Compara los precios de JUMP KING QUEST en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nexile. Publicado por Nexile. Lanzado el 25/5/2026. Disponible en PC. Géneros: Action, Adventure, Indie, RPG.

Jump King goes RPG: brutal precision platforming meets questing and co-op chaos, still punishing you for every mistimed leap.

Jump King Quest takes the one-button masochism of the original Jump King and wraps it in a full RPG layer, adding exploration, combat, and online co-op to the formula that already broke thousands of controllers. You are still climbing. You are still falling. But now there are enemies on the ledges, quests dangling above you like bait, and friends who can watch you plummet or plummet alongside you. The core identity is intact: this is a punishment platformer first, and the RPG dressing exists to give that punishment more texture. The platforming itself remains tight and unforgiving in the way fans expect. Jump height is controlled by how long you hold the button, and mistiming by even a fraction sends you cascading back down through screens you already conquered. Nexile has layered combat encounters into this vertical world, meaning you now have to manage enemy positioning on top of the already-demanding jump timing. That combination is genuinely brutal in the best moments and genuinely annoying in the worst ones. A poorly placed enemy can punish a good jump, and that friction occasionally feels like bad design rather than intentional challenge. It is worth knowing going in. The RPG elements are real enough to matter. There are builds to consider, gear to find on your climb, and quests that send you off the critical path into optional zones. None of it rivals the depth of a traditional RPG, and players expecting Baldur's Gate levels of systemic complexity will walk away hungry. But the build variety does change how you approach specific sections, and experimenting with different loadouts on repeat attempts adds a layer that the original game simply never had. The writing is sparse and deliberately absurd, leaning hard into the joke of its premise without overstaying the gag. Multiplayer is where this entry makes its clearest argument for existing. Online co-op lets you suffer in real time with another person, which transforms the solo exercise in quiet despair into something louder and more social. PvP modes add a competitive angle, though the competitive depth is modest compared to dedicated fighting or platforming games. Still, racing another player to the top while both of you are falling is a specific kind of comedy that works well. The online infrastructure appears stable at launch, which is not always a given for a small indie release. Who is this for? Existing Jump King fans are the obvious audience, and they will find enough new content to justify returning. Action-platformer players who enjoy high difficulty and do not mind losing progress will find the RPG additions rewarding over time. If you bounced off the original because the falls felt meaningless, the questing structure here gives each attempt slightly more purpose, though the fundamental loop is unchanged. Filler content is blessedly limited. The grind, when it exists, is vertical. Monika, Scout Team

JUMP KING QUEST

JUMP KING QUEST

25 may 2026Nexile
GamerScout opina

Jump King goes RPG: brutal precision platforming meets questing and co-op chaos, still punishing you for every mistimed leap.

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Jump King Quest takes the one-button masochism of the original Jump King and wraps it in a full RPG layer, adding exploration, combat, and online co-op to the formula that already broke thousands of controllers. You are still climbing. You are still falling. But now there are enemies on the ledges, quests dangling above you like bait, and friends who can watch you plummet or plummet alongside you. The core identity is intact: this is a punishment platformer first, and the RPG dressing exists to give that punishment more texture. The platforming itself remains tight and unforgiving in the way fans expect. Jump height is controlled by how long you hold the button, and mistiming by even a fraction sends you cascading back down through screens you already conquered. Nexile has layered combat encounters into this vertical world, meaning you now have to manage enemy positioning on top of the already-demanding jump timing. That combination is genuinely brutal in the best moments and genuinely annoying in the worst ones. A poorly placed enemy can punish a good jump, and that friction occasionally feels like bad design rather than intentional challenge. It is worth knowing going in. The RPG elements are real enough to matter. There are builds to consider, gear to find on your climb, and quests that send you off the critical path into optional zones. None of it rivals the depth of a traditional RPG, and players expecting Baldur's Gate levels of systemic complexity will walk away hungry. But the build variety does change how you approach specific sections, and experimenting with different loadouts on repeat attempts adds a layer that the original game simply never had. The writing is sparse and deliberately absurd, leaning hard into the joke of its premise without overstaying the gag. Multiplayer is where this entry makes its clearest argument for existing. Online co-op lets you suffer in real time with another person, which transforms the solo exercise in quiet despair into something louder and more social. PvP modes add a competitive angle, though the competitive depth is modest compared to dedicated fighting or platforming games. Still, racing another player to the top while both of you are falling is a specific kind of comedy that works well. The online infrastructure appears stable at launch, which is not always a given for a small indie release. Who is this for? Existing Jump King fans are the obvious audience, and they will find enough new content to justify returning. Action-platformer players who enjoy high difficulty and do not mind losing progress will find the RPG additions rewarding over time. If you bounced off the original because the falls felt meaningless, the questing structure here gives each attempt slightly more purpose, though the fundamental loop is unchanged. Filler content is blessedly limited. The grind, when it exists, is vertical.

Monika
Monika · Scout Team

RPGs

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopachievementscontroller-supportcloud-savesPrecision PlatformerPunishment PlatformerRPG ElementsBuild VarietyOnline Co-opVertical ProgressionCombat PlatformerIndie RPG

Requisitos del sistema

Mínimos

OS
Windows 10 (64 bit)
Processor
Intel Core i5-7500 / AMD Ryzen 3 1200
Memory
8 GB RAM
Graphics
GTX1060 (VRAM 6GB) / Radeon RX 580 (VRAM 4GB)
DirectX
V…

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OS
Windows 10 (64 bit)
Processor
Intel Core i5-10400 / AMD Ryzen 5 2600 (or better)
Memory
16 GB RAM
Graphics
RTX 2060 / RX 5600 XT (VRAM 6 GB+) Dir…

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Steam
88%(1,058)

Información del juego

Desarrolladora
Nexile
Distribuidora
Nexile
Fecha de lanzamiento
25 may 2026

Modos de juego

Cooperativo en línea

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JUMP KING QUEST está disponible en PC.

¿Cuándo se lanzó JUMP KING QUEST?

JUMP KING QUEST se lanzó el 25 de mayo de 2026.

¿Quién desarrolló JUMP KING QUEST?

JUMP KING QUEST fue desarrollado por Nexile.