Compara los precios de Krai Mira: Extended Cut en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por TallTech studio. Publicado por TallTech studio. Lanzado el 11/7/2016. Disponible en PC. Géneros: Single Player, Bird View, Indie, Adventure, RPG. Puntuación Metacritic: 50/100.

A lo-fi post-apocalyptic RPG set on an irradiated Crimean island, wearing its Fallout inspirations like a patch on a leather jacket. Rough around most edges, but a certain wasteland atmosphere seeps through the cracks.

Krai Mira: Extended Cut is a top-down, isometric RPG developed by indie studio TallTech, set in a radioactive wasteland on a peninsula the game simply calls the Island. The Extended Cut adds new locations including a Monastery, Catacombs, a Scientific Facility, and a Valley of Stones, alongside a dynamic day-night cycle, side missions, minigames like gambling and dice, and additional NPCs. If you squint hard enough, and you are very charitable, this is a budget Fallout 2 tribute. The comparisons are not subtle. You are a lone warrior moving across a world map with random encounters, recruiting companions, bartering with survivors using the in-game currency (nuts, naturally), and working through a main quest while optional side content sprawls around the edges. There is even a canine companion. The game offers turn-based combat driven by an Action Point system, where movement, attacking, reloading, and even opening your inventory all draw from the same AP pool. Weapon modes include burst fire and aimed shots. On paper this sounds like exactly the kind of tactical loop that made classic Fallout sing. In practice, the execution is shallow: the character progression amounts to attribute points and a small perk system with three ranks per perk, but with virtually no transparency into how your choices actually affect combat outcomes. Enemy stats are nearly invisible, the armor system is a vague single value, and the difficulty can spike without warning in ways that feel less designed and more accidental. The writing and narrative are where this game hurts the most, at least for someone who came in hoping for world-building with teeth. The story is set up as a survival saga on a poisoned island, and the bones of an interesting premise are there. But the dialogue is thin, meaningful faction choices are absent, and the protagonist reacts to every situation with approximately the same energy. Player agency is limited, the story railroads you forward, and NPC interactions rarely go deeper than a transaction or a quest marker. For an RPG, those are serious strikes. The Extended Cut version adds new NPCs and dialogue, which helps at the margins, but does not transform what is fundamentally an underdeveloped narrative. Where Krai Mira earns some partial credit is in its atmosphere. The Unity-based isometric world, while visually inconsistent, manages to project a grimy, irradiated mood. Some locations have genuine character. World map travel with random encounters, the barter economy, and companion AI create pockets of old-school charm. The post-launch Extended Cut also brought meaningful quality-of-life additions, an improved inventory UI, interactive tips, high-level armor sets, and the option to continue playing after finishing the main quest. These are real improvements. They just do not fix the core issues of a combat system that outstays its welcome, AI pathfinding that regularly clogs corridors, and a quest panel that often leaves you guessing what to do next. The community verdict on Steam sits at roughly Mixed, which is fair. Dedicated fans of early Fallout and Wasteland who can stomach rough implementation and absent hand-holding will scrape enjoyment from the exploration loop and wasteland aesthetics. Anyone arriving with expectations shaped by Pillars of Eternity, Divinity, or frankly Fallout itself will bounce off within a few hours. This is a game for very patient genre completionists, not for people chasing a narrative payoff or a build that surprises them at hour forty. There is heart in the project. There is ambition in the setting. But without the writing, the mechanical depth, or the polish to back those up, Krai Mira: Extended Cut remains a curiosity rather than a recommendation. Monika, Scout Team

Krai Mira: Extended Cut
Single PlayerBird ViewIndieAdventureRPG

Krai Mira: Extended Cut

11 jul 2016TallTech studio
GamerScout opina

A lo-fi post-apocalyptic RPG set on an irradiated Crimean island, wearing its Fallout inspirations like a patch on a leather jacket. Rough around most edges, but a certain wasteland atmosphere seeps through the cracks.

