Compara los precios de Jagged Alliance: Flashback en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Full Control. Publicado por THQ Nordic. Lanzado el 21/10/2014. Disponible en PC. Géneros: Indie, RPG, Strategy.

A 2014 attempt to revive the classic mercenary tactics formula that lands with a thud - janky, unfinished, and a poor substitute for the originals.

Jagged Alliance: Flashback is a turn-based tactical RPG in which you recruit a roster of mercenaries, manage a dwindling budget, and wrestle control of a hostile island one sector at a time. If you have ever played Jagged Alliance 2, you know the template: personality-driven mercs with stat sheets, sector-by-sector strategic layer, and action-point combat that rewards careful positioning. The bones of a good game are visible. The execution, however, is a different story. Full Control ran a Kickstarter campaign pitching this as a love letter to the classic series, and the ambition was real. What shipped in October 2014 felt unfinished by most accounts that contributed to its 47% positive rating on Steam. The mercenary roster lacks the wild, quotable personality that made characters like Ivan and Buns memorable in the originals. Dialogue is thin. The writing does not reward a second read, let alone a second playthrough. For a series that built its reputation on characters who bickered, insulted each other, and had genuine chemistry, Flashback's crew feels like a photocopy of a photocopy. The tactical layer itself is functional but rough. Action points, line-of-sight, and cover mechanics are present, and there are moments where a flanking maneuver or a well-timed suppression burst produces that old Jagged Alliance satisfaction. But the encounter design is inconsistent, the AI behaves erratically, and the strategic map feels underpopulated compared to what the genre can do. Build variety is limited - you will not be theorycrафting loadouts past the first few hours. The RPG scaffolding around mercs (skills, equipment, leveling) is present but shallow, and the campaign does not generate enough meaningful choices to make the stat investment feel weighty. Who is this for? Honestly, it is hard to say. Veterans of JA2 will find it a disappointing regression. Players new to the series would be better served going back to Jagged Alliance 2 with the 1.13 community patch, which remains one of the best tactical RPGs ever made. If you have already played everything else in the turn-based tactics space and you are specifically curious about Flashback's troubled development history, there is some archaeological interest in what Full Control was attempting. But curiosity is not the same as a recommendation. The Mixed Steam rating is accurate and not unearned. There are players in that 47% who got something out of it, and if the mercenary management loop sounds appealing and your expectations are calibrated low, you might find a few evenings of acceptable tactics here. Just do not expect the writing, the character arcs, or the mechanical depth to do anything memorable. This is a franchise holding pattern, not a revival. Monika, Scout Team

Jagged Alliance: Flashback

Jagged Alliance: Flashback

21 oct 2014Full ControlTHQ Nordic
GamerScout opina

A 2014 attempt to revive the classic mercenary tactics formula that lands with a thud - janky, unfinished, and a poor substitute for the originals.

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Jagged Alliance: Flashback is a turn-based tactical RPG in which you recruit a roster of mercenaries, manage a dwindling budget, and wrestle control of a hostile island one sector at a time. If you have ever played Jagged Alliance 2, you know the template: personality-driven mercs with stat sheets, sector-by-sector strategic layer, and action-point combat that rewards careful positioning. The bones of a good game are visible. The execution, however, is a different story. Full Control ran a Kickstarter campaign pitching this as a love letter to the classic series, and the ambition was real. What shipped in October 2014 felt unfinished by most accounts that contributed to its 47% positive rating on Steam. The mercenary roster lacks the wild, quotable personality that made characters like Ivan and Buns memorable in the originals. Dialogue is thin. The writing does not reward a second read, let alone a second playthrough. For a series that built its reputation on characters who bickered, insulted each other, and had genuine chemistry, Flashback's crew feels like a photocopy of a photocopy. The tactical layer itself is functional but rough. Action points, line-of-sight, and cover mechanics are present, and there are moments where a flanking maneuver or a well-timed suppression burst produces that old Jagged Alliance satisfaction. But the encounter design is inconsistent, the AI behaves erratically, and the strategic map feels underpopulated compared to what the genre can do. Build variety is limited - you will not be theorycrафting loadouts past the first few hours. The RPG scaffolding around mercs (skills, equipment, leveling) is present but shallow, and the campaign does not generate enough meaningful choices to make the stat investment feel weighty. Who is this for? Honestly, it is hard to say. Veterans of JA2 will find it a disappointing regression. Players new to the series would be better served going back to Jagged Alliance 2 with the 1.13 community patch, which remains one of the best tactical RPGs ever made. If you have already played everything else in the turn-based tactics space and you are specifically curious about Flashback's troubled development history, there is some archaeological interest in what Full Control was attempting. But curiosity is not the same as a recommendation. The Mixed Steam rating is accurate and not unearned. There are players in that 47% who got something out of it, and if the mercenary management loop sounds appealing and your expectations are calibrated low, you might find a few evenings of acceptable tactics here. Just do not expect the writing, the character arcs, or the mechanical depth to do anything memorable. This is a franchise holding pattern, not a revival.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamTurn-Based TacticsMercenary ManagementSquad-BasedStrategic LayerAction PointsCover SystemMixed ReceptionKickstarter

Requisitos del sistema

Mínimos

Processor
Intel i3 or AMD equivalent
Memory
4 GB RAM
Graphics
Intel 4400 / AMD HD 6670
Storage
5 GB available space

Recomendados

Processor
Intel i5 or AMD equivalent
Memory
8 GB RAM
Graphics
Nvidia GeFirce 600 series or AMD equivalent
Storage
5 GB available space

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Reseñas y valoraciones

Steam
47%(775)

Información del juego

Desarrolladora
Full Control
Distribuidora
THQ Nordic
Fecha de lanzamiento
21 oct 2014

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¿En qué plataformas está disponible Jagged Alliance: Flashback?

Jagged Alliance: Flashback está disponible en PC.

¿Cuándo se lanzó Jagged Alliance: Flashback?

Jagged Alliance: Flashback se lanzó el 21 de octubre de 2014.

¿Quién desarrolló Jagged Alliance: Flashback?

Jagged Alliance: Flashback fue desarrollado por Full Control y publicado por THQ Nordic.