Compara los precios de Journey of Greed en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dird Games. Publicado por XD. Lanzado el 23/10/2019. Disponible en PC, Mac. Géneros: Indie, Strategy.

Four pirates, one board, and zero loyalty - a push-your-luck card game that works best when your opponents are paying attention and worst when they aren't online at all.

My instinct when I see a low-price online card game with a cute pirate theme is to close the tab. Journey of Greed kept me from doing that, mostly because the core loop is genuinely unusual enough to deserve a proper look. The structure is a four-player competitive board run where everyone moves together, one node at a time, across a procedurally assembled island. Each player brings a character deck tied to one of four classes, each with distinct skill cards and stat leanings, plus a separate location deck that seeds the event spaces on the board. Every turn you play a card under a 30-second clock, choosing between sabotage, self-preservation, trap-setting, or gold-grabbing. The tension comes from a specific mechanic: you can "break and run" before reaching a banking temple to secure your coins, but bailing early means skipping whatever gold the dangerous spaces ahead might yield. Stay too long, get assassinated, lose everything. It is a push-your-luck system with actual decision layers, not pure RNG, and that distinction matters. Where it gets complicated is balance. Community feedback is consistent on this point: certain character and card combinations are dominant enough that an informed player can win by wide margins repeatedly. That is either a dealbreaker or a feature depending on your temperament. If you like finding the broken line in a system and riding it, the game rewards that. If you need tightly calibrated matchmaking and a ranked ladder that punishes cheese, you will hit a ceiling fast. The AI is also notoriously weak, so solo or bot-fill sessions are not a substitute for real opponents. Which leads to the bigger problem. Player population is thin. Peak concurrent numbers on Steam are in the single digits as of this writing. The game holds an 89% positive Steam rating across over a thousand reviews, and the people who found it clearly liked it, but the audience never grew large enough to support healthy queue times outside of the Chinese server. Cross-platform multiplayer exists, which theoretically widens the pool, but in practice the international server has seen reported downtime issues that go unacknowledged for extended stretches. The monetization itself is fair, card packs unlockable through ranked rewards without aggressive spending pressure, but fair monetization cannot compensate for empty lobbies. For the right player, this is a genuinely interesting niche: the board-game-meets-CCG format with real betrayal mechanics and a brisk match length is a combination that almost no other PC title scratches. The UI runs cluttered and the 30-second turn timer is hostile to new players still learning card text, but the underlying design has earned its positive reception. Just go in with clear eyes about what you are buying into: a small-community game with an active ranked system in China and spotty queue availability elsewhere. Fred, Scout Team

Journey of Greed

Journey of Greed

23 oct 2019Dird GamesXD
GamerScout opina

Four pirates, one board, and zero loyalty - a push-your-luck card game that works best when your opponents are paying attention and worst when they aren't online at all.

PCMac
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Mínimo histórico: €1.05

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My instinct when I see a low-price online card game with a cute pirate theme is to close the tab. Journey of Greed kept me from doing that, mostly because the core loop is genuinely unusual enough to deserve a proper look. The structure is a four-player competitive board run where everyone moves together, one node at a time, across a procedurally assembled island. Each player brings a character deck tied to one of four classes, each with distinct skill cards and stat leanings, plus a separate location deck that seeds the event spaces on the board. Every turn you play a card under a 30-second clock, choosing between sabotage, self-preservation, trap-setting, or gold-grabbing. The tension comes from a specific mechanic: you can "break and run" before reaching a banking temple to secure your coins, but bailing early means skipping whatever gold the dangerous spaces ahead might yield. Stay too long, get assassinated, lose everything. It is a push-your-luck system with actual decision layers, not pure RNG, and that distinction matters. Where it gets complicated is balance. Community feedback is consistent on this point: certain character and card combinations are dominant enough that an informed player can win by wide margins repeatedly. That is either a dealbreaker or a feature depending on your temperament. If you like finding the broken line in a system and riding it, the game rewards that. If you need tightly calibrated matchmaking and a ranked ladder that punishes cheese, you will hit a ceiling fast. The AI is also notoriously weak, so solo or bot-fill sessions are not a substitute for real opponents. Which leads to the bigger problem. Player population is thin. Peak concurrent numbers on Steam are in the single digits as of this writing. The game holds an 89% positive Steam rating across over a thousand reviews, and the people who found it clearly liked it, but the audience never grew large enough to support healthy queue times outside of the Chinese server. Cross-platform multiplayer exists, which theoretically widens the pool, but in practice the international server has seen reported downtime issues that go unacknowledged for extended stretches. The monetization itself is fair, card packs unlockable through ranked rewards without aggressive spending pressure, but fair monetization cannot compensate for empty lobbies. For the right player, this is a genuinely interesting niche: the board-game-meets-CCG format with real betrayal mechanics and a brisk match length is a combination that almost no other PC title scratches. The UI runs cluttered and the 30-second turn timer is hostile to new players still learning card text, but the underlying design has earned its positive reception. Just go in with clear eyes about what you are buying into: a small-community game with an active ranked system in China and spotty queue availability elsewhere.

Fred
Fred · Scout Team

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Etiquetas

singleplayermultiplayerpvponline-pvpcross-platformachievementstrading-cardstier:sub-5Push-Your-LuckBetrayal MechanicsDeckbuilding4-Player OnlinePirate ThemeNode-Based BoardTurn TimerCCG ProgressionSmall Community

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, 7, 8/8.1, 10
Memory
2 GB RAM
Storage
2 GB available space
Graphics
512mb Video Memory
Processor
dual cores CPU

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Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Dird Games
Distribuidora
XD
Fecha de lanzamiento
23 oct 2019

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¿En qué plataformas está disponible Journey of Greed?

Journey of Greed está disponible en PC, Mac.

¿Cuándo se lanzó Journey of Greed?

Journey of Greed se lanzó el 23 de octubre de 2019.

¿Quién desarrolló Journey of Greed?

Journey of Greed fue desarrollado por Dird Games y publicado por XD.