PC
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Acerca de Krai Mira: Extended Cut

Krai Mira: Extended Cut is a top-down, isometric RPG developed by indie studio TallTech, set in a radioactive wasteland on a peninsula the game simply calls the Island. The Extended Cut adds new locations including a Monastery, Catacombs, a Scientific Facility, and a Valley of Stones, alongside a dynamic day-night cycle, side missions, minigames like gambling and dice, and additional NPCs. If you squint hard enough, and you are very charitable, this is a budget Fallout 2 tribute. The comparisons are not subtle. You are a lone warrior moving across a world map with random encounters, recruiting companions, bartering with survivors using the in-game currency (nuts, naturally), and working through a main quest while optional side content sprawls around the edges. There is even a canine companion. The game offers turn-based combat driven by an Action Point system, where movement, attacking, reloading, and even opening your inventory all draw from the same AP pool. Weapon modes include burst fire and aimed shots. On paper this sounds like exactly the kind of tactical loop that made classic Fallout sing. In practice, the execution is shallow: the character progression amounts to attribute points and a small perk system with three ranks per perk, but with virtually no transparency into how your choices actually affect combat outcomes. Enemy stats are nearly invisible, the armor system is a vague single value, and the difficulty can spike without warning in ways that feel less designed and more accidental. The writing and narrative are where this game hurts the most, at least for someone who came in hoping for world-building with teeth. The story is set up as a survival saga on a poisoned island, and the bones of an interesting premise are there. But the dialogue is thin, meaningful faction choices are absent, and the protagonist reacts to every situation with approximately the same energy. Player agency is limited, the story railroads you forward, and NPC interactions rarely go deeper than a transaction or a quest marker. For an RPG, those are serious strikes. The Extended Cut version adds new NPCs and dialogue, which helps at the margins, but does not transform what is fundamentally an underdeveloped narrative. Where Krai Mira earns some partial credit is in its atmosphere. The Unity-based isometric world, while visually inconsistent, manages to project a grimy, irradiated mood. Some locations have genuine character. World map travel with random encounters, the barter economy, and companion AI create pockets of old-school charm. The post-launch Extended Cut also brought meaningful quality-of-life additions, an improved inventory UI, interactive tips, high-level armor sets, and the option to continue playing after finishing the main quest. These are real improvements. They just do not fix the core issues of a combat system that outstays its welcome, AI pathfinding that regularly clogs corridors, and a quest panel that often leaves you guessing what to do next. The community verdict on Steam sits at roughly Mixed, which is fair. Dedicated fans of early Fallout and Wasteland who can stomach rough implementation and absent hand-holding will scrape enjoyment from the exploration loop and wasteland aesthetics. Anyone arriving with expectations shaped by Pillars of Eternity, Divinity, or frankly Fallout itself will bounce off within a few hours. This is a game for very patient genre completionists, not for people chasing a narrative payoff or a build that surprises them at hour forty. There is heart in the project. There is ambition in the setting. But without the writing, the mechanical depth, or the polish to back those up, Krai Mira: Extended Cut remains a curiosity rather than a recommendation.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamPost-ApocalypticTurn-Based CombatAction PointsCompanion SystemWorld Map TravelRandom EncountersPerk SystemBarter EconomyCriminally Thin Narrative

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Storage
3 GB
Graphics
512 MB Card (GeForce 6800/AMD Radeon x1600)
Processor
Dual Core 3.0GHz
System requirements
XP, Vista, 7, 8, 8.1, 10

Recomendados

Memory
4 GB RAM
Storage
3 GB
Graphics
1 GB Card (GeForce GTX 745/Radeon HD 2900)
Processor
Core i5-2300 or Phenom II X4
System requirements
XP, Vista, 7, 8, 8.1, 10

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Reseñas y valoraciones

Metacritic
50

Información del juego

Desarrolladora
TallTech studio
Distribuidora
TallTech studio
Fecha de lanzamiento
11 jul 2016

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¿En qué plataformas está disponible Krai Mira: Extended Cut?

Krai Mira: Extended Cut está disponible en PC.

¿Cuándo se lanzó Krai Mira: Extended Cut?

Krai Mira: Extended Cut se lanzó el 11 de julio de 2016.

¿Quién desarrolló Krai Mira: Extended Cut?

Krai Mira: Extended Cut fue desarrollado por TallTech studio.

¿Merece la pena comprar Krai Mira: Extended Cut?

Krai Mira: Extended Cut tiene una puntuación Metacritic de 50/100, lo que lo convierte en uno de los títulos destacados de Single Player. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.