector's Edition

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Reseñas y valoraciones

Metacritic
52
Steam
56%(931)

Información del juego

Desarrolladora
Fatshark
Distribuidora
Fatshark
Fecha de lanzamiento
12 jun 2012

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¿En qué plataformas está disponible Krater - Collector's Edition?

Krater - Collector's Edition está disponible en PC.

¿Cuándo se lanzó Krater - Collector's Edition?

Krater - Collector's Edition se lanzó el 12 de junio de 2012.

¿Quién desarrolló Krater - Collector's Edition?

Krater - Collector's Edition fue desarrollado por Fatshark.

¿Merece la pena comprar Krater - Collector's Edition?

Krater - Collector's Edition tiene una puntuación Metacritic de 52/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.