Compara los precios de ∀kashicforce en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Endless Shirafu. Publicado por Fruitbat Factory. Lanzado el 29/3/2019. Disponible en PC. Géneros: Action, Indie.

Part falling-block puzzler, part rhythm game, part fighting game command inputs: ∀kashicforce commits to a genre collision that will humble most players before it clicks.

I'm going to be straight with you: ∀kashicforce looks like something you fire up between ranked matches to unwind, and then it grabs you by the collar. The neon orbs, the anime girl cast, the insect-emblazoned blocks raining from the top of the screen - it reads casual on first glance. It absolutely is not. What Endless Shirafu built here is a competitive falling-block game where you execute fighting-game-style directional command inputs to trigger special moves called Methods, with the goal of flooding your opponent's field until they can't keep up. If you've ever labbed half-circle forwards at midnight, some of this will feel familiar. If you haven't, buckle up. The core loop pits two players against each other - or you against an NPC - in a race to fill the other side's field with Hindrance blocks. You clear orbs on your side to charge up gauges and trigger Methods, each character bringing different abilities to the table. Shaty's Almighty Tranquilizer converts Hindrance blocks into usable Almighty blocks; Himeno's Equip Capacitor auto-refills her Method gauge with Special blocks; Ageha's Danger Prognosis temporarily reduces damage to your Providence gauge while dumping Hindrance blocks on the opponent. The character differentiation is real and the depth is there if you dig for it. There's also an Eliminator, a full-gauge nuke that kicks off a seven-lane rhythm minigame - land the notes, fill the Divergence gauge, close out the round. When it works, the layering of puzzle, fighting, and rhythm into one system feels genuinely inventive. Here is the problem, and it is a real one: the onboarding is close to nonexistent. The Missions mode is supposed to teach you, but it assumes a base of knowledge the game never actually gives you. What Methods do, when to use the Eliminator, how the Providence gauge interacts with incoming Hindrance blocks - you are largely figuring this out through trial, error, and the developer's external wiki. The CPU opponents on anything past the lowest setting will flawlessly full-combo the rhythm minigame every single time, which will make you feel like the game is just broken before you understand what is happening. There is also a reported black screen launch bug that has hit multiple machines, which is a friction point that a game with this small a player base cannot afford. Netplay has been discussed in the community but the multiplayer here is local, so your couch co-op situation matters more than your ping. From a performance angle, the game can run at unusual framerates on modern hardware - there are reports of 240fps behavior that causes timing issues - so check the settings before you assume the input feel is inherently off. The visual design and soundtrack are the bright spots no one argues with: the aesthetics are psychedelic and sharp, and the music absolutely earns its place driving the rhythm half of the game. ∀kashicforce is the kind of game that rewards people who read wikis, love niche doujin mechanics, and have a competitive puzzle-fighter itch that Puyo Puyo or Tetris Effect versus mode stopped scratching. It is not for someone who wants to pick up a controller and be competitive in an hour. The player pool is tiny, ranked is not a thing here, and the local multiplayer framing means your fun ceiling is tied directly to having a willing second player in the room. I respect what it is. I respect it more than I enjoyed it alone. Find a friend who is also prepared to read the manual. Fred, Scout Team

∀kashicforce

∀kashicforce

29 mar 2019Endless ShirafuFruitbat Factory
GamerScout opina

Part falling-block puzzler, part rhythm game, part fighting game command inputs: ∀kashicforce commits to a genre collision that will humble most players before it clicks.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €4.60

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€4.605 Jun 2026
Keyshops
€4.26€4.51€4.76€5.015 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de ∀kashicforce

I'm going to be straight with you: ∀kashicforce looks like something you fire up between ranked matches to unwind, and then it grabs you by the collar. The neon orbs, the anime girl cast, the insect-emblazoned blocks raining from the top of the screen - it reads casual on first glance. It absolutely is not. What Endless Shirafu built here is a competitive falling-block game where you execute fighting-game-style directional command inputs to trigger special moves called Methods, with the goal of flooding your opponent's field until they can't keep up. If you've ever labbed half-circle forwards at midnight, some of this will feel familiar. If you haven't, buckle up. The core loop pits two players against each other - or you against an NPC - in a race to fill the other side's field with Hindrance blocks. You clear orbs on your side to charge up gauges and trigger Methods, each character bringing different abilities to the table. Shaty's Almighty Tranquilizer converts Hindrance blocks into usable Almighty blocks; Himeno's Equip Capacitor auto-refills her Method gauge with Special blocks; Ageha's Danger Prognosis temporarily reduces damage to your Providence gauge while dumping Hindrance blocks on the opponent. The character differentiation is real and the depth is there if you dig for it. There's also an Eliminator, a full-gauge nuke that kicks off a seven-lane rhythm minigame - land the notes, fill the Divergence gauge, close out the round. When it works, the layering of puzzle, fighting, and rhythm into one system feels genuinely inventive. Here is the problem, and it is a real one: the onboarding is close to nonexistent. The Missions mode is supposed to teach you, but it assumes a base of knowledge the game never actually gives you. What Methods do, when to use the Eliminator, how the Providence gauge interacts with incoming Hindrance blocks - you are largely figuring this out through trial, error, and the developer's external wiki. The CPU opponents on anything past the lowest setting will flawlessly full-combo the rhythm minigame every single time, which will make you feel like the game is just broken before you understand what is happening. There is also a reported black screen launch bug that has hit multiple machines, which is a friction point that a game with this small a player base cannot afford. Netplay has been discussed in the community but the multiplayer here is local, so your couch co-op situation matters more than your ping. From a performance angle, the game can run at unusual framerates on modern hardware - there are reports of 240fps behavior that causes timing issues - so check the settings before you assume the input feel is inherently off. The visual design and soundtrack are the bright spots no one argues with: the aesthetics are psychedelic and sharp, and the music absolutely earns its place driving the rhythm half of the game. ∀kashicforce is the kind of game that rewards people who read wikis, love niche doujin mechanics, and have a competitive puzzle-fighter itch that Puyo Puyo or Tetris Effect versus mode stopped scratching. It is not for someone who wants to pick up a controller and be competitive in an hour. The player pool is tiny, ranked is not a thing here, and the local multiplayer framing means your fun ceiling is tied directly to having a willing second player in the room. I respect what it is. I respect it more than I enjoyed it alone. Find a friend who is also prepared to read the manual.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvplocal-multiplayerlocal-coopcloud-savestier:indiePuzzle-FighterCommand InputsLocal VersusDoujinRhythm-Puzzle HybridMethod SystemHigh Skill CeilingCouch Competitive

Requisitos del sistema

Mínimos

OS
Windows 7/8/10/11
Memory
4 GB RAM
Storage
2 GB available space
Graphics
Shader Model 3.0 or higher, 1280x720 or higher display
Processor
Intel Core i5-3230(2.86GHz) or higher

Sigue explorando

Community Discussion

Be the first to comment on ∀kashicforce.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Endless Shirafu
Distribuidora
Fruitbat Factory
Fecha de lanzamiento
29 mar 2019

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Preguntas frecuentes sobre ∀kashicforce

¿Cuánto cuesta ∀kashicforce?

El precio de ∀kashicforce cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar ∀kashicforce más barato?

Compara los precios de ∀kashicforce en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible ∀kashicforce?

∀kashicforce está disponible en PC.

¿Cuándo se lanzó ∀kashicforce?

∀kashicforce se lanzó el 29 de marzo de 2019.

¿Quién desarrolló ∀kashicforce?

∀kashicforce fue desarrollado por Endless Shirafu y publicado por Fruitbat Factory.