Compara los precios de Kitaria Fables en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Twin Hearts. Publicado por PQube Limited. Lanzado el 1/9/2021. Disponible en PC, Nintendo Switch, Xbox. Géneros: Action, Adventure, RPG.

Cute animal-hero RPG that mashes dungeon combat with farming loops - charming on the surface, but the systems run shallow fast.

Kitaria Fables is an action RPG with farming mechanics bolted on, starring anthropomorphic animal villagers in a pastel fantasy world. You play as a cat soldier returning to a rural hometown, only to find a creeping darkness threatening the region. Combat is real-time and built around three tools: a melee sword, a ranged bow, and a spellbook that unlocks elemental magic as you progress. Farming feeds the progression loop - you grow crops, craft potions and consumables, and gather materials from enemies to unlock stronger gear. There are no traditional leveled stats. Power comes entirely from the equipment you craft, which is a deliberate design choice that keeps things accessible but also strips out most of the RPG depth you might expect. For a certain kind of player, that simplicity is exactly the appeal. If you want something low-stakes, visually cozy, and easy to pick up in short sessions, Kitaria Fables delivers a pleasant loop without demanding much mental overhead. The world is small but packed with personality - NPCs have names, routines, and recurring dialogue that makes the town feel lived-in. The co-op mode (local and online) genuinely improves the experience, since the combat timing and resource gathering both get more satisfying with a second player sharing the workload. Here is where I have to be honest, though. The writing does not reward re-reads. The main story is thin, the villain motivation is minimal, and most side quests are fetch-or-kill jobs with no narrative payoff. For someone who plays RPGs to make choices that matter, this is a significant gap. There are no branching dialogue paths, no class archetypes to build identity around, and no moment where the game surprises you with its own lore. The darkness threatening the world is largely backdrop, not a presence you feel. Build variety also flattens out - by mid-game, most players settle on a magic-heavy approach because mana management and spell range outperform the other options in boss fights, and there is no meaningful trade-off that pushes you to experiment past that point. The farming side is functional but not deep enough to satisfy players who come in hoping for Stardew-level investment. Crops exist to generate crafting currency, not to build relationships or unlock story content. It works as a resource pipeline, but calling it a farming sim would be overselling it. Dungeon design is similarly competent but repetitive by the third biome, with room layouts that start to feel recycled and enemy rosters that do not introduce enough new patterns to keep combat engaging across the full runtime. Kitaria Fables earns its audience among younger players, couch co-op pairs, and anyone who wants a chill fantasy world to potter around in without a steep learning curve. It is a decent weekend game. What it is not is an RPG that will occupy the part of your brain that wants consequence, character depth, or a story worth talking about afterward. Go in calibrated, and you will probably have a pleasant enough time. Monika, Scout Team

Kitaria Fables

Kitaria Fables

1 sept 2021Twin HeartsPQube Limited
GamerScout opina

Cute animal-hero RPG that mashes dungeon combat with farming loops - charming on the surface, but the systems run shallow fast.

PCNintendo SwitchXbox
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €1.08

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Kitaria Fables is an action RPG with farming mechanics bolted on, starring anthropomorphic animal villagers in a pastel fantasy world. You play as a cat soldier returning to a rural hometown, only to find a creeping darkness threatening the region. Combat is real-time and built around three tools: a melee sword, a ranged bow, and a spellbook that unlocks elemental magic as you progress. Farming feeds the progression loop - you grow crops, craft potions and consumables, and gather materials from enemies to unlock stronger gear. There are no traditional leveled stats. Power comes entirely from the equipment you craft, which is a deliberate design choice that keeps things accessible but also strips out most of the RPG depth you might expect. For a certain kind of player, that simplicity is exactly the appeal. If you want something low-stakes, visually cozy, and easy to pick up in short sessions, Kitaria Fables delivers a pleasant loop without demanding much mental overhead. The world is small but packed with personality - NPCs have names, routines, and recurring dialogue that makes the town feel lived-in. The co-op mode (local and online) genuinely improves the experience, since the combat timing and resource gathering both get more satisfying with a second player sharing the workload. Here is where I have to be honest, though. The writing does not reward re-reads. The main story is thin, the villain motivation is minimal, and most side quests are fetch-or-kill jobs with no narrative payoff. For someone who plays RPGs to make choices that matter, this is a significant gap. There are no branching dialogue paths, no class archetypes to build identity around, and no moment where the game surprises you with its own lore. The darkness threatening the world is largely backdrop, not a presence you feel. Build variety also flattens out - by mid-game, most players settle on a magic-heavy approach because mana management and spell range outperform the other options in boss fights, and there is no meaningful trade-off that pushes you to experiment past that point. The farming side is functional but not deep enough to satisfy players who come in hoping for Stardew-level investment. Crops exist to generate crafting currency, not to build relationships or unlock story content. It works as a resource pipeline, but calling it a farming sim would be overselling it. Dungeon design is similarly competent but repetitive by the third biome, with room layouts that start to feel recycled and enemy rosters that do not introduce enough new patterns to keep combat engaging across the full runtime. Kitaria Fables earns its audience among younger players, couch co-op pairs, and anyone who wants a chill fantasy world to potter around in without a steep learning curve. It is a decent weekend game. What it is not is an RPG that will occupy the part of your brain that wants consequence, character depth, or a story worth talking about afterward. Go in calibrated, and you will probably have a pleasant enough time.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamCozy RPGLocal Co-opOnline Co-opFarming LoopCrafting ProgressionReal-Time CombatAnimal CharactersShort Session Friendly

Requisitos del sistema

Mínimos

OS
64 bit Windows 10 / 8 / 7
Processor
Intel Core i5-2500K 3.3GHz / AMD FX-8150 3.6GHz or equivalent
Memory
4 GB RAM
Graphics
GeForce GTX 550 Ti / Radeon HD 6790 2GB VRAM*
Storage
4 GB available space
Sound Card
D…

Recomendados

Processor
Intel Core i5-4460 3.2 GHz / AMD Ryzen 5 1600X 3.6GHz
Memory
8 GB RAM
Graphics
GeForce GTX 960 / Radeon HD 7950 3GB VRAM*
Storage
4 GB available space Soun…

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Steam
72%(1,698)

Información del juego

Desarrolladora
Twin Hearts
Distribuidora
PQube Limited
Fecha de lanzamiento
1 sept 2021

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¿En qué plataformas está disponible Kitaria Fables?

Kitaria Fables está disponible en PC, Nintendo Switch, Xbox.

¿Cuándo se lanzó Kitaria Fables?

Kitaria Fables se lanzó el 1 de septiembre de 2021.

¿Quién desarrolló Kitaria Fables?

Kitaria Fables fue desarrollado por Twin Hearts y publicado por PQube Limited.