Compara los precios de Ikenfell en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Happy Ray Games. Publicado por Humble Games. Lanzado el 8/10/2020. Disponible en PC, Xbox. Géneros: Indie, RPG. Puntuación Metacritic: 69/100.

Ikenfell is a charming turn-based RPG set in a magic school, where timing your button presses mid-combat is the difference between a clean spell and a face full of fire.

Ikenfell sits squarely in the tradition of Japanese-style tactical RPGs, but it wears its influences lightly enough to feel like its own thing. You follow a cast of magic students through the increasingly weird corridors of Ikenfell Academy, a school that has clearly gone sideways in a big way before you even arrive. The premise is cozy on the surface, dark underneath, which is exactly the kind of setup I find hard to resist. Think less Hogwarts wish fulfillment, more mystery unraveling under fluorescent light. The combat is the mechanical heart of everything here. Turns are turn-based in the traditional sense, but each spell and attack has a timing window: hit the button at the right moment and your hit lands harder, or you block incoming damage. It is a simple idea executed cleanly, borrowed from the Paper Mario school of thought, and it keeps every single exchange demanding just enough attention that you cannot sleepwalk through fights. There is real build variety in how you compose your party. Different characters cover different spell schools and ranges, and learning which combination clicks against which enemy type is genuinely satisfying rather than just stat-checking. Boss fights in particular have personality, telegraphing mechanics you need to read rather than just outlast. The writing is where Ikenfell earns its goodwill. The characters have actual relationships with each other, and those relationships shift across the runtime in ways that feel earned rather than scripted. There is queer representation woven naturally into the cast, without it being a marketing bullet point. Dialogue is punchy when it needs to be light and genuinely affecting when the game reaches for something heavier. The story does not reinvent the genre, but it commits to its emotional beats with enough sincerity that the payoff lands. If you are playing primarily for world-building depth and lore density, temper expectations slightly: Ikenfell is focused more on character than on constructing an elaborate mythology. The pixel art is gorgeous in a way that screenshots do not fully communicate. Environments have a hand-crafted texture to them, and the music, composed with real care, does a lot of work to keep the school feeling alive and unsettling in equal measure. On the downside, pacing is uneven in the middle section. There are stretches where the game leans on exploration and random encounters in a way that tips into filler territory, and the overall length is modest enough that the padding is noticeable. For a game with this much charm in its writing, a tighter mid-game would have elevated the whole thing considerably. Accessibility options are generous, including the ability to skip combat entirely if you are here for the story, which is a design decision I respect even if I did not use it. Ikenfell knows its audience is broad and does not gatekeep the narrative behind mechanical mastery. For players who want both, the timing system provides enough depth to stay interesting across the full run without ever becoming punishing in a way that feels unfair. It is a compact, well-made RPG that does not ask for a hundred hours, and that is not a criticism. Monika, Scout Team

Ikenfell

Ikenfell

8 oct 2020Happy Ray GamesHumble Games
GamerScout opina

Ikenfell is a charming turn-based RPG set in a magic school, where timing your button presses mid-combat is the difference between a clean spell and a face full of fire.

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Ikenfell sits squarely in the tradition of Japanese-style tactical RPGs, but it wears its influences lightly enough to feel like its own thing. You follow a cast of magic students through the increasingly weird corridors of Ikenfell Academy, a school that has clearly gone sideways in a big way before you even arrive. The premise is cozy on the surface, dark underneath, which is exactly the kind of setup I find hard to resist. Think less Hogwarts wish fulfillment, more mystery unraveling under fluorescent light. The combat is the mechanical heart of everything here. Turns are turn-based in the traditional sense, but each spell and attack has a timing window: hit the button at the right moment and your hit lands harder, or you block incoming damage. It is a simple idea executed cleanly, borrowed from the Paper Mario school of thought, and it keeps every single exchange demanding just enough attention that you cannot sleepwalk through fights. There is real build variety in how you compose your party. Different characters cover different spell schools and ranges, and learning which combination clicks against which enemy type is genuinely satisfying rather than just stat-checking. Boss fights in particular have personality, telegraphing mechanics you need to read rather than just outlast. The writing is where Ikenfell earns its goodwill. The characters have actual relationships with each other, and those relationships shift across the runtime in ways that feel earned rather than scripted. There is queer representation woven naturally into the cast, without it being a marketing bullet point. Dialogue is punchy when it needs to be light and genuinely affecting when the game reaches for something heavier. The story does not reinvent the genre, but it commits to its emotional beats with enough sincerity that the payoff lands. If you are playing primarily for world-building depth and lore density, temper expectations slightly: Ikenfell is focused more on character than on constructing an elaborate mythology. The pixel art is gorgeous in a way that screenshots do not fully communicate. Environments have a hand-crafted texture to them, and the music, composed with real care, does a lot of work to keep the school feeling alive and unsettling in equal measure. On the downside, pacing is uneven in the middle section. There are stretches where the game leans on exploration and random encounters in a way that tips into filler territory, and the overall length is modest enough that the padding is noticeable. For a game with this much charm in its writing, a tighter mid-game would have elevated the whole thing considerably. Accessibility options are generous, including the ability to skip combat entirely if you are here for the story, which is a design decision I respect even if I did not use it. Ikenfell knows its audience is broad and does not gatekeep the narrative behind mechanical mastery. For players who want both, the timing system provides enough depth to stay interesting across the full run without ever becoming punishing in a way that feels unfair. It is a compact, well-made RPG that does not ask for a hundred hours, and that is not a criticism.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamTiming-Based CombatMagic School SettingLGBTQ+ RepresentationStory-FocusedPixel Art RPGParty ManagementBoss MechanicsAccessibility Options

Requisitos del sistema

Mínimos

Processor
Intel Core i5
Memory
2 GB RAM
Graphics
Intel Iris 6100
Storage
1 GB available space

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Reseñas y valoraciones

Metacritic
69
Steam
91%(1,236)

Información del juego

Desarrolladora
Happy Ray Games
Distribuidora
Humble Games
Fecha de lanzamiento
8 oct 2020

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¿En qué plataformas está disponible Ikenfell?

Ikenfell está disponible en PC, Xbox.

¿Cuándo se lanzó Ikenfell?

Ikenfell se lanzó el 8 de octubre de 2020.

¿Quién desarrolló Ikenfell?

Ikenfell fue desarrollado por Happy Ray Games y publicado por Humble Games.

¿Merece la pena comprar Ikenfell?

Ikenfell tiene una puntuación Metacritic de 69/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.