Compara los precios de Impossiball en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dark Duo Games. Publicado por Dark Duo Games. Lanzado el 8/8/2017. Disponible en PC, Mac, Linux. Géneros: Action, Casual, Indie, Sports.

Pong cranked to sensory overload with 500 balls, three modes, and local 4-player chaos - a micro-budget couch game that actually delivers on its absurd premise.

I'll be straight with you: this is not the kind of game I normally cover. There is no netcode to audit, no ranked ladder, no TTK spreadsheet. What Impossiball is, though, is a tidy little local-multiplayer brawler dressed up as an arcade sports game, and when you have three other people on a couch it punches well above its asking price. The core loop is Pong logic pushed to a breaking point. Instead of tracking one ball, you are managing your side of the arena against a constant flood - up to 500 projectiles bouncing off walls and paddles simultaneously. The bat-rotation mechanic is the one genuine skill expression here: tilting your paddle changes the deflection angle on contact, so a player who has spent time with it can actually direct traffic rather than just swatting blindly. Against the AI on hard difficulty that becomes important fast, because the opponent does not miss. Three modes give the package decent variety. The main IMPOSSIBALL mode is the chaotic flagship, with ten power-ups cycling through the match: Inversion flips your opponent's controls, Invisiball renders every projectile invisible, Magnet pulls balls toward your ship, Shield blankets your goal, and the titular IMPOSSIBALL power-up randomises all ball trajectories at once. DODGEBALL strips out the scoring concept entirely and asks you to survive as balls scale up in size and speed over time. LONEBALL is the slow-down mode - one neon ball, chiptune soundtrack, pure old-school tension. All three modes support singles or doubles, so you can run 1v1, 2v2, or any human-vs-AI hybrid across mouse, keyboard, and up to four controllers. The limits are real and worth naming. There is no online multiplayer at all - this is strictly a shared-screen, same-room experience, which in 2024 means your mileage depends entirely on having bodies in the house. Solo play against the AI is functional but thin; the AI does scale with difficulty, and players in comments noted it can be genuinely hard to crack on the upper settings, but it is not a reason to buy the game. Depth in the main mode tops out quickly once you have internalized the power-up timing - the bat-rotation skill ceiling exists but is not especially high. The review count on Steam is small, so the roughly 89% positive score carries less statistical weight than it looks. This was rebuilt from a 2D Xbox Live Indie title into Unity with 3D visuals, and the production reflects that origin: functional, clean, but minimal. Where Impossiball earns its keep is the same-room PvP context. Four players, four controllers, Inversion hitting at the wrong moment, someone activating Invisiball while the screen is already chaos - that specific scenario works. It is a game designed for the exact audience Dark Duo Games described: one screen, multiple friends, no internet required. Fred, Scout Team

Impossiball

Impossiball

8 ago 2017Dark Duo Games
GamerScout opina

Pong cranked to sensory overload with 500 balls, three modes, and local 4-player chaos - a micro-budget couch game that actually delivers on its absurd premise.

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Mínimo histórico: €0.26

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Acerca de Impossiball

I'll be straight with you: this is not the kind of game I normally cover. There is no netcode to audit, no ranked ladder, no TTK spreadsheet. What Impossiball is, though, is a tidy little local-multiplayer brawler dressed up as an arcade sports game, and when you have three other people on a couch it punches well above its asking price. The core loop is Pong logic pushed to a breaking point. Instead of tracking one ball, you are managing your side of the arena against a constant flood - up to 500 projectiles bouncing off walls and paddles simultaneously. The bat-rotation mechanic is the one genuine skill expression here: tilting your paddle changes the deflection angle on contact, so a player who has spent time with it can actually direct traffic rather than just swatting blindly. Against the AI on hard difficulty that becomes important fast, because the opponent does not miss. Three modes give the package decent variety. The main IMPOSSIBALL mode is the chaotic flagship, with ten power-ups cycling through the match: Inversion flips your opponent's controls, Invisiball renders every projectile invisible, Magnet pulls balls toward your ship, Shield blankets your goal, and the titular IMPOSSIBALL power-up randomises all ball trajectories at once. DODGEBALL strips out the scoring concept entirely and asks you to survive as balls scale up in size and speed over time. LONEBALL is the slow-down mode - one neon ball, chiptune soundtrack, pure old-school tension. All three modes support singles or doubles, so you can run 1v1, 2v2, or any human-vs-AI hybrid across mouse, keyboard, and up to four controllers. The limits are real and worth naming. There is no online multiplayer at all - this is strictly a shared-screen, same-room experience, which in 2024 means your mileage depends entirely on having bodies in the house. Solo play against the AI is functional but thin; the AI does scale with difficulty, and players in comments noted it can be genuinely hard to crack on the upper settings, but it is not a reason to buy the game. Depth in the main mode tops out quickly once you have internalized the power-up timing - the bat-rotation skill ceiling exists but is not especially high. The review count on Steam is small, so the roughly 89% positive score carries less statistical weight than it looks. This was rebuilt from a 2D Xbox Live Indie title into Unity with 3D visuals, and the production reflects that origin: functional, clean, but minimal. Where Impossiball earns its keep is the same-room PvP context. Four players, four controllers, Inversion hitting at the wrong moment, someone activating Invisiball while the screen is already chaos - that specific scenario works. It is a game designed for the exact audience Dark Duo Games described: one screen, multiple friends, no internet required.

Fred
Fred · Scout Team

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Etiquetas

singleplayermultiplayerpvplocal-multiplayercooplocal-coopachievementscontroller-supporttrading-cardstier:sub-5Local 4-PlayerPower-Up ArenaCouch PvPBat-Rotation MechanicAI Difficulty ScalingArcade Party GameChiptune Soundtrack

Requisitos del sistema

Mínimos

OS
Windows XP SP2
Memory
256 MB RAM
DirectX
Version 9.0c
Storage
128 MB available space
Graphics
512 MB+
Processor
Dual Core+
Sound Card
Optional

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Información del juego

Desarrolladora
Dark Duo Games
Distribuidora
Dark Duo Games
Fecha de lanzamiento
8 ago 2017

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¿En qué plataformas está disponible Impossiball?

Impossiball está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Impossiball?

Impossiball se lanzó el 8 de agosto de 2017.

¿Quién desarrolló Impossiball?

Impossiball fue desarrollado por Dark Duo Games.